local float step;\r
step = self.cvar_cl_vore_cameraspeed * frametime;\r
\r
+ // not sure if these maths are good, as the effect should be smoother\r
if(self.cameraeffect_current >= self.cameraeffect_target + step)\r
self.cameraeffect_current -= step;\r
else if(self.cameraeffect_current <= self.cameraeffect_target - step)\r