\r
float ctf_score_value(string parameter);\r
\r
-float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_race, g_cts;\r
+float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_race, g_cts, g_rpg;\r
float g_cloaked, g_footsteps, g_jump_grunt, g_midair, g_norecoil, g_vampire, g_bloodloss;\r
float g_warmup_limit;\r
float g_warmup_allguns;\r
_VOICEMSG(drown) \\r
_VOICEMSG(gasp) \\r
_VOICEMSG(swallow) \\r
+ _VOICEMSG(digest) \\r
_VOICEMSG(regurgitate) \\r
_VOICEMSG(regurgitate_prepare) \\r
+ _VOICEMSG(gurgle) \\r
_VOICEMSG(jump) \\r
_VOICEMSG(pain25) \\r
_VOICEMSG(pain50) \\r
#define VOICETYPE_LASTATTACKER_ONLY 13\r
#define VOICETYPE_AUTOTAUNT 14\r
#define VOICETYPE_TAUNT 15\r
+#define VOICETYPE_GURGLE 16\r
\r
void PrecachePlayerSounds(string f);\r
void PrecacheGlobalSound(string samplestring);\r