e.vore_oldsolid = e.solid;\r
e.vore_oldview_ofs_z = e.view_ofs_z;\r
\r
+ e.eater = self;\r
setorigin(e, e.eater.origin);\r
e.velocity = '0 0 0';\r
e.movetype = MOVETYPE_FOLLOW;\r
if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
\r
+ if(e.eater.team == e.team && teamplay)\r
+ centerprint(e.eater, "^4You have swallowed a team mate, use caution!");\r
+\r
PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
- setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+ setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
e.eater.stomach_load += 1;\r
e.eater.regurgitate_prepare = 0;\r
Vore_Weight_apply(e.eater);\r
\r
+ // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
+ e.eater.weapon_delay = time + button_delay;\r
+ e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
e.system_delay = e.eater.system_delay = time + system_delay_time;\r
}\r
\r
v_up = oldup;\r
\r
PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
- setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+ setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
e.eater.stomach_load -= 1;\r
e.eater.regurgitate_prepare = 0;\r
.float stomachkick_delay;\r
void Vore_StomachKick()\r
{\r
- // allows prey to kick the predator's stomach and do some damage / attempt to escape\r
+ // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
if(self.eater.classname != "player")\r
return;\r
\r
// attempt to swallow our new prey if there's any in range\r
if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
if(Swallow_condition_check(prey))\r
- {\r
- prey.eater = self;\r
Vore_Swallow(prey);\r
- self.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
-\r
- if(self.team == prey.team && teamplay)\r
- centerprint(self, "You have swallowed a team mate, use caution!");\r
-\r
- // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
- self.weapon_delay = time + 0.25;\r
- }\r
\r
// start / stop digestion on command, if the player has someone in their stomach\r
if(self.BUTTON_DIGEST)\r
if(self.eater.deadflag || self.deadflag)\r
Vore_Regurgitate(self);\r
else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :)\r
+ {\r
+ entity targeteater, oldself;\r
+ targeteater = self.eater.eater;\r
+\r
Vore_Regurgitate(self);\r
+ if(random() < cvar("g_vore_stealprey"))\r
+ if(Swallow_condition_check(self))\r
+ {\r
+ oldself = self;\r
+ self = targeteater;\r
+ Vore_Swallow(oldself);\r
+ self = oldself;\r
+ }\r
+ }\r
else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
Vore_Regurgitate(self);\r
\r