+++ /dev/null
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DBobView.h: interface for the DBobView class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
-
-#include "ientity.h"
-#include "irender.h"
-#include "renderable.h"
-#include "mathlib.h"
-
-class DListener;
-class Shader;
-
-#define BOUNDS_ALL 0
-#define BOUNDS_APEX 1
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DBobView : public Renderable, public OpenGLRenderable, public Entity::Observer
-{
- Shader* m_shader_line;
- Shader* m_shader_box;
-public:
- DBobView();
- virtual ~DBobView();
-
-protected:
- vec3_t* path;
-public:
- bool m_bShowExtra;
- int boundingShow;
- DListener* eyes;
- float fVarGravity;
- float fMultiplier;
- int nPathCount;
-
- Entity* trigger;
- Entity* target;
-
- bool UpdatePath();
- char entTarget[256];
- char entTrigger[256];
- void Begin(const char*, const char*, float, int, float, bool, bool);
- bool CalculateTrajectory(vec3_t, vec3_t, float, int, float);
-
- void SetPath(vec3_t* pPath);
-
- void render(RenderStateFlags state) const;
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
-
- void constructShaders();
- void destroyShaders();
-
- void valueChanged(const char* value)
- {
- UpdatePath();
- }
- typedef MemberCaller1<DBobView, const char*, &DBobView::valueChanged> ValueChangedCaller;
- void insert(const char* key, EntityKeyValue& value)
- {
- value.attach(ValueChangedCaller(*this));
- }
- void erase(const char* key, EntityKeyValue& value)
- {
- value.detach(ValueChangedCaller(*this));
- }
- void clear()
- {
- if(trigger != 0)
- {
- trigger->detach(*this);
- target->detach(*this);
- trigger = 0;
- target = 0;
- }
- }
-};
-
-class Entity;
-void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra);
-
-#endif // !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)