fill = cvar("g_balance_vore_swallow_speed_fill_player") * frametime;\r
if(cvar("g_healthsize") && cvar("g_balance_vore_swallow_speed_fill_scalediff_player")) // fill rate depends on predator size compared to prey size\r
fill *= pow(self.scale / e.scale, cvar("g_balance_vore_swallow_speed_fill_scalediff_player"));\r
- if(cvar("g_balance_vore_swallow_speed_fill_player_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
- fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_player_stomachload"), 1)));\r
+ if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
+ fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_stomachload"), 1)));\r
\r
// skill-based speed offset for bots\r
if(skill && cvar("skill_offset"))\r
\r
// always position camera at the center of the stomach, to reduce probability of the view poking out\r
self.view_ofs_z = PL_PREY_VIEW_OFS_z * self.predator.scale;\r
-}
\ No newline at end of file
+}\r