.float complain_swallow;\r
const float complain_delay = 1;\r
const float button_delay = 0.5;\r
+const float steptime = 0.1;\r
\r
.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload;\r
\r
e.view_ofs_z *= 2; // best positioning for the stomach model\r
e.stat_eaten = FALSE;\r
\r
+ // velocities\r
+ local vector oldforward, oldright, oldup;\r
+ oldforward = v_forward;\r
+ oldright = v_right;\r
+ oldup = v_up;\r
+ makevectors(e.eater.v_angle);\r
+ e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+ e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
+ v_forward = oldforward;\r
+ v_right = oldright;\r
+ v_up = oldup;\r
+\r
PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
void Vore_Digest()\r
{\r
// apply digestion to prey\r
- if(time > self.eater.digestion_step + 0.1)\r
+ if(time > self.eater.digestion_step + steptime)\r
{\r
Damage(self, self.eater, self.eater, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
if(cvar("g_balance_vore_digestion_vampire") && self.eater.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digested"));\r
}\r
\r
+.float teamheal_step;\r
+void Vore_Teamheal()\r
+{\r
+ if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))\r
+ if(time > self.teamheal_step + steptime)\r
+ {\r
+ self.health += cvar("g_balance_vore_teamheal");\r
+ self.teamheal_step = time;\r
+ }\r
+}\r
+\r
.float stomachkick_delay;\r
void Vore_StomachKick()\r
{\r
}\r
}\r
\r
+.float gurglesound_finished, gurglesound_oldstomachload;\r
+void Vore_Gurglesound()\r
+{\r
+ if(time > self.gurglesound_finished || self.gurglesound_oldstomachload != self.stomach_load)\r
+ {\r
+ local float vol;\r
+ vol = VOL_BASE * self.stomach_load / cvar("g_balance_vore_swallow_limit");\r
+\r
+ precache_sound("player/gurgle.ogg");\r
+ if(self.stomach_load)\r
+ sound (self, CHAN_TRIGGER, "player/gurgle.ogg", vol, ATTN_NORM);\r
+ else\r
+ stopsound(self, CHAN_TRIGGER);\r
+\r
+ self.gurglesound_finished = time + 11; // yes, hard coded sound length. I know it's bad but what can I do?\r
+ self.gurglesound_oldstomachload = self.stomach_load;\r
+ }\r
+}\r
+\r
void Vore()\r
{\r
// skip the vore system under some circumstances\r
}\r
}\r
\r
+ if(cvar("g_vore_gurglesound"))\r
+ Vore_Gurglesound();\r
+\r
// --------------------------------\r
// Code that addresses the prey:\r
// --------------------------------\r
\r
if(self.eater.digesting == TRUE)\r
Vore_Digest();\r
+ if(teams_matter && self.team == self.eater.team)\r
+ Vore_Teamheal();\r
\r
Vore_StomachKick();\r
}
\ No newline at end of file