]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/defs.qh
Remove old bullet_counter, left from the Nexuiz weapons
[voretournament/voretournament.git] / data / qcsrc / server / defs.qh
index 91fc21e270ec636f6d98d5082cfb315a59b8890f..7572616c62be77c0c2f50b4dc170c05ae93daaf8 100644 (file)
@@ -19,7 +19,7 @@ float require_spawnfunc_prefix; // if this float exists, only functions with spa
 \r
 float ctf_score_value(string parameter);\r
 \r
-float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_race, g_cts;\r
+float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_race, g_cts, g_rpg;\r
 float g_cloaked, g_footsteps, g_jump_grunt, g_midair, g_norecoil, g_vampire, g_bloodloss;\r
 float g_warmup_limit;\r
 float g_warmup_allguns;\r
@@ -69,7 +69,7 @@ float maxclients;
 .float digesting;\r
 .float stomach_load;\r
 .float weapon_delay;\r
-.float stat_eaten;\r
+.float stat_eaten, stat_stomachload, stat_digesting;\r
 \r
 // Fields\r
 \r
@@ -445,8 +445,10 @@ float next_pingtime;
                _VOICEMSG(drown) \\r
                _VOICEMSG(gasp) \\r
                _VOICEMSG(swallow) \\r
+               _VOICEMSG(digest) \\r
                _VOICEMSG(regurgitate) \\r
                _VOICEMSG(regurgitate_prepare) \\r
+               _VOICEMSG(gurgle) \\r
                _VOICEMSG(jump) \\r
                _VOICEMSG(pain25) \\r
                _VOICEMSG(pain50) \\r
@@ -495,6 +497,7 @@ string globalsound_metalstep;
 #define VOICETYPE_LASTATTACKER_ONLY 13\r
 #define VOICETYPE_AUTOTAUNT 14\r
 #define VOICETYPE_TAUNT 15\r
+#define VOICETYPE_GURGLE 16\r
 \r
 void PrecachePlayerSounds(string f);\r
 void PrecacheGlobalSound(string samplestring);\r
@@ -537,10 +540,6 @@ float game_starttime; //point in time when the countdown is over
 vector railgun_start, railgun_end; // filled by FireRailgunBullet, used by damage code for head shot\r
 .float stat_allow_oldnexbeam;\r
 \r
-// reset to 0 on weapon switch\r
-// may be useful to all weapons\r
-.float bulletcounter;\r
-\r
 void target_voicescript_next(entity pl);\r
 void target_voicescript_clear(entity pl);\r
 \r
@@ -607,8 +606,6 @@ float client_cefc_accumulator;
 float client_cefc_accumulatortime;\r
 #endif\r
 \r
-.float campingrifle_bulletcounter;\r
-\r
 #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE\r
 // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX\r
 \r