]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/contrib/bobtoolz/DMap.cpp
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / contrib / bobtoolz / DMap.cpp
diff --git a/misc/mediasource/netradiant-src/contrib/bobtoolz/DMap.cpp b/misc/mediasource/netradiant-src/contrib/bobtoolz/DMap.cpp
deleted file mode 100644 (file)
index 18e4318..0000000
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
-
-// DMap.cpp: implementation of the DMap class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#include "DMap.h"
-
-#include "str.h"
-#include <list>
-
-#include "DPoint.h"
-#include "DPlane.h"
-#include "DBrush.h"
-#include "DEPair.h"
-#include "DPatch.h"
-#include "DEntity.h"
-
-#include "iundo.h"
-
-#include "generic/referencecounted.h"
-
-#include <vector>
-#include <list>
-#include <map>
-#include <algorithm>
-
-#include "scenelib.h"
-
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-DMap::DMap()
-{
-       m_nNextEntity = 1;
-       AddEntity("worldspawn", 0);
-}
-
-DMap::~DMap()
-{
-       ClearEntities();
-}
-
-DEntity* DMap::AddEntity(char *classname, int ID)
-{
-       DEntity* newEntity;
-       if(ID == -1)
-               newEntity = new DEntity(classname, m_nNextEntity++);
-       else
-               newEntity = new DEntity(classname, ID);
-
-       entityList.push_back(newEntity);
-       
-       return newEntity;
-}
-
-void DMap::ClearEntities()
-{
-       m_nNextEntity = 1;
-
-       for(std::list<DEntity *>::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++)
-               delete *deadEntity;
-
-       entityList.clear();
-}
-
-DEntity* DMap::GetEntityForID(int ID)
-{
-       DEntity* findEntity = NULL;
-
-       for(std::list<DEntity *>::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++)
-       {
-               if((*chkEntity)->m_nID == ID)
-               {
-                       findEntity = (*chkEntity);
-                       break;
-               }
-       }
-
-       if(!findEntity)
-               findEntity = AddEntity("worldspawn", ID);
-
-       return findEntity;
-}
-
-
-DEntity* DMap::GetWorldSpawn()
-{
-       return GetEntityForID(0);
-}
-
-void DMap::BuildInRadiant(bool bAllowDestruction)
-{
-       for(std::list<DEntity *>::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++)
-               (*buildEntity)->BuildInRadiant(bAllowDestruction);
-}
-
-void DMap::LoadAll(bool bLoadPatches)
-{
-       ClearEntities();
-
-       GlobalSelectionSystem().setSelectedAll(false);
-
-  class load_entities_t : public scene::Traversable::Walker
-  {
-    DMap* m_map;
-    bool m_bLoadPatches;
-  public:
-    load_entities_t(DMap* map, bool bLoadPatches)
-      : m_map(map), m_bLoadPatches(bLoadPatches)
-    {
-    }
-    bool pre(scene::Node& node) const
-    {
-      if(Node_isEntity(node))
-      {
-        DEntity* loadEntity = m_map->AddEntity("", 0);
-                               loadEntity->LoadFromEntity(node, m_bLoadPatches);
-      }
-      return false;
-    }
-  } load_entities(this, bLoadPatches);
-
-  Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities);
-}
-
-int DMap::FixBrushes()
-{
-       int count = 0;
-       for(std::list<DEntity *>::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++)
-       {
-               count += (*fixEntity)->FixBrushes();
-       }
-
-       return count;
-}
-
-void DMap::ResetTextures( const char* textureName, float fScale[2],      float fShift[2],      int rotation, const char* newTextureName, 
-                          int bResetTextureName,  int bResetScale[2],  int bResetShift[2],  int bResetRotation)
-{
-       for(std::list<DEntity *>::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++)
-       {
-               if(string_equal_nocase("worldspawn", (*texEntity)->m_Classname))
-                       (*texEntity)->ResetTextures(textureName,        fScale,       fShift,       rotation, newTextureName, 
-                                  bResetTextureName,  bResetScale,  bResetShift,  bResetRotation, true);
-               else
-               {
-                       if((*texEntity)->ResetTextures( textureName,        fScale,       fShift,       rotation, newTextureName, 
-                                      bResetTextureName,  bResetScale,  bResetShift,  bResetRotation, false))
-                               RebuildEntity(*texEntity);
-               }
-       }       
-}
-
-void DMap::RebuildEntity(DEntity *ent)
-{
-       ent->RemoveFromRadiant();
-       ent->BuildInRadiant(false);
-}