]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Add cvar (acting as probability factor)
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 1a3fa9e40f4bd1fc1d47969e77ca3c291ace4702..1296b01595e5af5ed57d0f3194cf31a59f37af32 100644 (file)
@@ -74,6 +74,7 @@ void Vore_CameraEffect_Apply()
                local float step;\r
                step = self.cvar_cl_vore_cameraspeed * frametime;\r
 \r
+               // not sure if these maths are good, as the effect should be smoother\r
                if(self.cameraeffect_current >= self.cameraeffect_target + step)\r
                        self.cameraeffect_current -= step;\r
                else if(self.cameraeffect_current <= self.cameraeffect_target - step)\r
@@ -103,6 +104,7 @@ void Vore_Swallow(entity e)
        e.vore_oldsolid = e.solid;\r
        e.vore_oldview_ofs_z = e.view_ofs_z;\r
 \r
+       e.eater = self;\r
        setorigin(e, e.eater.origin);\r
        e.velocity = '0 0 0';\r
        e.movetype = MOVETYPE_FOLLOW;\r
@@ -110,9 +112,6 @@ void Vore_Swallow(entity e)
        e.alpha = -1; // best way of hiding / showing the eaten player\r
        e.aiment = e.eater; // follow the predator. Is automatically unset\r
 \r
-       /*e.cameraeffect_current = e.view_ofs_z * 2;\r
-       e.cameraeffect_target = e.view_ofs_z / 2; // best positioning for the stomach model*/\r
-\r
        Vore_CameraEffect_Set(e);\r
 \r
        // drop keys (KH) and flags (CTF) when we get swallowed\r
@@ -123,12 +122,18 @@ void Vore_Swallow(entity e)
        if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
                e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
 \r
+       if(e.eater.team == e.team && teamplay)\r
+               centerprint(e.eater, "^4You have swallowed a team mate, use caution!");\r
+\r
        PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        e.eater.stomach_load += 1;\r
        e.eater.regurgitate_prepare = 0;\r
        Vore_Weight_apply(e.eater);\r
 \r
+       // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
+       e.eater.weapon_delay = time + button_delay;\r
+       e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
        e.system_delay = e.eater.system_delay = time + system_delay_time;\r
 }\r
 \r
@@ -141,8 +146,6 @@ void Vore_Regurgitate(entity e)
        e.view_ofs_z = e.vore_oldview_ofs_z;\r
        e.alpha = default_player_alpha; // best way of hiding / showing the eaten player\r
 \r
-       //e.view_ofs_z *= 2; // best positioning for the stomach model\r
-\r
        // velocities\r
        local vector oldforward, oldright, oldup;\r
        oldforward = v_forward;\r
@@ -156,7 +159,7 @@ void Vore_Regurgitate(entity e)
        v_up = oldup;\r
 \r
        PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
        e.eater.stomach_load -= 1;\r
        e.eater.regurgitate_prepare = 0;\r
@@ -175,7 +178,7 @@ void Vore_Disconnect()
        // prey disconnects or goes spectating while inside someone's belly:\r
        if(self.eater.classname == "player")\r
        {\r
-               self.view_ofs_z += 25;\r
+               self.view_ofs_z = self.vore_oldview_ofs_z;\r
                self.eater.stomach_load -= 1;\r
                Vore_Weight_apply(self.eater);\r
                self.eater = world;\r
@@ -231,12 +234,10 @@ void Vore_Teamheal()
 .float stomachkick_delay;\r
 void Vore_StomachKick()\r
 {\r
-       // allows prey to kick the predator's stomach and do some damage / attempt to escape, or bring the predator's digestion upon their self when there's no other option\r
+       // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
        if(self.eater.classname != "player")\r
                return;\r
 \r
-       // kick the predator's stomach and do damage, or escape if we are lucky\r
-       if(self.BUTTON_ATCK)\r
        if(time > self.stomachkick_delay)\r
        {\r
                float damage;\r
@@ -249,13 +250,6 @@ void Vore_StomachKick()
 \r
                self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
-\r
-       // start the predator's digestion\r
-       if(self.BUTTON_ATCK2)\r
-       {\r
-               centerprint(self.eater, strcat(self.netname, " has triggered your digestion"));\r
-               self.eater.digesting = TRUE;\r
-       }\r
 }\r
 \r
 .float gurglesound_finished, gurglesound_oldstomachload;\r
@@ -307,17 +301,7 @@ void Vore()
        // attempt to swallow our new prey if there's any in range\r
        if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
        if(Swallow_condition_check(prey))\r
-       {\r
-               prey.eater = self;\r
                Vore_Swallow(prey);\r
-               self.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
-\r
-               if(self.team == prey.team && teamplay)\r
-                       centerprint(self, "You have swallowed a team mate, use caution!");\r
-\r
-               // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
-               self.weapon_delay = time + 0.25;\r
-       }\r
 \r
        // start / stop digestion on command, if the player has someone in their stomach\r
        if(self.BUTTON_DIGEST)\r
@@ -373,7 +357,20 @@ void Vore()
        if(self.eater.deadflag || self.deadflag)\r
                Vore_Regurgitate(self);\r
        else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :)\r
+       {\r
+               entity targeteater, oldself;\r
+               targeteater = self.eater.eater;\r
+\r
                Vore_Regurgitate(self);\r
+               if(random() < cvar("g_vore_stealprey"))\r
+               if(Swallow_condition_check(self))\r
+               {\r
+                       oldself = self;\r
+                       self = targeteater;\r
+                       Vore_Swallow(oldself);\r
+                       self = oldself;\r
+               }\r
+       }\r
        else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
                Vore_Regurgitate(self);\r
 \r
@@ -390,7 +387,8 @@ void Vore()
        if(teams_matter && self.team == self.eater.team)\r
                Vore_Teamheal();\r
 \r
-       Vore_StomachKick();\r
+       if(self.BUTTON_ATCK)\r
+               Vore_StomachKick();\r
 \r
        Vore_CameraEffect_Apply();\r
 }
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