-.float swallow_delay, digest_button_delay, regurgitate_button_delay;\r
+.float system_delay, swallow_delay, digest_button_delay, regurgitate_button_delay;\r
.float complain_swallow;\r
const float complain_delay = 1;\r
const float button_delay = 0.5;\r
const float steptime = 0.1;\r
.float complain_swallow;\r
const float complain_delay = 1;\r
const float button_delay = 0.5;\r
const float steptime = 0.1;\r
e.alpha = -1; // best way of hiding / showing the eaten player\r
e.aiment = e.eater; // follow the predator. Is automatically unset\r
e.view_ofs_z /= 2; // best positioning for the stomach model\r
e.alpha = -1; // best way of hiding / showing the eaten player\r
e.aiment = e.eater; // follow the predator. Is automatically unset\r
e.view_ofs_z /= 2; // best positioning for the stomach model\r
\r
// drop keys (KH) and flags (CTF) when we get swallowed\r
kh_Key_DropAll(e, FALSE);\r
\r
// drop keys (KH) and flags (CTF) when we get swallowed\r
kh_Key_DropAll(e, FALSE);\r
e.eater.stomach_load += 1;\r
e.eater.regurgitate_prepare = 0;\r
Vore_Weight_apply(e.eater);\r
e.eater.stomach_load += 1;\r
e.eater.regurgitate_prepare = 0;\r
Vore_Weight_apply(e.eater);\r
e.movetype = e.vore_oldmovetype;\r
if(e.health > 0) // leave SOLID_NOT for dead bodies\r
e.solid = e.vore_oldsolid;\r
e.movetype = e.vore_oldmovetype;\r
if(e.health > 0) // leave SOLID_NOT for dead bodies\r
e.solid = e.vore_oldsolid;\r
- vector rand;\r
- rand = (randomvec() - randomvec());\r
- e.velocity = rand * cvar("g_balance_vore_regurgitate_force");\r
- e.eater.velocity += rand * cvar("g_balance_vore_regurgitate_eaterforce");\r
+ local vector oldforward, oldright, oldup;\r
+ oldforward = v_forward;\r
+ oldright = v_right;\r
+ oldup = v_up;\r
+ makevectors(e.eater.v_angle);\r
+ e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+ e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
+ v_forward = oldforward;\r
+ v_right = oldright;\r
+ v_up = oldup;\r
\r
PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
e.eater.stomach_load -= 1;\r
e.eater.regurgitate_prepare = 0;\r
\r
PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
e.eater.stomach_load -= 1;\r
e.eater.regurgitate_prepare = 0;\r
- sound (self.eater, CHAN_PLAYER, "player/digest.wav", VOL_BASE, ATTN_NORM);\r
+ PlayerSound (self.eater, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
if(self.BUTTON_ATCK)\r
if(time > self.stomachkick_delay)\r
{\r
float damage;\r
damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
if(self.BUTTON_ATCK)\r
if(time > self.stomachkick_delay)\r
{\r
float damage;\r
damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
Damage(self.eater, self, self, damage, DEATH_STOMACHKICK, self.eater.origin, '0 0 0');\r
sound(self.eater, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
Damage(self.eater, self, self, damage, DEATH_STOMACHKICK, self.eater.origin, '0 0 0');\r
sound(self.eater, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
}\r
\r
// start the predator's digestion\r
if(self.BUTTON_ATCK2)\r
{\r
self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
}\r
\r
// start the predator's digestion\r
if(self.BUTTON_ATCK2)\r
{\r
+.float gurglesound_finished, gurglesound_oldstomachload;\r
+void Vore_Gurglesound()\r
+{\r
+ if(time > self.gurglesound_finished || self.gurglesound_oldstomachload != self.stomach_load)\r
+ {\r
+ GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
+\r
+ self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
+ self.gurglesound_oldstomachload = self.stomach_load;\r
+ }\r
+}\r
+\r
+ // if we are free, show our stomach load on the HUD. Otherwise, show the predator's\r
+ if(self.eater.classname == "player")\r
+ self.stat_stomachload = self.eater.stomach_load;\r
+ else\r
+ self.stat_stomachload = self.stomach_load;\r
+\r
// --------------------------------\r
// Code that addresses the prey:\r
// --------------------------------\r
// --------------------------------\r
// Code that addresses the prey:\r
// --------------------------------\r