]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/contrib/bobtoolz/shapes.cpp
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / contrib / bobtoolz / shapes.cpp
diff --git a/misc/mediasource/netradiant-src/contrib/bobtoolz/shapes.cpp b/misc/mediasource/netradiant-src/contrib/bobtoolz/shapes.cpp
deleted file mode 100644 (file)
index e38dd49..0000000
+++ /dev/null
@@ -1,697 +0,0 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
-
-
-#include "shapes.h"
-
-#include <list>
-
-#include "DPoint.h"
-#include "DPlane.h"
-
-#include "str.h"
-#include "misc.h"
-#include "funchandlers.h"
-
-#include "iundo.h"
-#include "ishaders.h"
-#include "ientity.h"
-#include "ieclass.h"
-#include "ipatch.h"
-#include "qerplugin.h"
-
-#include <vector>
-#include <list>
-#include <map>
-#include <algorithm>
-#include <time.h>
-
-#include "scenelib.h"
-#include "texturelib.h"
-
-//#include "dialogs-gtk.h"
-
-/************************
-       Cube Diagram
-************************/
-
-/*
-
-               7 ----- 5
-           /|    /|
-          / |   / |
-         /  |  /  |
-       4 ----- 6  |
-        |  2|_|___|8
-        |  /  |   /
-        | /   |  /       ----> WEST, definitely
-        |/    | /
-       1|_____|/3
-
-*/
-
-/************************
-       Global Variables
-************************/
-
-vec3_t g_Origin = {0.0f, 0.0f, 0.0f};
-
-extern bool bFacesAll[];
-
-/************************
-       Helper Functions
-************************/
-
-float Deg2Rad(float angle)
-{
-       return (float)(angle*Q_PI/180);
-}
-
-void AddFaceWithTexture(scene::Node& brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail)
-{
-       _QERFaceData faceData;
-       FillDefaultTexture(&faceData, va, vb, vc, texture);
-       if(detail)
-               faceData.contents |= FACE_DETAIL;
-  GlobalBrushCreator().Brush_addFace(brush, faceData);
-}
-
-void AddFaceWithTextureScaled(scene::Node& brush, vec3_t va, vec3_t vb, vec3_t vc, 
-                                                         const char* texture, bool bVertScale, bool bHorScale, 
-                                                         float minX, float minY, float maxX, float maxY)
-{
-       qtexture_t* pqtTexInfo;
-
-  // TTimo: there used to be a call to pfnHasShader here
-  //   this was not necessary. In Radiant everything is shader.
-  //   If a texture doesn't have a shader script, a default shader object is used.
-  // The IShader object was leaking also
-       // collect texture info: sizes, etc
-       IShader* i = GlobalShaderSystem().getShaderForName(texture);
-  pqtTexInfo = i->getTexture();        // shader width/height doesn't come out properly
-
-       if(pqtTexInfo)
-       {
-               float scale[2] = {0.5f, 0.5f};
-               float shift[2] = {0, 0};
-
-               if(bHorScale)
-               {
-                       float width = maxX - minX;
-
-                       scale[0] = width/pqtTexInfo->width;
-                       shift[0] = -(float)((int)maxX%(int)width)/scale[0];
-               }
-
-               if(bVertScale)
-               {
-                       float height = maxY - minY;
-
-                       scale[1] = height/pqtTexInfo->height;
-                       shift[1] = (float)((int)minY%(int)height)/scale[1];
-               }
-
-               _QERFaceData addFace;
-               FillDefaultTexture(&addFace, va, vb, vc, texture);
-               addFace.m_texdef.scale[0] = scale[0];
-               addFace.m_texdef.scale[1] = scale[1];
-               addFace.m_texdef.shift[0] = shift[0];
-               addFace.m_texdef.shift[1] = shift[1];
-
-    GlobalBrushCreator().Brush_addFace(brush, addFace);
-       }
-       else
-       {
-               // shouldn't even get here, as default missing texture should be returned if
-               // texture doesn't exist, but just in case
-               AddFaceWithTexture(brush, va, vb, vc, texture, false);
-               globalErrorStream() << "BobToolz::Invalid Texture Name-> " << texture;
-       }
-  // the IShader is not kept referenced, DecRef it
-  i->DecRef();
-}
-
-/************************
-       --Main Functions--
-************************/
-
-void Build_Wedge(int dir, vec3_t min, vec3_t max, bool bUp)
-{
-  NodeSmartReference newBrush(GlobalBrushCreator().createBrush());
-
-       vec3_t v1, v2, v3, v5, v6, v7, v8;
-       VectorCopy(min, v1);
-       VectorCopy(min, v2);
-       VectorCopy(min, v3);
-       VectorCopy(max, v5);
-       VectorCopy(max, v6);
-       VectorCopy(max, v7);
-       VectorCopy(max, v8);
-
-       v2[0] = max[0];
-       v3[1] = max[1];
-
-       v6[0] = min[0];
-       v7[1] = min[1];
-       v8[2] = min[2];
-
-       if(bUp)
-       {
-
-               if(dir != MOVE_EAST)
-                       AddFaceWithTexture(newBrush, v1, v3, v6, "textures/common/caulk", false);
-
-               if(dir != MOVE_WEST)
-                       AddFaceWithTexture(newBrush, v7, v5, v8, "textures/common/caulk", false);
-
-               if(dir != MOVE_NORTH)
-                       AddFaceWithTexture(newBrush, v1, v7, v2, "textures/common/caulk", false);
-
-               if(dir != MOVE_SOUTH)
-                       AddFaceWithTexture(newBrush, v3, v8, v6, "textures/common/caulk", false);
-
-               AddFaceWithTexture(newBrush, v1, v2, v3, "textures/common/caulk", false);
-
-               if(dir == MOVE_EAST)
-                       AddFaceWithTexture(newBrush, v1, v3, v5, "textures/common/caulk", false);
-
-               if(dir == MOVE_WEST)
-                       AddFaceWithTexture(newBrush, v2, v6, v8, "textures/common/caulk", false);
-
-               if(dir == MOVE_NORTH)
-                       AddFaceWithTexture(newBrush, v1, v6, v5, "textures/common/caulk", false);
-
-               if(dir == MOVE_SOUTH)
-                       AddFaceWithTexture(newBrush, v7, v3, v8, "textures/common/caulk", false);
-       }
-       else
-       {
-               if(dir != MOVE_WEST)
-                       AddFaceWithTexture(newBrush, v7, v5, v8, "textures/common/caulk", false);
-
-               if(dir != MOVE_EAST)
-                       AddFaceWithTexture(newBrush, v1, v3, v6, "textures/common/caulk", false);
-
-               if(dir != MOVE_NORTH)
-                       AddFaceWithTexture(newBrush, v3, v8, v6, "textures/common/caulk", false);
-
-               if(dir != MOVE_SOUTH)
-                       AddFaceWithTexture(newBrush, v1, v7, v2, "textures/common/caulk", false);
-
-               
-               AddFaceWithTexture(newBrush, v6, v5, v7, "textures/common/caulk", false);
-
-               if(dir == MOVE_WEST)
-                       AddFaceWithTexture(newBrush, v1, v5, v3, "textures/common/caulk", false);
-
-               if(dir == MOVE_EAST)
-                       AddFaceWithTexture(newBrush, v2, v8, v6, "textures/common/caulk", false);
-
-               if(dir == MOVE_NORTH)
-                       AddFaceWithTexture(newBrush, v1, v5, v6, "textures/common/caulk", false);
-
-               if(dir == MOVE_SOUTH)
-                       AddFaceWithTexture(newBrush, v7, v8, v3, "textures/common/caulk", false);
-       }
-
-       Node_getTraversable(GlobalRadiant().getMapWorldEntity())->insert(newBrush);
-}
-
-//-----------------------------------------------------------------------------------
-//-----------------------------------------------------------------------------------
-
-void Build_StairStep_Wedge(int dir, vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, bool detail)
-{
-  NodeSmartReference newBrush(GlobalBrushCreator().createBrush());
-
-       //----- Build Outer Bounds ---------
-
-       vec3_t v1, v2, v3, v5, v6, v7, v8;
-       VectorCopy(min, v1);
-       VectorCopy(min, v2);
-       VectorCopy(min, v3);
-       VectorCopy(max, v5);
-       VectorCopy(max, v6);
-       VectorCopy(max, v7);
-       VectorCopy(max, v8);
-
-       v2[0] = max[0];
-       v3[1] = max[1];
-
-       v6[0] = min[0];
-       v7[1] = min[1];
-
-       v8[2] = min[2];
-       //v8 needed this time, becoz of sloping faces (2-4-6-8)
-
-       //----------------------------------
-
-       AddFaceWithTexture(newBrush, v6, v5, v7, mainTexture, detail);
-
-       if(dir != MOVE_EAST)
-       {
-               if(dir == MOVE_WEST)
-                       AddFaceWithTexture(newBrush, v5, v2, v7, riserTexture, detail);
-               else
-                       AddFaceWithTexture(newBrush, v5, v2, v7, "textures/common/caulk", detail);
-       }
-
-       if(dir != MOVE_WEST)
-       {
-               if(dir == MOVE_EAST)
-                       AddFaceWithTexture(newBrush, v1, v3, v6, riserTexture, detail);
-               else
-                       AddFaceWithTexture(newBrush, v1, v3, v6, "textures/common/caulk", detail);
-       }
-
-       if(dir != MOVE_NORTH)
-       {
-               if(dir == MOVE_SOUTH)
-                       AddFaceWithTexture(newBrush, v3, v5, v6, riserTexture, detail);
-               else
-                       AddFaceWithTexture(newBrush, v3, v5, v6, "textures/common/caulk", detail);
-       }
-
-       if(dir != MOVE_SOUTH)
-       {
-               if(dir == MOVE_NORTH)
-                       AddFaceWithTexture(newBrush, v1, v7, v2, riserTexture, detail);
-               else
-                       AddFaceWithTexture(newBrush, v1, v7, v2, "textures/common/caulk", detail);
-       }
-
-               
-       if(dir == MOVE_EAST)
-               AddFaceWithTexture(newBrush, v1, v5, v3, "textures/common/caulk", detail);
-
-       if(dir == MOVE_WEST)
-               AddFaceWithTexture(newBrush, v2, v8, v6, "textures/common/caulk", detail);
-
-       if(dir == MOVE_NORTH)
-               AddFaceWithTexture(newBrush, v1, v5, v6, "textures/common/caulk", detail);
-
-       if(dir == MOVE_SOUTH)
-               AddFaceWithTexture(newBrush, v7, v8, v3, "textures/common/caulk", detail);
-
-  Node_getTraversable(GlobalRadiant().getMapWorldEntity())->insert(newBrush);
-}
-
-//-----------------------------------------------------------------------------------
-//-----------------------------------------------------------------------------------
-
-// internal use only, to get a box without finishing construction
-scene::Node& Build_Get_BoundingCube_Selective(vec3_t min, vec3_t max, char* texture, bool* useFaces)
-{
-  NodeSmartReference newBrush(GlobalBrushCreator().createBrush());
-
-       //----- Build Outer Bounds ---------
-
-       vec3_t v1, v2, v3, v5, v6, v7;
-       VectorCopy(min, v1);
-       VectorCopy(min, v2);
-       VectorCopy(min, v3);
-       VectorCopy(max, v5);
-       VectorCopy(max, v6);
-       VectorCopy(max, v7);
-
-       v2[0] = max[0];
-       v3[1] = max[1];
-
-       v6[0] = min[0];
-       v7[1] = min[1];
-
-       //----------------------------------
-
-       //----- Add Six Cube Faces ---------
-
-       if(useFaces[0])
-               AddFaceWithTexture(newBrush, v1, v2, v3, texture, false);
-       if(useFaces[1])
-               AddFaceWithTexture(newBrush, v1, v3, v6, texture, false);
-       if(useFaces[2])
-               AddFaceWithTexture(newBrush, v1, v7, v2, texture, false);
-
-       if(useFaces[3])
-               AddFaceWithTexture(newBrush, v5, v6, v3, texture, false);
-       if(useFaces[4])
-               AddFaceWithTexture(newBrush, v5, v2, v7, texture, false);
-       if(useFaces[5])
-               AddFaceWithTexture(newBrush, v5, v7, v6, texture, false);
-
-       //----------------------------------
-
-       return newBrush;
-}
-
-scene::Node& Build_Get_BoundingCube(vec3_t min, vec3_t max, char* texture)
-{
-       return Build_Get_BoundingCube_Selective(min, max, texture, bFacesAll);
-}
-
-//-----------------------------------------------------------------------------------
-//-----------------------------------------------------------------------------------
-
-void Build_StairStep(vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, int direction)
-{
-  NodeSmartReference newBrush(GlobalBrushCreator().createBrush());
-
-       //----- Build Outer Bounds ---------
-
-       vec3_t v1, v2, v3, v5, v6, v7;
-       VectorCopy(min, v1);
-       VectorCopy(min, v2);
-       VectorCopy(min, v3);
-       VectorCopy(max, v5);
-       VectorCopy(max, v6);
-       VectorCopy(max, v7);
-
-       v2[0] = max[0];
-       v3[1] = max[1];
-
-       v6[0] = min[0];
-       v7[1] = min[1];
-
-       //----------------------------------
-
-       AddFaceWithTexture(newBrush, v6, v5, v7, mainTexture, false);
-       // top gets current texture
-
-
-       if(direction == MOVE_EAST)
-               AddFaceWithTexture(newBrush, v1, v3, v6, riserTexture, false);
-       else
-               AddFaceWithTexture(newBrush, v1, v3, v6, "textures/common/caulk", false);
-       // west facing side, etc...
-
-       
-       if(direction == MOVE_NORTH)
-               AddFaceWithTexture(newBrush, v1, v7, v2, riserTexture, false);
-       else
-               AddFaceWithTexture(newBrush, v1, v7, v2, "textures/common/caulk", false);
-
-       if(direction == MOVE_SOUTH)
-               AddFaceWithTexture(newBrush, v3, v5, v6, riserTexture, false);
-       else
-               AddFaceWithTexture(newBrush, v3, v5, v6, "textures/common/caulk", false);
-       
-       if(direction == MOVE_WEST)
-               AddFaceWithTexture(newBrush, v7, v5, v2, riserTexture, false);
-       else
-               AddFaceWithTexture(newBrush, v7, v5, v2, "textures/common/caulk", false);
-
-
-       AddFaceWithTexture(newBrush, v1, v2, v3, "textures/common/caulk", false);
-       // base is caulked
-
-       Node_getTraversable(GlobalRadiant().getMapWorldEntity())->insert(newBrush);
-       // finish brush
-}
-
-//-----------------------------------------------------------------------------------
-//-----------------------------------------------------------------------------------
-
-void BuildDoorsX2(vec3_t min, vec3_t max, 
-                                 bool bSclMainHor, bool bSclMainVert, 
-                                 bool bSclTrimHor, bool bSclTrimVert,
-                                 const char* mainTexture, const char* trimTexture,
-                                 int direction)
-{
-       int xy;
-       if(direction == 0)
-               xy = 0;
-       else
-               xy = 1;
-
-       //----- Build Outer Bounds ---------
-
-       vec3_t v1, v2, v3, v5, v6, v7, ve_1, ve_2, ve_3;
-       VectorCopy(min, v1);
-       VectorCopy(min, v2);
-       VectorCopy(min, v3);
-       VectorCopy(max, v5);
-       VectorCopy(max, v6);
-       VectorCopy(max, v7);
-
-       v2[0] = max[0];
-       v3[1] = max[1];
-
-       v6[0] = min[0];
-       v7[1] = min[1];
-
-       float width = (max[xy] - min[xy])/2;
-       
-       if(direction == 0)
-       {
-               VectorCopy(v1, ve_1);
-               VectorCopy(v3, ve_2);
-               VectorCopy(v6, ve_3);
-       }
-       else
-       {
-               VectorCopy(v7, ve_1);
-               VectorCopy(v1, ve_2);
-               VectorCopy(v2, ve_3);
-       }
-
-       ve_1[xy] += width;
-       ve_2[xy] += width;
-       ve_3[xy] += width;
-
-       //----------------------------------
-
-  NodeSmartReference newBrush1(GlobalBrushCreator().createBrush());
-       NodeSmartReference newBrush2(GlobalBrushCreator().createBrush());
-
-       AddFaceWithTexture(newBrush1, v1, v2, v3, "textures/common/caulk", false);
-       AddFaceWithTexture(newBrush1, v5, v7, v6, "textures/common/caulk", false);
-
-       AddFaceWithTexture(newBrush2, v1, v2, v3, "textures/common/caulk", false);
-       AddFaceWithTexture(newBrush2, v5, v7, v6, "textures/common/caulk", false);
-
-       if(direction == 0)
-       {
-               AddFaceWithTexture(newBrush1, v1, v3, v6, "textures/common/caulk", false);
-               AddFaceWithTexture(newBrush2, v5, v2, v7, "textures/common/caulk", false);
-       }
-       else
-       {
-               AddFaceWithTexture(newBrush1, v1, v7, v2, "textures/common/caulk", false);
-               AddFaceWithTexture(newBrush2, v5, v6, v3, "textures/common/caulk", false);
-       }
-
-       if(direction == 0)
-       {
-               AddFaceWithTextureScaled(newBrush1, v1, v7, v2, mainTexture, bSclMainVert, bSclMainHor,
-                       min[0], min[2], max[0], max[2]);
-               AddFaceWithTextureScaled(newBrush1, v5, v6, v3, mainTexture, bSclMainVert, bSclMainHor,
-                       max[0], min[2], min[0], max[2]);
-
-               
-               AddFaceWithTextureScaled(newBrush2, v1, v7, v2, mainTexture, bSclMainVert, bSclMainHor,
-                       min[0], min[2], max[0], max[2]);
-               AddFaceWithTextureScaled(newBrush2, v5, v6, v3, mainTexture, bSclMainVert, bSclMainHor,
-                       max[0], min[2], min[0], max[2]);        // flip max/min to reverse tex dir
-
-
-       
-               AddFaceWithTextureScaled(newBrush1, ve_3, ve_2, ve_1, trimTexture, bSclTrimVert, bSclTrimHor,
-                       min[1], min[2], max[1], max[2]);
-
-               AddFaceWithTextureScaled(newBrush2, ve_1, ve_2, ve_3, trimTexture, bSclTrimVert, bSclTrimHor,
-                       max[1], min[2], min[1], max[2]);
-       }
-       else
-       {
-               AddFaceWithTextureScaled(newBrush1, v1, v3, v6, mainTexture, bSclMainVert, bSclMainHor,
-                       min[1], min[2], max[1], max[2]);
-               AddFaceWithTextureScaled(newBrush1, v5, v2, v7, mainTexture, bSclMainVert, bSclMainHor,
-                       max[1], min[2], min[1], max[2]);
-
-               
-               AddFaceWithTextureScaled(newBrush2, v1, v3, v6, mainTexture, bSclMainVert, bSclMainHor,
-                       min[1], min[2], max[1], max[2]);
-               AddFaceWithTextureScaled(newBrush2, v5, v2, v7, mainTexture, bSclMainVert, bSclMainHor,
-                       max[1], min[2], min[1], max[2]);        // flip max/min to reverse tex dir
-
-
-               AddFaceWithTextureScaled(newBrush1, ve_1, ve_2, ve_3, trimTexture, bSclTrimVert, bSclTrimHor,
-                       min[0], min[2], max[0], max[2]);
-
-               AddFaceWithTextureScaled(newBrush2, ve_3, ve_2, ve_1, trimTexture, bSclTrimVert, bSclTrimHor,
-                       max[0], min[2], min[0], max[2]);
-       }
-
-       //----------------------------------
-       
-
-  EntityClass* doorClass = GlobalEntityClassManager().findOrInsert("func_door", true);
-  NodeSmartReference pEDoor1(GlobalEntityCreator().createEntity(doorClass));
-       NodeSmartReference pEDoor2(GlobalEntityCreator().createEntity(doorClass));
-
-       if(direction == 0)
-       {
-    Node_getEntity(pEDoor1)->setKeyValue("angle", "180");
-    Node_getEntity(pEDoor2)->setKeyValue("angle", "360");
-       }
-       else
-       {
-    Node_getEntity(pEDoor1)->setKeyValue("angle", "270");
-    Node_getEntity(pEDoor2)->setKeyValue("angle", "90");
-       }
-
-       srand((unsigned)time(NULL));
-
-       char teamname[256];
-       sprintf(teamname, "t%i", rand());
-  Node_getEntity(pEDoor1)->setKeyValue("team", teamname);
-  Node_getEntity(pEDoor2)->setKeyValue("team", teamname);
-
-       Node_getTraversable(pEDoor1)->insert(newBrush1);
-       Node_getTraversable(pEDoor2)->insert(newBrush2);
-
-  Node_getTraversable(GlobalSceneGraph().root())->insert(pEDoor1);
-  Node_getTraversable(GlobalSceneGraph().root())->insert(pEDoor2);
-
-//     ResetCurrentTexture();
-}
-
-//-----------------------------------------------------------------------------------
-//-----------------------------------------------------------------------------------
-
-void MakeBevel(vec3_t vMin, vec3_t vMax)
-{
-       NodeSmartReference patch(GlobalPatchCreator().createPatch());
-    GlobalPatchCreator().Patch_resize(patch, 3, 3);
-       GlobalPatchCreator().Patch_setShader(patch, "textures/common/caulk");
-       PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints(patch);
-       vec3_t x_3, y_3, z_3;
-       x_3[0] = vMin[0];       x_3[1] = vMin[0];                               x_3[2] = vMax[0];
-       y_3[0] = vMin[1];       y_3[1] = vMax[1];                               y_3[2] = vMax[1];
-       z_3[0] = vMin[2];       z_3[1] = (vMax[2] + vMin[2])/2; z_3[2] = vMax[2];
-       /*
-        x_3[0] = 0;            x_3[1] = 0;             x_3[2] = 64;
-        y_3[0] = 0;            y_3[1] = 64;    y_3[2] = 64;
-        z_3[0] = 0;            z_3[1] = 32;    z_3[2] = 64;*/
-       for(int i = 0; i < 3; i++)
-       {
-               for(int j = 0; j < 3; j++)
-               {
-                       PatchControl& p = matrix(i, j);
-                       p.m_vertex[0] = x_3[i];
-                       p.m_vertex[1] = y_3[i];
-                       p.m_vertex[2] = z_3[j];
-               }
-       }
-       //does invert the matrix, else the patch face is on wrong side.
-       for(int i = 0 ; i < 3 ; i++ ) 
-       {
-               for(int j = 0; j < 1; j++)
-               {
-                       PatchControl& p = matrix(i,2- j);
-                       PatchControl& q = matrix(i, j);
-                       std::swap(p.m_vertex, q.m_vertex);
-                       //std::swap(p.m_texcoord, q.m_texcoord);
-               }
-       }
-       GlobalPatchCreator().Patch_controlPointsChanged(patch);
-       //TODO - the patch has textures weird, patchmanip.h has all function it needs.. lots of duplicate code.. 
-       //NaturalTexture(patch);
-       Node_getTraversable(GlobalRadiant().getMapWorldEntity())->insert(patch);
-}
-
-void BuildCornerStairs(vec3_t vMin, vec3_t vMax, int nSteps, const char* mainTexture, const char* riserTex)
-{
-       vec3_t* topPoints = new vec3_t[nSteps+1];
-       vec3_t* botPoints = new vec3_t[nSteps+1];
-
-       //bool bFacesUse[6] = {true, true, false, true, false, false};
-
-       vec3_t centre;
-       VectorCopy(vMin, centre);
-       centre[0] = vMax[0];
-
-       int height = (int)(vMax[2] - vMin[2]) / nSteps;
-
-       vec3_t vTop, vBot;
-       VectorCopy(vMax, vTop);
-       VectorCopy(vMin, vBot);
-       vTop[2] = vMin[2] + height;
-
-  int i;
-       for(i = 0; i <= nSteps; i++)
-       {
-               VectorCopy(centre, topPoints[i]);
-               VectorCopy(centre, botPoints[i]);
-               
-               topPoints[i][2] = vMax[2];
-               botPoints[i][2] = vMin[2];
-
-               topPoints[i][0] -= 10 * sinf( Q_PI * i / ( 2 * nSteps ) );
-               topPoints[i][1] += 10 * cosf( Q_PI * i / ( 2 * nSteps ) );
-
-               botPoints[i][0] = topPoints[i][0];
-               botPoints[i][1] = topPoints[i][1];
-       }
-
-       vec3_t tp[3];
-       for(int j = 0; j < 3; j++)
-               VectorCopy(topPoints[j], tp[j]);
-
-       for(i = 0; i < nSteps; i++)
-       {
-               NodeSmartReference brush(GlobalBrushCreator().createBrush());
-               vec3_t v1, v2, v3, v5, v6, v7;
-               VectorCopy(vBot, v1);
-               VectorCopy(vBot, v2);
-               VectorCopy(vBot, v3);
-               VectorCopy(vTop, v5);
-               VectorCopy(vTop, v6);
-               VectorCopy(vTop, v7);
-               
-               v2[0] = vTop[0];
-               v3[1] = vTop[1];
-               
-               v6[0] = vBot[0];
-               v7[1] = vBot[1];
-               
-               AddFaceWithTexture(brush, v1, v2, v3, "textures/common/caulk", false);
-               AddFaceWithTexture(brush, v1, v3, v6, "textures/common/caulk", false);
-               AddFaceWithTexture(brush, v5, v6, v3, "textures/common/caulk", false);
-               
-               for(int j = 0; j < 3; j++)
-                       tp[j][2] = vTop[2];
-
-               AddFaceWithTexture(brush, tp[2], tp[1], tp[0], mainTexture, false);
-
-               AddFaceWithTexture(brush, centre, botPoints[i+1], topPoints[i+1], "textures/common/caulk", false);
-               AddFaceWithTexture(brush, centre, topPoints[i], botPoints[i], riserTex, false);
-
-               Node_getTraversable(GlobalRadiant().getMapWorldEntity())->insert(brush);
-
-               vTop[2] += height;
-               vBot[2] += height;
-       }
-
-       delete[] topPoints;
-       delete[] botPoints;
-
-       vMin[2] += height;
-       vMax[2] += height;
-       MakeBevel(vMin, vMax);
-}