]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/t_items.qc
Fix player names showing for prey
[voretournament/voretournament.git] / data / qcsrc / server / t_items.qc
index 6d9dfadf1cfa4acfb22bf9d72c674e97a6a4ddae..5517fa30dfedb8fa859a0eeb6604ce187737384d 100644 (file)
@@ -221,7 +221,6 @@ void Item_ScheduleInitialRespawn(entity e)
 \r
 .float inithealth, initdmg;\r
 .float item_digestion_step;\r
-void Item_Consumable_Remove(entity e, float regurgitate);\r
 void Item_Consumable_Think()\r
 {\r
        if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
@@ -240,7 +239,7 @@ void Item_Consumable_Think()
 \r
        self.scale = self.health / self.inithealth; // scale matches the item's digestion progress\r
        self.dmg = self.initdmg * self.scale;\r
-       if(self.health < 1)\r
+       if(self.health <= 0)\r
        {\r
                // this item is done\r
                Item_Consumable_Remove(self, FALSE);\r
@@ -256,11 +255,15 @@ void Item_Consumable_Think()
 \r
                        damage_offset = 1;\r
                        if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
-                               damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
+                               damage_offset /= (1 - (self.predator.stomach_load / self.predator.stomach_maxload) * bound(0, cvar("g_balance_vore_digestion_distribute"), 1));\r
                        damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
 \r
                        self.health -= damage;\r
-                       self.predator.health += damage;\r
+                       if(self.predator.health + damage <= self.max_health)\r
+                               self.predator.health += damage;\r
+                       else if(self.predator.health < self.max_health)\r
+                               self.predator.health = self.max_health;\r
+                       self.predator.pauserothealth_finished = max(self.predator.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
 \r
                        self.item_digestion_step = time + vore_steptime;\r
                }\r
@@ -293,7 +296,9 @@ void Item_Consumable_Remove(entity e, float regurgitate)
                PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
                setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
                pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1);\r
-               e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+               e.predator.punchangle_x = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+               e.predator.punchangle_y = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
+               e.predator.punchangle_z = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item");\r
                e.predator.regurgitate_prepare = 0;\r
                e.predator.action_delay = time + cvar("g_balance_vore_action_delay");\r
 \r
@@ -331,7 +336,8 @@ void Item_Consumable_Spawn(entity e, entity pl)
        item.aiment = pl;\r
        item.view_ofs_x = CONSUMABLE_VIEW_OFS_x + crandom() * cvar("g_vore_neighborprey_distance_item");\r
        item.view_ofs_y = CONSUMABLE_VIEW_OFS_y + crandom() * cvar("g_vore_neighborprey_distance_item");\r
-       item.view_ofs_z = CONSUMABLE_VIEW_OFS_z;\r
+       item.view_ofs_z = CONSUMABLE_VIEW_OFS_z + crandom() * cvar("g_vore_neighborprey_distance_item");\r
+       item.angles = randomvec() * 360;\r
 \r
        item.customizeentityforclient = Item_Consumable_Customizeentityforclient;\r
        item.think = Item_Consumable_Think;\r
@@ -343,10 +349,11 @@ void Item_Consumable_Spawn(entity e, entity pl)
        // predator effects, some common to those in Vore_Swallow\r
        PlayerSound(pl, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
        setanim(pl, pl.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
-       pl.punchangle_x -= cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+       pl.punchangle_x = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+       pl.punchangle_y = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item");\r
+       pl.punchangle_z = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item");\r
        pl.regurgitate_prepare = 0;\r
        pl.action_delay = time + cvar("g_balance_vore_action_delay");\r
-       Vore_AutoDigest(pl);\r
 }\r
 \r
 void Item_DroppedConsumable_Touch()\r
@@ -355,7 +362,8 @@ void Item_DroppedConsumable_Touch()
                return;\r
 \r
        // give the consumable item to the player touching it\r
-       if(other.stomach_load + self.dmg <= other.stomach_maxload)\r
+       if not(other.stomach_load + self.dmg > other.stomach_maxload || other.stomach_load + self.initdmg > other.stomach_maxload)\r
+       if not(!cvar("g_balance_health_consumable_alwayspickup") && other.health >= self.max_health)\r
        {\r
                Item_Consumable_Spawn(self, other);\r
                remove(self);\r
@@ -379,12 +387,18 @@ void Item_DroppedConsumable_Spawn(entity e)
        item.scale = e.scale;\r
        item.colormod = e.colormod;\r
 \r
+       if(cvar("g_nodepthtestitems"))\r
+               item.effects |= EF_NODEPTHTEST;\r
+\r
+       float scalediff, sz;\r
+       sz = e.scale; // the line below does not work if I define this directly (fteqcc bug?)\r
+       scalediff = cvar("g_healthsize") ? sz / e.predator.scale : sz; // the tighter the gut, the greater the velocity\r
+\r
        setorigin(item, e.predator.origin);\r
        item.angles_y = e.predator.angles_y;\r
        makevectors(e.predator.v_angle);\r
-       item.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
-       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
-\r
+       item.velocity = v_forward * cvar("g_balance_vore_regurgitate_force") * scalediff;\r
+       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff;\r
        item.touch = Item_DroppedConsumable_Touch;\r
        item.cnt = time + 1; // 1 second delay\r
        SUB_SetFade(item, time + 20, 1);\r
@@ -473,9 +487,10 @@ float Item_GiveTo(entity item, entity player)
 \r
                if (item.health)\r
                {\r
-                       if(item.dmg) // consumable item\r
+                       if(item.dmg && cvar("g_vore")) // consumable item, only if the vore system is enabled\r
                        {\r
                                if(player.stomach_load + item.dmg <= player.stomach_maxload)\r
+                               if not(!cvar("g_balance_health_consumable_alwayspickup") && player.health >= item.max_health)\r
                                {\r
                                        pickedup = TRUE;\r
                                        Item_Consumable_Spawn(self, player);\r