self.weaponentity.effects = self.effects;\r
self.weaponentity.alpha = self.alpha;\r
self.weaponentity.colormap = self.colormap;\r
+ self.weaponentity.colormod = self.owner.colormod; // used by the regurgitating colors\r
}\r
\r
self.angles = '0 0 0';\r
self.alpha = self.owner.alpha;\r
else\r
self.alpha = 1;\r
+ self.colormod = self.owner.colormod; // used by the regurgitating colors\r
\r
ang_x = bound(sv_pitch_min, self.owner.v_angle_x, sv_pitch_max);\r
ang_y = 0;\r