if(self.aiment)\r
WarpZone_RefSys_AddIncrementally(self, self.aiment);\r
\r
+ // prevent the grabber from sticking to a player that has been swallowed\r
+ if(self.aiment.eater.classname == "player")\r
+ RemoveGrabber(self.owner);\r
+\r
self.nextthink = time;\r
\r
makevectors(self.owner.v_angle);\r