--- /dev/null
+/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)\r
+Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/tesla.md3"\r
+*/\r
+\r
+/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)\r
+Constant beam weapon that will considerably slow its target down while dealing low but constant damage.\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+master_name: This turret controls what all turrets with master_nameof set to this aim at\r
+master_nameof: Dont select own targets, use the target of the turret with this master_name\r
+target: Defend the position of this entity\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/phaser.md3"\r
+*/\r
+\r
+/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)\r
+-------- KEYS --------\r
+turret_scale_damage: 2 = double damage, 0.5 = half\r
+turret_scale_range: 2 = double range, 0.5 = half\r
+turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)\r
+turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen\r
+turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed\r
+turret_scale_health: 2 = double health, 0.5 = half\r
+team: 5=red, 14=blue\r
+-------- SPAWNFLAGS --------\r
+PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)\r
+---------NOTES----------\r
+Supplies neerby energy based turrets with more power so they can fire more often.\r
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------\r
+model="models/turrets/radiant/reactor.md3"\r
+*/\r