]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Same for fake predator
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 83694d8e42cca124f3ab9a8cbe1768fd2274ae6d..d755ddf5266ed339e4ddc14d38141b97d02f25c7 100644 (file)
@@ -12,11 +12,16 @@ entity Swallow_player_check()
 {\r
        // check if we can swallow a player instead of firing our weapon\r
 \r
+       float swallow_range;\r
        vector vore_w_shotorg, vore_w_shotdir;\r
-       vore_w_shotorg = self.origin + self.view_ofs;\r
+\r
+       swallow_range = cvar("g_balance_vore_swallow_range");\r
+       if(self.scale) // we can swallow from further or closer based on our size\r
+               swallow_range *= self.scale;\r
+       vore_w_shotorg = self.origin;\r
        vore_w_shotdir = v_forward;\r
 \r
-       WarpZone_traceline_antilag(self, vore_w_shotorg, vore_w_shotorg + vore_w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, self, ANTILAG_LATENCY(self));\r
+       WarpZone_traceline_antilag(self, vore_w_shotorg, vore_w_shotorg + vore_w_shotdir * swallow_range, FALSE, self, ANTILAG_LATENCY(self));\r
        if(trace_fraction < 1)\r
        if(trace_ent.classname == "player")\r
                return trace_ent;\r
@@ -67,6 +72,18 @@ float Swallow_condition_check(entity prey)
                        return FALSE;\r
                }\r
 \r
+               if(!cvar("g_vore_spawnshield"))\r
+               if(prey.spawnshieldtime > time)\r
+               {\r
+                       if(time > self.complain_vore && self.BUTTON_ATCK)\r
+                       {\r
+                               play2(self, "misc/forbidden.wav");\r
+                               sprint(self, "You cannot swallow someone protected by the spawn shield\n");\r
+                               self.complain_vore = time + complain_delay_time;\r
+                       }\r
+                       return FALSE;\r
+               }\r
+\r
                return TRUE;\r
        }\r
        return FALSE;\r
@@ -112,7 +129,7 @@ void Vore_CameraEffect_Set(entity e)
 }\r
 void Vore_CameraEffect_Apply()\r
 {\r
-       if(self.predator.classname != "player")\r
+       if not(self.predator.classname == "player" || self.fakeprey)\r
                return;\r
 \r
        if(self.cvar_cl_vore_cameraspeed)\r
@@ -129,7 +146,11 @@ void Vore_CameraEffect_Apply()
        else\r
                self.cameraeffect_current = self.cameraeffect_target;\r
 \r
-       self.view_ofs_z = PL_VIEW_OFS_z / self.cameraeffect_current;\r
+       self.view_ofs_z = PL_PREY_VIEW_OFS_z / self.cameraeffect_current;\r
+       if(self.predator.scale)\r
+               self.view_ofs_z *= self.predator.scale;\r
+       else if(self.fakepredator.scale)\r
+               self.view_ofs_z *= self.fakepredator.scale;\r
 }\r
 \r
 .float gurgle_oldstomachload;\r
@@ -209,7 +230,7 @@ void Vore_Swallow(entity e)
 \r
        PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
-       e.predator.punchangle_x -= e.predator.cvar_cl_vore_punchangle;\r
+       e.predator.punchangle_x -= cvar("g_balance_vore_swallow_punchangle");\r
        e.predator.stomach_load += 1;\r
        e.predator.regurgitate_prepare = 0;\r
        e.predator.spawnshieldtime = 0; // lose spawn shield when we vore\r
@@ -250,7 +271,7 @@ void Vore_Regurgitate(entity e)
        PlayerSound(e.predator, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
-       e.predator.punchangle_x += e.predator.cvar_cl_vore_punchangle;\r
+       e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_punchangle");\r
        e.predator.stomach_load -= 1;\r
        e.predator.regurgitate_prepare = 0;\r
        e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
@@ -305,20 +326,21 @@ void Vore_DeadPrey_Detach(entity e)
 \r
 void Vore_PreyRelease(entity e, float pred_disconnect)\r
 {\r
-       // if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
-       if(e.health <= 0 && cvar("g_vore_keepdeadprey"))\r
+       if(pred_disconnect)\r
        {\r
-               // if keepdeadprey is enabled and the predator disconnected, detach the dead prey\r
-               if(pred_disconnect)\r
-               {\r
-                       if(e.fakeprey)\r
-                               Vore_DeadPrey_Detach(e);\r
-               }\r
+               if(e.fakeprey)\r
+                       Vore_DeadPrey_Detach(e);\r
                else\r
-                       Vore_DeadPrey_Configure(e);\r
+                       Vore_Regurgitate(e);\r
        }\r
        else\r
-               Vore_Regurgitate(e);\r
+       {\r
+               // if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
+               if(e.deadflag != DEAD_NO && random() < cvar("g_vore_keepdeadprey"))\r
+                       Vore_DeadPrey_Configure(e);\r
+               else\r
+                       Vore_Regurgitate(e);\r
+       }\r
 }\r
 \r
 void Vore_Disconnect()\r
@@ -360,7 +382,7 @@ void Vore_Digest()
                self.predator.digestion_step = time + steptime;\r
        }\r
 \r
-       if(self.health <= 0)\r
+       if(self.deadflag != DEAD_NO)\r
        if(stov(cvar_string("g_vore_regurgitatecolor_digest")))\r
                self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digest"));\r
 }\r
@@ -392,35 +414,18 @@ void Vore_StomachKick()
 \r
        if(time > self.stomachkick_delay)\r
        {\r
-               float damage, force, rekick;\r
-               entity e;\r
-\r
+               float damage;\r
                damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
-               force = cvar("g_balance_vore_kick_force");\r
-               rekick = time + cvar("g_balance_vore_kick_delay");\r
 \r
-               // if we still have a weapon, we use that to kick for more damage\r
-               // stomach kicking with a weapon does nothing more than boosting existing damage\r
-               if(self.weapon)\r
-               {\r
-                       e = get_weaponinfo(self.weapon);\r
-                       damage += cvar(strcat("g_balance_", e.netname, "_melee_damage"));\r
-                       force += cvar(strcat("g_balance_", e.netname, "_melee_force"));\r
-                       rekick += cvar(strcat("g_balance_", e.netname, "_melee_refire"));\r
-                       if (!g_norecoil)\r
-                               self.punchangle_x -= cvar(strcat("g_balance_", e.netname, "_melee_recoil"));\r
-                       sound (self, CHAN_WEAPON, "weapons/grabber_melee.wav", VOL_BASE, ATTN_NORM);\r
-                       weapon_thinkf(WFRAME_FIRE2, rekick, w_ready); // only intended to animate the gun, as damage is calculated above\r
-               }\r
-\r
-               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * force);\r
+               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
                sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.wav", VOL_BASE, ATTN_NORM);\r
-               self.predator.punchangle_x -= self.predator.cvar_cl_vore_kick_punchangle;\r
+               self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
+               self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
 \r
                if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
                        Vore_Regurgitate(self);\r
 \r
-               self.stomachkick_delay = rekick;\r
+               self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
 }\r
 \r
@@ -504,8 +509,10 @@ void Vore()
                        self.colormod_z = 1;\r
        }\r
 \r
-       // set all vore related stats\r
-       if(self.predator.classname == "player")\r
+       // set all vore stats\r
+       if(self.fakeprey)\r
+               self.stat_eaten = num_for_edict(self.fakepredator);\r
+       else if(self.predator.classname == "player")\r
        {\r
                self.stat_stomachload = self.predator.stomach_load; // necessary for the stomach board\r
                self.stat_digesting = self.predator.digesting; // necessary for the stomach board\r
@@ -625,6 +632,8 @@ void Vore()
 // Code that addresses the prey:\r
 // --------------------------------\r
 \r
+       Vore_CameraEffect_Apply();\r
+\r
        // keepdeadprey - detach dead prey if their predator died or got swallowed\r
        if(self.fakepredator.classname == "player")\r
        if(self.fakepredator.deadflag != DEAD_NO || self.fakepredator.predator.classname == "player")\r
@@ -633,13 +642,13 @@ void Vore()
        if(self.predator.classname != "player")\r
                return;\r
 \r
-       if(self.deadflag)\r
+       if(self.deadflag != DEAD_NO)\r
        {\r
                Vore_PreyRelease(self, FALSE);\r
                return;\r
        }\r
 \r
-       if(self.predator.deadflag)\r
+       if(self.predator.deadflag != DEAD_NO)\r
                Vore_Regurgitate(self);\r
        else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
                Vore_Regurgitate(self);\r
@@ -665,5 +674,7 @@ void Vore()
        if(self.BUTTON_JUMP)\r
                Vore_StomachLeave();\r
 \r
-       Vore_CameraEffect_Apply();\r
+       // Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while in the stomach\r
+       // (at round start), which is pretty ugly and wrong. So attempt to drop keys each frame for prey\r
+       kh_Key_DropAll(self, FALSE);\r
 }
\ No newline at end of file