]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
eater -> predator, because that's a more correct word
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 1a3fa9e40f4bd1fc1d47969e77ca3c291ace4702..9526959b3a0dde452bc5302ee8943be3b3d02663 100644 (file)
@@ -25,8 +25,8 @@ entity Swallow_distance_check()
 float Swallow_condition_check(entity prey)\r
 {\r
        // checks the necessary conditions for swallowing another player\r
-       if(prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
-       if(self.classname == "player" && self.eater.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
+       if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
+       if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
        if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
        {\r
                if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
@@ -56,6 +56,13 @@ float Swallow_condition_check(entity prey)
        return FALSE;\r
 }\r
 \r
+float Vore_PreyCanLeave()\r
+{\r
+       if(teams_matter && self.team == self.predator.team)\r
+               return TRUE;\r
+       return FALSE;\r
+}\r
+\r
 // make the camera smoothly lower itself when we get swallowed\r
 // the target we are going for is from normal view offset to half of the view offset (because half is the best positioning of the view for the stomach model)\r
 .float cameraeffect_current, cameraeffect_target;\r
@@ -66,7 +73,7 @@ void Vore_CameraEffect_Set(entity e)
 }\r
 void Vore_CameraEffect_Apply()\r
 {\r
-       if(self.eater.classname != "player")\r
+       if(self.predator.classname != "player")\r
                return;\r
 \r
        if(self.cvar_cl_vore_cameraspeed)\r
@@ -74,6 +81,7 @@ void Vore_CameraEffect_Apply()
                local float step;\r
                step = self.cvar_cl_vore_cameraspeed * frametime;\r
 \r
+               // not sure if these maths are good, as the effect should be smoother\r
                if(self.cameraeffect_current >= self.cameraeffect_target + step)\r
                        self.cameraeffect_current -= step;\r
                else if(self.cameraeffect_current <= self.cameraeffect_target - step)\r
@@ -96,6 +104,8 @@ void Vore_Weight_apply(entity e)
        e.vore_oldstomachload = e.stomach_load;\r
 }\r
 \r
+.entity pusher;\r
+.float pushltime;\r
 void Vore_Swallow(entity e)\r
 {\r
        // this player is beening swallowed by another player, apply the proper changes\r
@@ -103,33 +113,40 @@ void Vore_Swallow(entity e)
        e.vore_oldsolid = e.solid;\r
        e.vore_oldview_ofs_z = e.view_ofs_z;\r
 \r
-       setorigin(e, e.eater.origin);\r
+       e.predator = self;\r
+       setorigin(e, e.predator.origin);\r
        e.velocity = '0 0 0';\r
        e.movetype = MOVETYPE_FOLLOW;\r
        e.solid = SOLID_NOT;\r
        e.alpha = -1; // best way of hiding / showing the eaten player\r
-       e.aiment = e.eater; // follow the predator. Is automatically unset\r
-\r
-       /*e.cameraeffect_current = e.view_ofs_z * 2;\r
-       e.cameraeffect_target = e.view_ofs_z / 2; // best positioning for the stomach model*/\r
-\r
-       Vore_CameraEffect_Set(e);\r
+       e.aiment = e.predator; // follow the predator. Is automatically unset\r
 \r
        // drop keys (KH) and flags (CTF) when we get swallowed\r
        kh_Key_DropAll(e, FALSE);\r
        if(e.flagcarried)\r
-               DropFlag(e.flagcarried, world, e.eater);\r
+               DropFlag(e.flagcarried, world, e.predator);\r
+\r
+       Vore_CameraEffect_Set(e);\r
 \r
        if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
                e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
 \r
-       PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
-       e.eater.stomach_load += 1;\r
-       e.eater.regurgitate_prepare = 0;\r
-       Vore_Weight_apply(e.eater);\r
+       if(e.team == e.predator.team && teamplay)\r
+       {\r
+               centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
+               centerprint(e.predator, "^3You have swallowed a team mate, use caution!");\r
+       }\r
+\r
+       PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+       setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+       e.predator.stomach_load += 1;\r
+       e.predator.regurgitate_prepare = 0;\r
+       Vore_Weight_apply(e.predator);\r
 \r
-       e.system_delay = e.eater.system_delay = time + system_delay_time;\r
+       // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
+       e.predator.weapon_delay = time + button_delay;\r
+       e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
+       e.system_delay = e.predator.system_delay = time + system_delay_time;\r
 }\r
 \r
 void Vore_Regurgitate(entity e)\r
@@ -141,30 +158,33 @@ void Vore_Regurgitate(entity e)
        e.view_ofs_z = e.vore_oldview_ofs_z;\r
        e.alpha = default_player_alpha; // best way of hiding / showing the eaten player\r
 \r
-       //e.view_ofs_z *= 2; // best positioning for the stomach model\r
-\r
        // velocities\r
        local vector oldforward, oldright, oldup;\r
        oldforward = v_forward;\r
        oldright = v_right;\r
        oldup = v_up;\r
-       makevectors(e.eater.v_angle);\r
+       makevectors(e.predator.v_angle);\r
        e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
-       e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
+       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
        v_forward = oldforward;\r
        v_right = oldright;\r
        v_up = oldup;\r
 \r
-       PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
-       pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
-       e.eater.stomach_load -= 1;\r
-       e.eater.regurgitate_prepare = 0;\r
-       e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
-       Vore_Weight_apply(e.eater);\r
-\r
-       e.system_delay = e.eater.system_delay = time + system_delay_time;\r
-       e.eater = world;\r
+       e.pusher = e.predator; // so we can frag players by regurgitating them in deadly pits\r
+       e.pushltime = time + cvar("g_maxpushtime");\r
+\r
+       PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+       setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+       pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
+       e.predator.stomach_load -= 1;\r
+       e.predator.regurgitate_prepare = 0;\r
+       e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
+       Vore_Weight_apply(e.predator);\r
+\r
+       // block firing for a small amount of time when getting regurgitated, or we'll be firing the next frame\r
+       e.weapon_delay = time + button_delay;\r
+       e.system_delay = e.predator.system_delay = time + system_delay_time;\r
+       e.predator = world;\r
 }\r
 \r
 void Vore_Gurglesound();\r
@@ -173,12 +193,12 @@ void Vore_Disconnect()
        // frees prey from their predators when someone disconnects or goes spectating\r
 \r
        // prey disconnects or goes spectating while inside someone's belly:\r
-       if(self.eater.classname == "player")\r
+       if(self.predator.classname == "player")\r
        {\r
-               self.view_ofs_z += 25;\r
-               self.eater.stomach_load -= 1;\r
-               Vore_Weight_apply(self.eater);\r
-               self.eater = world;\r
+               self.view_ofs_z = self.vore_oldview_ofs_z;\r
+               self.predator.stomach_load -= 1;\r
+               Vore_Weight_apply(self.predator);\r
+               self.predator = world;\r
        }\r
 \r
        // pred disconnects or goes spectating with players in their belly:\r
@@ -187,7 +207,7 @@ void Vore_Disconnect()
                entity head;\r
                FOR_EACH_PLAYER(head)\r
                {\r
-                       if(head.eater == self)\r
+                       if(head.predator == self)\r
                                Vore_Regurgitate(head);\r
                }\r
                Vore_Gurglesound(); // stop the gurgling sound\r
@@ -198,18 +218,18 @@ void Vore_Disconnect()
 void Vore_Digest()\r
 {\r
        // apply digestion to prey\r
-       if(time > self.eater.digestion_step + steptime)\r
+       if(time > self.predator.digestion_step + steptime)\r
        {\r
-               Damage(self, self.eater, self.eater, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
-               if(cvar("g_balance_vore_digestion_vampire") && self.eater.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
-                       self.eater.health += cvar("g_balance_vore_digestion_vampire");\r
+               Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
+               if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
+                       self.predator.health += cvar("g_balance_vore_digestion_vampire");\r
 \r
-               if (self.eater.digestsound_finished < time)\r
+               if (self.predator.digestsound_finished < time)\r
                {\r
-                       self.eater.digestsound_finished = time + 0.5;\r
-                       PlayerSound (self.eater, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
+                       self.predator.digestsound_finished = time + 0.5;\r
+                       PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
                }\r
-               self.eater.digestion_step = time;\r
+               self.predator.digestion_step = time;\r
        }\r
 \r
        if(self.health <= 0)\r
@@ -231,30 +251,35 @@ void Vore_Teamheal()
 .float stomachkick_delay;\r
 void Vore_StomachKick()\r
 {\r
-       // allows prey to kick the predator's stomach and do some damage / attempt to escape, or bring the predator's digestion upon their self when there's no other option\r
-       if(self.eater.classname != "player")\r
+       // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
+       if(self.predator.classname != "player")\r
                return;\r
 \r
-       // kick the predator's stomach and do damage, or escape if we are lucky\r
-       if(self.BUTTON_ATCK)\r
        if(time > self.stomachkick_delay)\r
        {\r
                float damage;\r
                damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
-               Damage(self.eater, self, self, damage, DEATH_STOMACHKICK, self.eater.origin, '0 0 0');\r
-               sound(self.eater, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
+               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0');\r
+               sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
 \r
                if(cvar("g_balance_vore_kick_escapeprobability") >= random())\r
                        Vore_Regurgitate(self);\r
 \r
                self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
+}\r
+\r
+void Vore_StomachLeave()\r
+{\r
+       // allows players to get out of their predator at will in some circumstances, such as team mates\r
 \r
-       // start the predator's digestion\r
-       if(self.BUTTON_ATCK2)\r
+       if(Vore_PreyCanLeave())\r
+               Vore_Regurgitate(self);\r
+       else if(time > self.complain_swallow)\r
        {\r
-               centerprint(self.eater, strcat(self.netname, " has triggered your digestion"));\r
-               self.eater.digesting = TRUE;\r
+               play2(self, "weapons/unavailable.wav");\r
+               sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n"));\r
+               self.complain_swallow = time + complain_delay;\r
        }\r
 }\r
 \r
@@ -273,11 +298,11 @@ void Vore_Gurglesound()
 void Vore()\r
 {\r
        // if we are free, show our stomach load on the HUD. Otherwise, show the predator's\r
-       if(self.eater.classname == "player")\r
+       if(self.predator.classname == "player")\r
        {\r
-               self.stat_stomachload = self.eater.stomach_load;\r
-               self.stat_digesting = self.eater.digesting;\r
-               self.stat_eaten = num_for_edict(self.eater);\r
+               self.stat_stomachload = self.predator.stomach_load;\r
+               self.stat_digesting = self.predator.digesting;\r
+               self.stat_eaten = num_for_edict(self.predator);\r
        }\r
        else\r
        {\r
@@ -307,17 +332,7 @@ void Vore()
        // attempt to swallow our new prey if there's any in range\r
        if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
        if(Swallow_condition_check(prey))\r
-       {\r
-               prey.eater = self;\r
                Vore_Swallow(prey);\r
-               self.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
-\r
-               if(self.team == prey.team && teamplay)\r
-                       centerprint(self, "You have swallowed a team mate, use caution!");\r
-\r
-               // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
-               self.weapon_delay = time + 0.25;\r
-       }\r
 \r
        // start / stop digestion on command, if the player has someone in their stomach\r
        if(self.BUTTON_DIGEST)\r
@@ -348,7 +363,7 @@ void Vore()
                        if(time > self.regurgitate_button_delay)\r
                        {\r
                                self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");\r
-                               PlayerSound(self, playersound_regurgitate_prepare, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+                               PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
                                self.regurgitate_button_delay = time + button_delay;\r
                        }\r
                }\r
@@ -367,30 +382,48 @@ void Vore()
 // Code that addresses the prey:\r
 // --------------------------------\r
 \r
-       if(self.eater.classname != "player")\r
+       if(self.predator.classname != "player")\r
                return;\r
 \r
-       if(self.eater.deadflag || self.deadflag)\r
+       if(self.predator.deadflag || self.deadflag)\r
                Vore_Regurgitate(self);\r
-       else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :)\r
+       else if(self.predator.predator.classname == "player") // don't allow a player inside a player inside another player :)\r
+       {\r
+               entity target_predator, oldself;\r
+               target_predator = self.predator.predator;\r
+\r
                Vore_Regurgitate(self);\r
-       else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
+               if(random() < cvar("g_vore_stealprey"))\r
+               if(Swallow_condition_check(self))\r
+               {\r
+                       oldself = self;\r
+                       self = target_predator;\r
+                       Vore_Swallow(oldself);\r
+                       self = oldself;\r
+               }\r
+       }\r
+       else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
                Vore_Regurgitate(self);\r
 \r
        // apply delayed regurgitating\r
-       if(self.eater.regurgitate_prepare && time > self.eater.regurgitate_prepare)\r
+       if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
        {\r
-               self.eater.regurgitate_prepare = 0;\r
-               self.eater.complain_swallow = time + complain_delay;\r
+               self.predator.regurgitate_prepare = 0;\r
+               self.predator.complain_swallow = time + complain_delay;\r
                Vore_Regurgitate(self);\r
        }\r
 \r
-       if(self.eater.digesting == TRUE)\r
+       if(self.predator.digesting == TRUE)\r
                Vore_Digest();\r
-       if(teams_matter && self.team == self.eater.team)\r
+       if(teams_matter && self.team == self.predator.team)\r
                Vore_Teamheal();\r
 \r
-       Vore_StomachKick();\r
+       if(self.BUTTON_ATCK)\r
+               Vore_StomachKick();\r
+       if(self.BUTTON_JUMP)\r
+               Vore_StomachLeave();\r
+\r
+       self.stat_canleave = Vore_PreyCanLeave();\r
 \r
        Vore_CameraEffect_Apply();\r
 }
\ No newline at end of file