if (weapon_prepareattack(1, cvar("g_balance_grabber_secondary_refire")))\r
{\r
W_Grabber_Attack2();\r
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_secondary_animtime"), w_ready);\r
+ weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grabber_secondary_animtime"), w_ready);\r
+ sound (self, CHAN_WEAPON2, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
}\r
}\r
}\r
precache_sound ("weapons/grabber_impact.wav"); // done by g_grabber.qc\r
precache_sound ("weapons/grabber_fire.wav");\r
precache_sound ("weapons/grabber_altfire.wav");\r
- precache_sound ("weapons/grabber_melee.wav");\r
+ precache_sound ("weapons/grabber_swing.wav");\r
precache_sound ("weapons/reload.wav");\r
}\r
else if (req == WR_SETUP)\r