self.armorvalue = self.armorvalue - save;\r
self.health = self.health - take;\r
// pause regeneration for 5 seconds\r
- self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_health_regen"));\r
+ self.pauseregenhealth_finished = max(self.pauseregenhealth_finished, time + cvar("g_balance_pause_health_regen"));\r
+ self.pauseregenarmor_finished = max(self.pauseregenarmor_finished, time + cvar("g_balance_pause_armor_regen"));\r
}\r
self.dmg_save = self.dmg_save + save;//max(save - 10, 0);\r
self.dmg_take = self.dmg_take + take;//max(take - 10, 0);\r
self.armorvalue = self.armorvalue - save;\r
self.health = self.health - take;\r
// pause regeneration for 5 seconds\r
- self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_health_regen"));\r
+ self.pauseregenhealth_finished = max(self.pauseregenhealth_finished, time + cvar("g_balance_pause_health_regen"));\r
+ self.pauseregenarmor_finished = max(self.pauseregenarmor_finished, time + cvar("g_balance_pause_armor_regen"));\r
\r
if (time > self.pain_finished) //Don't switch pain sequences like crazy\r
{\r