}\r
\r
if(sound_allowed(MSG_BROADCAST, attacker))\r
+ if(self.health > 1)\r
{\r
- if(self.health > 75) // TODO make a "gentle" version?\r
+ if(deathtype == DEATH_FALL)\r
+ PlayerSound(self, playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+ else if(self.health > 75) // TODO make a "gentle" version?\r
PlayerSound(self, playersound_pain100, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
else if(self.health > 50)\r
PlayerSound(self, playersound_pain75, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
else if(self.health > 25)\r
PlayerSound(self, playersound_pain50, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
- else if(self.health > 1)\r
+ else\r
PlayerSound(self, playersound_pain25, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
}\r
}\r