else\r
reduce = 1;\r
\r
- Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage") / reduce, DEATH_DIGESTION, self.origin, '0 0 0');\r
+ float damage;\r
+ damage = cvar("g_balance_vore_digestion_damage") / reduce;\r
+\r
+ // apply player scale to digestion damage\r
+ if(cvar("g_balance_vore_digestion_playerscale"))\r
+ damage *= self.predator.scale;\r
+\r
+ Damage(self, self.predator, self.predator, damage, DEATH_DIGESTION, self.origin, '0 0 0');\r
if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
self.predator.health += cvar("g_balance_vore_digestion_vampire") / reduce;\r
\r
if(time > self.stomachkick_delay)\r
{\r
float damage;\r
+ vector force;\r
damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
+ force = v_forward * cvar("g_balance_vore_kick_force");\r
+\r
+ // apply player scale to the damage / force of the kick\r
+ if(cvar("g_balance_vore_kick_playerscale"))\r
+ {\r
+ damage *= self.scale;\r
+ force *= self.scale;\r
+ }\r
\r
- Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
+ Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, force);\r
sound(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), VOL_BASE, ATTN_NORM);\r
self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r