\r
void player_setupanimsformodel()\r
{\r
+ // if this is the stomach model (or any model that can't be animated), don't attempt to animate\r
+ if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
+ return;\r
+\r
local string animfilename;\r
local float animfile;\r
// defaults for legacy .zym models without animinfo files\r
}\r
}\r
\r
-.float dropweapon_check;\r
void UpdateSelectedPlayer()\r
{\r
entity selected;\r