START_OFF: the trigger is off initially
*/
-/*QUAKED target_changelevel (0 .5 .5) (-8 -8 -8) (8 8 8)
+/*QUAKED target_changelevel (.5 .5 0) (-8 -8 -8) (8 8 8)
Loads another map when triggered. Useful in RPG and single player maps.
When no chmap key is set, the entity just ends the match when triggered. The player / team with the highest score at that moment wins.
-------- KEYS --------