return FALSE;\r
}\r
\r
+float Stomach_TeamMates_check(entity pred)\r
+{\r
+ // checks if a player's stomach contains any team mates\r
+\r
+ entity head;\r
+ if(teams_matter)\r
+ {\r
+ FOR_EACH_PLAYER(head)\r
+ {\r
+ if(head.predator == pred && head.team == pred.team)\r
+ return TRUE;\r
+ }\r
+ }\r
+ return FALSE;\r
+}\r
+\r
float Vore_CanLeave()\r
{\r
if(self.predator.classname == "player")\r
{\r
// if the predator has the autodigest preference enabled, begin digesting new prey automatically\r
\r
- if not(cvar("g_vore_digestion"))\r
- return;\r
- if not(e.cvar_cl_vore_autodigest)\r
+ if(!cvar("g_vore_digestion") || e.digesting)\r
return;\r
- if(clienttype(e) != CLIENTTYPE_REAL)\r
- return; // this feature is only for players\r
-\r
- entity head;\r
- if(teams_matter)\r
- {\r
- FOR_EACH_PLAYER(head)\r
- {\r
- // never begin automatic digestion if we've swallowed a team mate\r
- if(head.team == e.team)\r
- return;\r
- }\r
- }\r
+ if(!e.cvar_cl_vore_autodigest || clienttype(e) != CLIENTTYPE_REAL)\r
+ return; // this feature is only for players, not bots\r
+ if(e.stomach_load > 1)\r
+ return; // don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off\r
+ if(Stomach_TeamMates_check(e))\r
+ return; // never begin automatic digestion if we've swallowed a team mate\r
\r
e.digesting = TRUE;\r
}\r
damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
+ self.predator.punchangle_x -= self.predator.cvar_cl_vore_kick_punchangle;\r
\r
if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
Vore_Regurgitate(self);\r
}\r
}\r
\r
+void Vore_AutoTaunt()\r
+{\r
+ // triggers ambient vore taunts, for both pred and prey\r
+\r
+ float taunt_time;\r
+\r
+ // predator taunts\r
+ if(self.stomach_load && !Stomach_TeamMates_check(self))\r
+ {\r
+ if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played\r
+ {\r
+ taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min");\r
+ SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPRED);\r
+ }\r
+ }\r
+ else if(self.taunt_soundtype == TAUNTTYPE_VOREPRED)\r
+ {\r
+ // we have a predator taunt scheduled, but are no longer a (suitable) predator, so remove it\r
+ SetAutoTaunt(self, 0, 0);\r
+ }\r
+\r
+ // prey taunts\r
+ if(self.predator.classname == "player" && !(teams_matter && self.team == self.predator.team))\r
+ {\r
+ if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played\r
+ {\r
+ taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min");\r
+ SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPREY);\r
+ }\r
+ }\r
+ else if(self.taunt_soundtype == TAUNTTYPE_VOREPREY)\r
+ {\r
+ // we have a prey taunt scheduled, but are no longer a (suitable) prey, so remove it\r
+ SetAutoTaunt(self, 0, 0);\r
+ }\r
+}\r
+\r
void Vore()\r
{\r
// main vore code, this is where it all happens\r
return;\r
}\r
\r
+ Vore_AutoTaunt();\r
+\r
// wash the goo away from players once they leave the stomach\r
if(self.predator.classname != "player")\r
if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
prey = Swallow_player_check();\r
\r
// attempt to swallow our new prey if we pressed the attack button, and there's any in range\r
- if(self.BUTTON_ATCK)\r
+ self.stat_canswallow = 0;\r
if(Swallow_condition_check(prey))\r
- Vore_Swallow(prey);\r
+ {\r
+ // canswallow stat, used by the HUD\r
+ if(teams_matter && prey.team == self.team)\r
+ self.stat_canswallow = 2;\r
+ else\r
+ self.stat_canswallow = 1;\r
+\r
+ if(self.BUTTON_ATCK)\r
+ Vore_Swallow(prey);\r
+ }\r
\r
// toggle digestion, if the player has someone in their stomach\r
if(self.BUTTON_DIGEST && cvar("g_vore_digestion"))\r