]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/w_grabber.qc
Don't regurgitate fully digested prey silently by default
[voretournament/voretournament.git] / data / qcsrc / server / w_grabber.qc
index be01df85f85cf7c5e7e47e1fcdb398669e17f02e..b0b2c1378b87718ef9723e305af01bdcb20ed106 100644 (file)
@@ -98,7 +98,7 @@ float w_grabber(float req)
                grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel");\r
                // forced reload\r
                if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo"))\r
-               && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.grabber)) // not while hooked and still have ammo to stay hooked\r
+               && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && (self.grabber || self.grabber_state & GRABBER_FIRING))) // not while hooked and still have ammo to stay hooked\r
                {\r
                        if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo\r
                                weapon_action(self.weapon, WR_RELOAD);\r
@@ -219,7 +219,6 @@ float w_grabber(float req)
                weapon_setup(WEP_GRABBER);\r
                self.grabber_state &~= GRABBER_WAITING_FOR_RELEASE;\r
                self.current_ammo = ammo_fuel;\r
-               W_Display(self, 2, 3);\r
        }\r
        else if (req == WR_CHECKAMMO1)\r
        {\r
@@ -249,7 +248,8 @@ float w_grabber(float req)
        }\r
        else if (req == WR_RELOAD)\r
        {\r
-               self.grabber_state |= GRABBER_REMOVING;\r
+               if(self.clip_load >= 0) // prevents a bug\r
+                       self.grabber_state |= GRABBER_REMOVING;\r
                W_Reload(min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo")), cvar("g_balance_grabber_reload_ammo"), cvar("g_balance_grabber_reload_time"), "weapons/reload.wav");\r
        }\r
        else if (req == WR_SUICIDEMESSAGE)\r