self.angles_z = 0;\r
makevectors(self.angles); // new forward direction!\r
\r
+ float myspeed, upspeed, steerfactor, accelfactor;\r
if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)\r
{\r
- float myspeed, upspeed, steerfactor, accelfactor;\r
-\r
myspeed = self.velocity * v_forward;\r
upspeed = self.velocity * v_up;\r
\r