]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/miscfunctions.qc
Tilted view when receiving stomach kicks
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
index 93e162b1d5e2bf23361756b2741ae3dc59777d7c..db7de6559cbc7366bd49369047ffdfb94e02d0c7 100644 (file)
@@ -617,6 +617,9 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_kick_punchangle, "cl_vore_kick_punchangle");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
 \r
        self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
        self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
@@ -1407,6 +1410,7 @@ void precache()
     precache_sound ("misc/gib_splat04.wav");\r
     precache_sound ("misc/hit.wav");\r
        precache_sound ("misc/typehit.wav");\r
+       precache_sound ("misc/unavailable.wav");\r
     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
     precache_sound ("misc/null.wav");\r
@@ -1417,6 +1421,8 @@ void precache()
     precache_sound ("player/lava.wav");\r
     precache_sound ("player/slime.wav");\r
     precache_sound ("player/digest.wav");\r
+       precache_sound ("misc/health_regen.ogg");\r
+       precache_sound ("misc/armor_regen.ogg");\r
 \r
     if (g_jetpack)\r
         precache_sound ("misc/jetpack_fly.wav");\r
@@ -1436,7 +1442,7 @@ void precache()
     // common weapon precaches\r
     precache_sound ("weapons/weapon_switch.wav");\r
     precache_sound ("weapons/weaponpickup.wav");\r
-    precache_sound ("weapons/unavailable.wav");\r
+       precache_sound ("weapons/unavailable.wav");\r
     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
        precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
     precache_sound ("weapons/grabber_impact.wav"); // grabber\r