case VOICETYPE_PLAYERSOUND:\r
sound(self, chan, sample, VOL_BASE, ATTN_NORM);\r
break;\r
+ case VOICETYPE_GURGLE:\r
+ if(self.stomach_load)\r
+ sound(self, chan, sample, VOL_BASE * self.stomach_load / cvar("g_balance_vore_swallow_limit"), ATTN_NORM);\r
+ else\r
+ stopsound(self, chan);\r
+ break;\r
default:\r
backtrace("Invalid voice type!");\r
break;\r