\r
// properties that should update whenever possible, but when the predator is available\r
string player_swallowmodel;\r
- player_swallowmodel = strcat(substring(pred.playermodel, 0, strlen(pred.playermodel) - 4), "_swallow.md3"); // 4 is the extension length\r
+ player_swallowmodel = strcat(substring(pred.playermodel, 0, strlen(pred.playermodel) - 4), "_swallow.iqm"); // 4 is the extension length\r
if(prey.swallow_model.model != player_swallowmodel) // player model can be changed while the predator is active\r
setmodel(prey.swallow_model, player_swallowmodel);\r
if(prey.swallow_model.skin != pred.skin) // player skin can be changed while the predator is active\r