]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Some fixes I forgot to self.deadflag in the vore code
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 2a57bca5f30e9f19932334b109753e9733bf7c89..ac8d5b48d04d7687794a79cc62ba98436fd8ab7b 100644 (file)
@@ -209,7 +209,7 @@ void Vore_Swallow(entity e)
 \r
        PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
-       e.predator.punchangle_x -= e.predator.cvar_cl_vore_punchangle;\r
+       e.predator.punchangle_x -= cvar("g_balance_vore_swallow_punchangle");\r
        e.predator.stomach_load += 1;\r
        e.predator.regurgitate_prepare = 0;\r
        e.predator.spawnshieldtime = 0; // lose spawn shield when we vore\r
@@ -250,7 +250,7 @@ void Vore_Regurgitate(entity e)
        PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
-       e.predator.punchangle_x += e.predator.cvar_cl_vore_punchangle;\r
+       e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_punchangle");\r
        e.predator.stomach_load -= 1;\r
        e.predator.regurgitate_prepare = 0;\r
        e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
@@ -306,7 +306,7 @@ void Vore_DeadPrey_Detach(entity e)
 void Vore_PreyRelease(entity e, float pred_disconnect)\r
 {\r
        // if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
-       if(e.health <= 0 && cvar("g_vore_keepdeadprey"))\r
+       if(e.deadflag != DEAD_NO && cvar("g_vore_keepdeadprey"))\r
        {\r
                // if keepdeadprey is enabled and the predator disconnected, detach the dead prey\r
                if(pred_disconnect)\r
@@ -360,7 +360,7 @@ void Vore_Digest()
                self.predator.digestion_step = time + steptime;\r
        }\r
 \r
-       if(self.health <= 0)\r
+       if(self.deadflag != DEAD_NO)\r
        if(stov(cvar_string("g_vore_regurgitatecolor_digest")))\r
                self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digest"));\r
 }\r
@@ -392,35 +392,18 @@ void Vore_StomachKick()
 \r
        if(time > self.stomachkick_delay)\r
        {\r
-               float damage, force, rekick;\r
-               entity e;\r
-\r
+               float damage;\r
                damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
-               force = cvar("g_balance_vore_kick_force");\r
-               rekick = time + cvar("g_balance_vore_kick_delay");\r
-\r
-               // if we still have a weapon, we use that to kick for more damage\r
-               // stomach kicking with a weapon does nothing more than boosting existing damage\r
-               if(self.weapon)\r
-               {\r
-                       e = get_weaponinfo(self.weapon);\r
-                       damage += cvar(strcat("g_balance_", e.netname, "_kick_damage"));\r
-                       force += cvar(strcat("g_balance_", e.netname, "_kick_force"));\r
-                       rekick += cvar(strcat("g_balance_", e.netname, "_kick_refire"));\r
-                       if (!g_norecoil)\r
-                               self.punchangle_x -= cvar(strcat("g_balance_", e.netname, "_kick_recoil"));\r
-                       sound (self, CHAN_WEAPON, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
-                       weapon_thinkf(WFRAME_FIRE2, rekick, w_ready); // only intended to animate the gun, as damage is calculated above\r
-               }\r
 \r
-               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * force);\r
+               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
                sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.wav", VOL_BASE, ATTN_NORM);\r
-               self.predator.punchangle_x -= self.predator.cvar_cl_vore_kick_punchangle;\r
+               self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
+               self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
 \r
                if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
                        Vore_Regurgitate(self);\r
 \r
-               self.stomachkick_delay = rekick;\r
+               self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
 }\r
 \r
@@ -633,13 +616,13 @@ void Vore()
        if(self.predator.classname != "player")\r
                return;\r
 \r
-       if(self.deadflag)\r
+       if(self.deadflag != DEAD_NO)\r
        {\r
                Vore_PreyRelease(self, FALSE);\r
                return;\r
        }\r
 \r
-       if(self.predator.deadflag)\r
+       if(self.predator.deadflag != DEAD_NO)\r
                Vore_Regurgitate(self);\r
        else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
                Vore_Regurgitate(self);\r