]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/contrib/ufoaiplug/ufoai_level.cpp
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / contrib / ufoaiplug / ufoai_level.cpp
diff --git a/misc/mediasource/netradiant-src/contrib/ufoaiplug/ufoai_level.cpp b/misc/mediasource/netradiant-src/contrib/ufoaiplug/ufoai_level.cpp
deleted file mode 100644 (file)
index 3a36b25..0000000
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include "ufoai_level.h"
-#include "ufoai_filters.h"
-
-#include "ibrush.h"
-#include "ientity.h"
-#include "iscenegraph.h"
-
-#include "string/string.h"
-#include <list>
-
-class Level;
-
-/**
- * @brief find entities by class
- * @note from radiant/map.cpp
- */
-class EntityFindByClassname : public scene::Graph::Walker
-{
-       const char* m_name;
-       Entity*& m_entity;
-public:
-       EntityFindByClassname(const char* name, Entity*& entity) : m_name(name), m_entity(entity)
-       {
-               m_entity = 0;
-       }
-       bool pre(const scene::Path& path, scene::Instance& instance) const
-       {
-               if(m_entity == 0)
-               {
-                       Entity* entity = Node_getEntity(path.top());
-                       if(entity != 0 && string_equal(m_name, entity->getKeyValue("classname")))
-                       {
-                               m_entity = entity;
-                       }
-               }
-               return true;
-       }
-};
-
-/**
- * @brief
- */
-Entity* Scene_FindEntityByClass(const char* name)
-{
-       Entity* entity = NULL;
-       GlobalSceneGraph().traverse(EntityFindByClassname(name, entity));
-       return entity;
-}
-
-/**
- * @brief finds start positions
- */
-class EntityFindFlags : public scene::Graph::Walker
-{
-       const char *m_classname;
-       const char *m_flag;
-       int *m_count;
-
-       public:
-               EntityFindFlags(const char *classname, const char *flag, int *count) : m_classname(classname), m_flag(flag), m_count(count)
-               {
-               }
-               bool pre(const scene::Path& path, scene::Instance& instance) const
-               {
-                       const char *str;
-                       Entity* entity = Node_getEntity(path.top());
-                       if(entity != 0 && string_equal(m_classname, entity->getKeyValue("classname")))
-                       {
-                               str = entity->getKeyValue(m_flag);
-                               if (string_empty(str))
-                               {
-                                       (*m_count)++;
-                               }
-                       }
-                       return true;
-               }
-};
-
-
-/**
- * @brief finds start positions
- */
-class EntityFindTeams : public scene::Graph::Walker
-{
-       const char *m_classname;
-       int *m_count;
-       int *m_team;
-
-public:
-       EntityFindTeams(const char *classname, int *count, int *team) : m_classname(classname), m_count(count), m_team(team)
-       {
-       }
-       bool pre(const scene::Path& path, scene::Instance& instance) const
-       {
-               const char *str;
-               Entity* entity = Node_getEntity(path.top());
-               if(entity != 0 && string_equal(m_classname, entity->getKeyValue("classname")))
-               {
-                       if (m_count)
-                               (*m_count)++;
-                       // now get the highest teamnum
-                       if (m_team)
-                       {
-                               str = entity->getKeyValue("team");
-                               if (!string_empty(str))
-                               {
-                                       if (atoi(str) > *m_team)
-                                               (*m_team) = atoi(str);
-                               }
-                       }
-               }
-               return true;
-       }
-};
-
-/**
- * @brief
- */
-void get_team_count (const char *classname, int *count, int *team)
-{
-       GlobalSceneGraph().traverse(EntityFindTeams(classname, count, team));
-       globalOutputStream() << "UFO:AI: classname: " << classname << ": #" << (*count) << "\n";
-}
-
-/**
- * @brief Some default values to worldspawn like maxlevel and so on
- */
-void assign_default_values_to_worldspawn (bool override, char **returnMsg)
-{
-       static char message[1024];
-       Entity* worldspawn;
-       int teams = 0;
-       int count = 0;
-       char str[64];
-
-       worldspawn = Scene_FindEntityByClass("worldspawn");
-       if (!worldspawn)
-       {
-               globalOutputStream() << "UFO:AI: Could not find worldspawn.\n";
-               *returnMsg = "Could not find worldspawn";
-               return;
-       }
-
-       *message = '\0';
-       *str = '\0';
-
-       if (override || string_empty(worldspawn->getKeyValue("maxlevel")))
-       {
-               // TODO: Get highest brush - a level has 64 units
-               worldspawn->setKeyValue("maxlevel", "5");
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Set maxlevel to: %s", worldspawn->getKeyValue("maxlevel"));
-       }
-
-       if (override || string_empty(worldspawn->getKeyValue("maxteams")))
-       {
-               get_team_count("info_player_start", &count, &teams);
-               if (teams)
-               {
-                       snprintf(str, sizeof(str) - 1, "%i", teams);
-                       worldspawn->setKeyValue("maxteams", str);
-                       snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Set maxteams to: %s", worldspawn->getKeyValue("maxteams"));
-               }
-               if (count < 16)
-               {
-                       snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "You should at least place 16 info_player_start");
-               }
-       }
-
-       // no errors - no warnings
-       if (!strlen(message))
-               return;
-
-       *returnMsg = message;
-}
-
-/**
- * @brief
- */
-int check_entity_flags (const char *classname, const char *flag)
-{
-       int count;
-
-       /* init this with 0 every time we browse the tree */
-       count = 0;
-
-       GlobalSceneGraph().traverse(EntityFindFlags(classname, flag, &count));
-       return count;
-}
-
-/**
- * @brief Will check e.g. the map entities for valid values
- * @todo: check for maxlevel
- */
-void check_map_values (char **returnMsg)
-{
-       static char message[1024];
-       int count = 0;
-       int teams = 0;
-       int ent_flags;
-       Entity* worldspawn;
-       char str[64];
-
-       worldspawn = Scene_FindEntityByClass("worldspawn");
-       if (!worldspawn)
-       {
-               globalOutputStream() << "UFO:AI: Could not find worldspawn.\n";
-               *returnMsg = "Could not find worldspawn";
-               return;
-       }
-
-       *message = '\0';
-       *str = '\0';
-
-       // multiplayer start positions
-       get_team_count("info_player_start", &count, &teams);
-       if (!count)
-               strncat(message, "No multiplayer start positions (info_player_start)\n", sizeof(message) - 1);
-
-       // singleplayer map?
-       count = 0;
-       get_team_count("info_human_start", &count, NULL);
-       if (!count)
-               strncat(message, "No singleplayer start positions (info_human_start)\n", sizeof(message) - 1);
-
-       // singleplayer map?
-       count = 0;
-       get_team_count("info_2x2_start", &count, NULL);
-       if (!count)
-               strncat(message, "No singleplayer start positions for 2x2 units (info_2x2_start)\n", sizeof(message) - 1);
-
-       // search for civilians
-       count = 0;
-       get_team_count("info_civilian_start", &count, NULL);
-       if (!count)
-               strncat(message, "No civilian start positions (info_civilian_start)\n", sizeof(message) - 1);
-
-       // check maxlevel
-       if (string_empty(worldspawn->getKeyValue("maxlevel")))
-               strncat(message, "Worldspawn: No maxlevel defined\n", sizeof(message) - 1);
-       else if (atoi(worldspawn->getKeyValue("maxlevel")) > 8)
-       {
-               strncat(message, "Worldspawn: Highest maxlevel is 8\n", sizeof(message) - 1);
-               worldspawn->setKeyValue("maxlevel", "8");
-       }
-
-       ent_flags = check_entity_flags("func_door", "spawnflags");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i func_door with no spawnflags\n", ent_flags);
-       ent_flags = check_entity_flags("func_breakable", "spawnflags");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i func_breakable with no spawnflags\n", ent_flags);
-       ent_flags = check_entity_flags("misc_sound", "spawnflags");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i misc_sound with no spawnflags\n", ent_flags);
-       ent_flags = check_entity_flags("misc_model", "spawnflags");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i misc_model with no spawnflags\n", ent_flags);
-       ent_flags = check_entity_flags("misc_particle", "spawnflags");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i misc_particle with no spawnflags\n", ent_flags);
-       ent_flags = check_entity_flags("info_player_start", "team");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i info_player_start with no team assigned\n!!Teamcount may change after you've fixed this\n", ent_flags);
-       ent_flags = check_entity_flags("light", "color");
-       ent_flags = check_entity_flags("light", "_color");
-       if (ent_flags)
-               snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i lights with no color value\n", ent_flags);
-
-       // no errors found
-       if (!strlen(message)) {
-               snprintf(message, sizeof(message) - 1, "No errors found - you are ready to compile the map now\n");
-       }
-
-       *returnMsg = message;
-}