e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
\r
PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
- setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+ setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
e.eater.stomach_load += 1;\r
e.eater.regurgitate_prepare = 0;\r
Vore_Weight_apply(e.eater);\r
v_up = oldup;\r
\r
PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
- setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+ setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
e.eater.stomach_load -= 1;\r
e.eater.regurgitate_prepare = 0;\r
.float stomachkick_delay;\r
void Vore_StomachKick()\r
{\r
- // allows prey to kick the predator's stomach and do some damage / attempt to escape\r
+ // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
if(self.eater.classname != "player")\r
return;\r
\r