#define BUTTON_ATCK2 button3\r
#define BUTTON_ZOOM button4\r
#define BUTTON_CROUCH button5\r
-#define BUTTON_GRABBER button6\r
+#define BUTTON_JETPACK button6\r
#define BUTTON_INFO button7\r
#define BUTTON_CHAT buttonchat\r
#define BUTTON_USE buttonuse\r
\r
// Vore functions\r
\r
-.entity eater;\r
+.entity predator;\r
.float digesting;\r
.float stomach_load;\r
.float weapon_delay;\r
-.float stat_eaten, stat_stomachload, stat_digesting;\r
+.float stat_eaten, stat_stomachload, stat_digesting, stat_canleave;\r
\r
// Fields\r
\r
.float killcount;\r
.float hitsound, typehitsound;\r
\r
-.float watersound_finished;\r
-.float digestsound_finished;\r
+.float watersound_finished, digestsound_finished, gurglesound_finished;\r
.float iscreature;\r
.vector oldvelocity;\r
\r
#endif\r
.float cvar_cl_gunalign;\r
.float cvar_cl_noantilag;\r
-.float cvar_chase_active;\r
.float cvar_cl_vore_stomachmodel;\r
+.float cvar_cl_vore_cameraspeed;\r
+.float cvar_cl_vore_punchangle;\r
+.float cvar_chase_active;\r
\r
void Announce(string snd);\r
void AnnounceTo(entity e, string snd);\r
#define ALLPLAYERSOUNDS \\r
_VOICEMSG(death) \\r
_VOICEMSG(drown) \\r
+ _VOICEMSG(fall) \\r
_VOICEMSG(gasp) \\r
_VOICEMSG(swallow) \\r
_VOICEMSG(digest) \\r