}\r
if(other.spectatee_status)\r
other = other.enemy; // also do this for the player we are spectating\r
- if(other.eater == self.owner)\r
+ if(other.predator == self.owner)\r
{\r
setmodel(self, "");\r
return TRUE;\r
// the two weapon entities will notice this has changed and update their models\r
self.weapon = windex;\r
self.weaponname = e.mdl;\r
- self.bulletcounter = 0;\r
};\r
\r
// perform weapon to attack (weaponstate and attack_finished check is here)\r
}\r
ATTACK_FINISHED(self) = ATTACK_FINISHED(self) + attacktime * W_WeaponRateFactor();\r
}\r
- self.bulletcounter += 1;\r
//dprint("attack finished ", ftos(ATTACK_FINISHED(self)), "\n");\r
return TRUE;\r
};\r