+.float teamheal_step;\r
+void Vore_Teamheal()\r
+{\r
+ if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))\r
+ if(time > self.teamheal_step + 0.1)\r
+ {\r
+ self.health += cvar("g_balance_vore_teamheal");\r
+ self.teamheal_step = time;\r
+ }\r
+}\r
+\r