]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/sv_main.qc
Include gmqcc binaries for Windows and Linux
[voretournament/voretournament.git] / data / qcsrc / server / sv_main.qc
index 451a0b8725298cd658b8ca6d78eda001aca2afe1..eb4bb6b4bc68dbb94a8913e31aa693a4e296d7de 100644 (file)
@@ -69,13 +69,16 @@ void CreatureFrame (void)
                        // check for falling damage\r
                        if(!(g_cts && !cvar("g_cts_selfdamage")))\r
                        {\r
+                               // if we are smaller or larger, take more or less falling damage\r
+                               float scalefac;\r
+                               scalefac = cvar("g_healthsize") ? pow(self.scale, cvar("g_healthsize_falldamagefactor")) : 1;\r
+\r
                                dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.\r
                                if (self.deadflag)\r
-                                       dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");\r
+                                       dm = (dm - cvar("g_balance_falldamage_deadminspeed") * scalefac) * cvar("g_balance_falldamage_factor");\r
                                else\r
-                                       dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));\r
-                               if(cvar("g_healthsize")) // if we are smaller or larger, we take more or less falling damage\r
-                                       dm *= (1 + cvar("g_healthsize_movementfactor")) - cvar("g_healthsize_movementfactor") * self.scale; \r
+                                       dm = min((dm - cvar("g_balance_falldamage_minspeed") * scalefac) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));\r
+                               dm /= scalefac;\r
                                if (dm > 0)\r
                                        Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');\r
                                else if(vlen(self.velocity) > 100000 && cvar("developer"))\r
@@ -127,12 +130,14 @@ void CreatureFrame (void)
                                                                                continue; // not for self\r
                                                                        if not(head.flags & FL_ONGROUND)\r
                                                                                continue; // we only feel the ground shaking if we are sitting on it\r
+                                                                       if(head.stat_eaten)\r
+                                                                               continue; // not for prey\r
 \r
                                                                        float shake;\r
                                                                        shake = vlen(head.origin - self.origin);\r
                                                                        if(shake)\r
                                                                                shake = 1 - bound(0, shake / cvar("g_healthsize_quake_step_radius"), 1);\r
-                                                                       shake *= cvar("g_healthsize_quake_step");\r
+                                                                       shake *= playersize_macro(self) * cvar("g_healthsize_quake_step");\r
 \r
                                                                        head.punchvector_x += crandom() * shake;\r
                                                                        head.punchvector_y += crandom() * shake;\r