}\r
else\r
dprint("File ", animfilename, " not found, assuming legacy .zym model animation timings\n");\r
+\r
+ // the line below is disabled due to issues with the stomach model, which cannot be animated.\r
+ // customizeentityforclient cannot let this part of the code know whether it's the stomach model or normal\r
+ // player model we're using. Attempting to animate the stomach model causes BIG issues, and must not be allowed.\r
+\r
// reset animstate now\r
- setanim(self, self.anim_idle, TRUE, FALSE, TRUE);\r
+ //setanim(self, self.anim_idle, TRUE, FALSE, TRUE);\r
};\r
\r
void player_anim (void)\r
selected = world;\r
selected_score = 0.95; // 18 degrees\r
\r
- if(self.eater.classname == "player")\r
+ if(self.predator.classname == "player")\r
{\r
if(!self.dropweapon_check)\r
- if(self.eater.team != self.team) // don't disarm team mates when swallowing them\r
+ if(self.predator.team != self.team) // don't disarm team mates when swallowing them\r
if(random() < cvar("g_vore_dropweapon"))\r
SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);\r
self.dropweapon_check = TRUE;\r
if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+ {\r
+ if(self.predator.classname == "player")\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
+ else\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+ }\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+ {\r
+ if(self.predator.classname == "player")\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
+ else\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+ }\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
if(!teams_matter || msg_entity.team == self.team)\r
{\r
if(msg_entity.cvar_cl_voice_directional == 1)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+ {\r
+ if(self.predator.classname == "player")\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_MIN);\r
+ else\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);\r
+ }\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
if (tauntrand < msg_entity.cvar_cl_autotaunt)\r
{\r
if (msg_entity.cvar_cl_voice_directional >= 1)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ {\r
+ if(self.predator.classname == "player")\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ else\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ }\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
FOR_EACH_REALCLIENT(msg_entity)\r
{\r
if (msg_entity.cvar_cl_voice_directional >= 1)\r
- soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ {\r
+ if(self.predator.classname == "player")\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE * bound(0, cvar("g_vore_soundocclusion"), 1), bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ else\r
+ soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));\r
+ }\r
else\r
soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);\r
}\r
case VOICETYPE_PLAYERSOUND:\r
- sound(self, chan, sample, VOL_BASE, ATTN_NORM);\r
+ if(self.predator.classname == "player")\r
+ sound(self, chan, sample, VOL_BASE * bound(0, cvar("g_vore_soundocclusion"), 1), ATTN_NORM);\r
+ else\r
+ sound(self, chan, sample, VOL_BASE, ATTN_NORM);\r
break;\r
case VOICETYPE_GURGLE:\r
if(self.stomach_load)\r