]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
eater -> predator, because that's a more correct word
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 8dcf2a9be07e27525cf3070fa7c7de4504d92487..9526959b3a0dde452bc5302ee8943be3b3d02663 100644 (file)
@@ -1,11 +1,12 @@
 .float regurgitate_prepare;\r
-.float swallow_delay, digest_button_delay, regurgitate_button_delay;\r
+.float system_delay, swallow_delay, digest_button_delay, regurgitate_button_delay;\r
 .float complain_swallow;\r
 const float complain_delay = 1;\r
 const float button_delay = 0.5;\r
 const float steptime = 0.1;\r
+const float system_delay_time = 0.1;\r
 \r
-.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload;\r
+.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload, vore_oldview_ofs_z;\r
 \r
 entity Swallow_distance_check()\r
 {\r
@@ -24,9 +25,9 @@ entity Swallow_distance_check()
 float Swallow_condition_check(entity prey)\r
 {\r
        // checks the necessary conditions for swallowing another player\r
-       if(prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
+       if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
+       if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
        if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
-       if(self.eater.classname != "player") // we can't swallow players while inside someone's stomach ourselves\r
        {\r
                if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
                {\r
@@ -55,6 +56,43 @@ float Swallow_condition_check(entity prey)
        return FALSE;\r
 }\r
 \r
+float Vore_PreyCanLeave()\r
+{\r
+       if(teams_matter && self.team == self.predator.team)\r
+               return TRUE;\r
+       return FALSE;\r
+}\r
+\r
+// make the camera smoothly lower itself when we get swallowed\r
+// the target we are going for is from normal view offset to half of the view offset (because half is the best positioning of the view for the stomach model)\r
+.float cameraeffect_current, cameraeffect_target;\r
+void Vore_CameraEffect_Set(entity e)\r
+{\r
+       e.cameraeffect_current = 1;\r
+       e.cameraeffect_target = 2;\r
+}\r
+void Vore_CameraEffect_Apply()\r
+{\r
+       if(self.predator.classname != "player")\r
+               return;\r
+\r
+       if(self.cvar_cl_vore_cameraspeed)\r
+       {\r
+               local float step;\r
+               step = self.cvar_cl_vore_cameraspeed * frametime;\r
+\r
+               // not sure if these maths are good, as the effect should be smoother\r
+               if(self.cameraeffect_current >= self.cameraeffect_target + step)\r
+                       self.cameraeffect_current -= step;\r
+               else if(self.cameraeffect_current <= self.cameraeffect_target - step)\r
+                       self.cameraeffect_current += step;\r
+       }\r
+       else\r
+               self.cameraeffect_current = self.cameraeffect_target;\r
+\r
+       self.view_ofs_z = self.vore_oldview_ofs_z / self.cameraeffect_current;\r
+}\r
+\r
 void Vore_Weight_apply(entity e)\r
 {\r
        // apply stomach weight that makes you heavier the more you eat\r
@@ -66,34 +104,49 @@ void Vore_Weight_apply(entity e)
        e.vore_oldstomachload = e.stomach_load;\r
 }\r
 \r
+.entity pusher;\r
+.float pushltime;\r
 void Vore_Swallow(entity e)\r
 {\r
        // this player is beening swallowed by another player, apply the proper changes\r
        e.vore_oldmovetype = e.movetype;\r
        e.vore_oldsolid = e.solid;\r
+       e.vore_oldview_ofs_z = e.view_ofs_z;\r
 \r
-       setorigin(e, e.eater.origin);\r
+       e.predator = self;\r
+       setorigin(e, e.predator.origin);\r
        e.velocity = '0 0 0';\r
        e.movetype = MOVETYPE_FOLLOW;\r
        e.solid = SOLID_NOT;\r
        e.alpha = -1; // best way of hiding / showing the eaten player\r
-       e.aiment = e.eater; // follow the predator. Is automatically unset\r
-       e.view_ofs_z /= 2; // best positioning for the stomach model\r
-       e.stat_eaten = TRUE;\r
+       e.aiment = e.predator; // follow the predator. Is automatically unset\r
 \r
        // drop keys (KH) and flags (CTF) when we get swallowed\r
        kh_Key_DropAll(e, FALSE);\r
        if(e.flagcarried)\r
-               DropFlag(e.flagcarried, world, e.eater);\r
+               DropFlag(e.flagcarried, world, e.predator);\r
+\r
+       Vore_CameraEffect_Set(e);\r
 \r
        if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
                e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
 \r
-       PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
-       e.eater.stomach_load += 1;\r
-       e.eater.regurgitate_prepare = 0;\r
-       Vore_Weight_apply(e.eater);\r
+       if(e.team == e.predator.team && teamplay)\r
+       {\r
+               centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
+               centerprint(e.predator, "^3You have swallowed a team mate, use caution!");\r
+       }\r
+\r
+       PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+       setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+       e.predator.stomach_load += 1;\r
+       e.predator.regurgitate_prepare = 0;\r
+       Vore_Weight_apply(e.predator);\r
+\r
+       // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
+       e.predator.weapon_delay = time + button_delay;\r
+       e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
+       e.system_delay = e.predator.system_delay = time + system_delay_time;\r
 }\r
 \r
 void Vore_Regurgitate(entity e)\r
@@ -102,31 +155,50 @@ void Vore_Regurgitate(entity e)
        e.movetype = e.vore_oldmovetype;\r
        if(e.health > 0) // leave SOLID_NOT for dead bodies\r
                e.solid = e.vore_oldsolid;\r
-       e.alpha = 0; // best way of hiding / showing the eaten player\r
-       e.view_ofs_z *= 2; // best positioning for the stomach model\r
-       e.stat_eaten = FALSE;\r
-\r
-       PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
-       pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
-       e.eater.stomach_load -= 1;\r
-       e.eater.regurgitate_prepare = 0;\r
-       Vore_Weight_apply(e.eater);\r
-       e.eater = world;\r
+       e.view_ofs_z = e.vore_oldview_ofs_z;\r
+       e.alpha = default_player_alpha; // best way of hiding / showing the eaten player\r
+\r
+       // velocities\r
+       local vector oldforward, oldright, oldup;\r
+       oldforward = v_forward;\r
+       oldright = v_right;\r
+       oldup = v_up;\r
+       makevectors(e.predator.v_angle);\r
+       e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+       e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
+       v_forward = oldforward;\r
+       v_right = oldright;\r
+       v_up = oldup;\r
+\r
+       e.pusher = e.predator; // so we can frag players by regurgitating them in deadly pits\r
+       e.pushltime = time + cvar("g_maxpushtime");\r
+\r
+       PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+       setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
+       pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
+       e.predator.stomach_load -= 1;\r
+       e.predator.regurgitate_prepare = 0;\r
+       e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
+       Vore_Weight_apply(e.predator);\r
+\r
+       // block firing for a small amount of time when getting regurgitated, or we'll be firing the next frame\r
+       e.weapon_delay = time + button_delay;\r
+       e.system_delay = e.predator.system_delay = time + system_delay_time;\r
+       e.predator = world;\r
 }\r
 \r
+void Vore_Gurglesound();\r
 void Vore_Disconnect()\r
 {\r
        // frees prey from their predators when someone disconnects or goes spectating\r
 \r
        // prey disconnects or goes spectating while inside someone's belly:\r
-       if(self.eater.classname == "player")\r
+       if(self.predator.classname == "player")\r
        {\r
-               self.view_ofs_z += 25;\r
-               self.stat_eaten = FALSE;\r
-               self.eater.stomach_load -= 1;\r
-               Vore_Weight_apply(self.eater);\r
-               self.eater = world;\r
+               self.view_ofs_z = self.vore_oldview_ofs_z;\r
+               self.predator.stomach_load -= 1;\r
+               Vore_Weight_apply(self.predator);\r
+               self.predator = world;\r
        }\r
 \r
        // pred disconnects or goes spectating with players in their belly:\r
@@ -135,9 +207,10 @@ void Vore_Disconnect()
                entity head;\r
                FOR_EACH_PLAYER(head)\r
                {\r
-                       if(head.eater == self)\r
+                       if(head.predator == self)\r
                                Vore_Regurgitate(head);\r
                }\r
+               Vore_Gurglesound(); // stop the gurgling sound\r
        }\r
 }\r
 \r
@@ -145,18 +218,18 @@ void Vore_Disconnect()
 void Vore_Digest()\r
 {\r
        // apply digestion to prey\r
-       if(time > self.eater.digestion_step + steptime)\r
+       if(time > self.predator.digestion_step + steptime)\r
        {\r
-               Damage(self, self.eater, self.eater, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
-               if(cvar("g_balance_vore_digestion_vampire") && self.eater.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
-                       self.eater.health += cvar("g_balance_vore_digestion_vampire");\r
+               Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
+               if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
+                       self.predator.health += cvar("g_balance_vore_digestion_vampire");\r
 \r
-               if (self.eater.digestsound_finished < time)\r
+               if (self.predator.digestsound_finished < time)\r
                {\r
-                       self.eater.digestsound_finished = time + 0.5;\r
-                       sound (self.eater, CHAN_PLAYER, "player/digest.wav", VOL_BASE, ATTN_NORM);\r
+                       self.predator.digestsound_finished = time + 0.5;\r
+                       PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
                }\r
-               self.eater.digestion_step = time;\r
+               self.predator.digestion_step = time;\r
        }\r
 \r
        if(self.health <= 0)\r
@@ -178,32 +251,66 @@ void Vore_Teamheal()
 .float stomachkick_delay;\r
 void Vore_StomachKick()\r
 {\r
-       // allows prey to kick the predator's stomach and do some damage, or bring the predator's digestion upon their self when there's no other option\r
-       if(self.eater.classname != "player")\r
+       // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
+       if(self.predator.classname != "player")\r
                return;\r
 \r
-       // kick the predator's stomach and do damage\r
-       if(self.BUTTON_ATCK)\r
        if(time > self.stomachkick_delay)\r
        {\r
                float damage;\r
                damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
+               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0');\r
+               sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
+\r
+               if(cvar("g_balance_vore_kick_escapeprobability") >= random())\r
+                       Vore_Regurgitate(self);\r
 \r
-               Damage(self.eater, self, self, damage, DEATH_STOMACHKICK, self.eater.origin, '0 0 0');\r
-               sound(self.eater, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
                self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
+}\r
 \r
-       // start the predator's digestion\r
-       if(self.BUTTON_ATCK2)\r
+void Vore_StomachLeave()\r
+{\r
+       // allows players to get out of their predator at will in some circumstances, such as team mates\r
+\r
+       if(Vore_PreyCanLeave())\r
+               Vore_Regurgitate(self);\r
+       else if(time > self.complain_swallow)\r
        {\r
-               centerprint(self.eater, strcat(self.netname, " triggered your digestion"));\r
-               self.eater.digesting = TRUE;\r
+               play2(self, "weapons/unavailable.wav");\r
+               sprint(self, strcat("You cannot get out of ", self.predator.netname, "\n"));\r
+               self.complain_swallow = time + complain_delay;\r
+       }\r
+}\r
+\r
+.float gurglesound_finished, gurglesound_oldstomachload;\r
+void Vore_Gurglesound()\r
+{\r
+       if(time > self.gurglesound_finished || self.gurglesound_oldstomachload != self.stomach_load)\r
+       {\r
+               GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
+\r
+               self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
+               self.gurglesound_oldstomachload = self.stomach_load;\r
        }\r
 }\r
 \r
 void Vore()\r
 {\r
+       // if we are free, show our stomach load on the HUD. Otherwise, show the predator's\r
+       if(self.predator.classname == "player")\r
+       {\r
+               self.stat_stomachload = self.predator.stomach_load;\r
+               self.stat_digesting = self.predator.digesting;\r
+               self.stat_eaten = num_for_edict(self.predator);\r
+       }\r
+       else\r
+       {\r
+               self.stat_stomachload = self.stomach_load;\r
+               self.stat_digesting = self.digesting;\r
+               self.stat_eaten = 0;\r
+       }\r
+\r
        // skip the vore system under some circumstances\r
        if(time < game_starttime)\r
        {\r
@@ -212,6 +319,8 @@ void Vore()
        }\r
        if(self.spectatee_status)\r
                return;\r
+       if(time < self.system_delay)\r
+               return;\r
 \r
 // --------------------------------\r
 // Code that addresses predators:\r
@@ -223,17 +332,7 @@ void Vore()
        // attempt to swallow our new prey if there's any in range\r
        if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
        if(Swallow_condition_check(prey))\r
-       {\r
-               prey.eater = self;\r
                Vore_Swallow(prey);\r
-               self.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
-\r
-               if(self.team == prey.team && teamplay)\r
-                       centerprint(self, "You have swallowed a team mate, use caution!");\r
-\r
-               // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
-               self.weapon_delay = time + 0.25;\r
-       }\r
 \r
        // start / stop digestion on command, if the player has someone in their stomach\r
        if(self.BUTTON_DIGEST)\r
@@ -264,7 +363,7 @@ void Vore()
                        if(time > self.regurgitate_button_delay)\r
                        {\r
                                self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");\r
-                               PlayerSound(self, playersound_regurgitate_prepare, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+                               PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
                                self.regurgitate_button_delay = time + button_delay;\r
                        }\r
                }\r
@@ -276,32 +375,55 @@ void Vore()
                }\r
        }\r
 \r
+       if(cvar("g_vore_gurglesound"))\r
+               Vore_Gurglesound();\r
+\r
 // --------------------------------\r
 // Code that addresses the prey:\r
 // --------------------------------\r
 \r
-       if(self.eater.classname != "player")\r
+       if(self.predator.classname != "player")\r
                return;\r
 \r
-       if(self.eater.deadflag || self.deadflag)\r
+       if(self.predator.deadflag || self.deadflag)\r
                Vore_Regurgitate(self);\r
-       else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :)\r
+       else if(self.predator.predator.classname == "player") // don't allow a player inside a player inside another player :)\r
+       {\r
+               entity target_predator, oldself;\r
+               target_predator = self.predator.predator;\r
+\r
                Vore_Regurgitate(self);\r
-       else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
+               if(random() < cvar("g_vore_stealprey"))\r
+               if(Swallow_condition_check(self))\r
+               {\r
+                       oldself = self;\r
+                       self = target_predator;\r
+                       Vore_Swallow(oldself);\r
+                       self = oldself;\r
+               }\r
+       }\r
+       else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
                Vore_Regurgitate(self);\r
 \r
        // apply delayed regurgitating\r
-       if(self.eater.regurgitate_prepare && time > self.eater.regurgitate_prepare)\r
+       if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare)\r
        {\r
-               self.eater.regurgitate_prepare = 0;\r
-               self.eater.complain_swallow = time + complain_delay;\r
+               self.predator.regurgitate_prepare = 0;\r
+               self.predator.complain_swallow = time + complain_delay;\r
                Vore_Regurgitate(self);\r
        }\r
 \r
-       if(self.eater.digesting == TRUE)\r
+       if(self.predator.digesting == TRUE)\r
                Vore_Digest();\r
-       if(teams_matter && self.team == self.eater.team)\r
+       if(teams_matter && self.team == self.predator.team)\r
                Vore_Teamheal();\r
 \r
-       Vore_StomachKick();\r
+       if(self.BUTTON_ATCK)\r
+               Vore_StomachKick();\r
+       if(self.BUTTON_JUMP)\r
+               Vore_StomachLeave();\r
+\r
+       self.stat_canleave = Vore_PreyCanLeave();\r
+\r
+       Vore_CameraEffect_Apply();\r
 }
\ No newline at end of file