void W_Grabber_Attack2()\r
{\r
if(time < self.weapon_delay)\r
- return FALSE;\r
+ return;\r
\r
W_SetupShot (self, TRUE, 0, "weapons/grabber_altfire.wav", cvar("g_balance_grabber_secondary_damage"));\r
\r
\r
float w_grabber(float req)\r
{\r
- if(self.eater.classname == "player") // we can't use weapons while in the stomach\r
+ if(self.predator.classname == "player") // we can't use weapons while in the stomach\r
{\r
self.grabber_state |= GRABBER_REMOVING;\r
return FALSE;\r