+++ /dev/null
-/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#if !defined(INCLUDED_IRENDER_H)
-#define INCLUDED_IRENDER_H
-
-#include "generic/constant.h"
-#include "generic/callbackfwd.h"
-
-
-// Rendering states to sort by.
-// Higher bits have the most effect - slowest state changes should be highest.
-
-const unsigned int RENDER_DEFAULT = 0;
-const unsigned int RENDER_LINESTIPPLE = 1 << 0; // glEnable(GL_LINE_STIPPLE)
-const unsigned int RENDER_LINESMOOTH = 1 << 1; // glEnable(GL_LINE_SMOOTH)
-const unsigned int RENDER_POLYGONSTIPPLE = 1 << 2; // glEnable(GL_POLYGON_STIPPLE)
-const unsigned int RENDER_POLYGONSMOOTH = 1 << 3; // glEnable(GL_POLYGON_SMOOTH)
-const unsigned int RENDER_ALPHATEST = 1 << 4; // glEnable(GL_ALPHA_TEST)
-const unsigned int RENDER_DEPTHTEST = 1 << 5; // glEnable(GL_DEPTH_TEST)
-const unsigned int RENDER_DEPTHWRITE = 1 << 6; // glDepthMask(GL_TRUE)
-const unsigned int RENDER_COLOURWRITE = 1 << 7; // glColorMask(GL_TRUE; GL_TRUE; GL_TRUE; GL_TRUE)
-const unsigned int RENDER_CULLFACE = 1 << 8; // glglEnable(GL_CULL_FACE)
-const unsigned int RENDER_SCALED = 1 << 9; // glEnable(GL_NORMALIZE)
-const unsigned int RENDER_SMOOTH = 1 << 10; // glShadeModel
-const unsigned int RENDER_FOG = 1 << 11; // glEnable(GL_FOG)
-const unsigned int RENDER_LIGHTING = 1 << 12; // glEnable(GL_LIGHTING)
-const unsigned int RENDER_BLEND = 1 << 13; // glEnable(GL_BLEND)
-const unsigned int RENDER_OFFSETLINE = 1 << 14; // glEnable(GL_POLYGON_OFFSET_LINE)
-const unsigned int RENDER_FILL = 1 << 15; // glPolygonMode
-const unsigned int RENDER_COLOURARRAY = 1 << 16; // glEnableClientState(GL_COLOR_ARRAY)
-const unsigned int RENDER_COLOURCHANGE = 1 << 17; // render() is allowed to call glColor*()
-const unsigned int RENDER_TEXTURE = 1 << 18; // glEnable(GL_TEXTURE_2D)
-const unsigned int RENDER_BUMP = 1 << 19;
-const unsigned int RENDER_PROGRAM = 1 << 20;
-const unsigned int RENDER_SCREEN = 1 << 21;
-const unsigned int RENDER_OVERRIDE = 1 << 22;
-typedef unsigned int RenderStateFlags;
-
-
-class AABB;
-class Matrix4;
-
-template<typename Element> class BasicVector3;
-typedef BasicVector3<float> Vector3;
-
-class Shader;
-
-class RendererLight
-{
-public:
- virtual Shader* getShader() const = 0;
- virtual const AABB& aabb() const = 0;
- virtual bool testAABB(const AABB& other) const = 0;
- virtual const Matrix4& rotation() const = 0;
- virtual const Vector3& offset() const = 0;
- virtual const Vector3& colour() const = 0;
- virtual bool isProjected() const = 0;
- virtual const Matrix4& projection() const = 0;
-};
-
-class LightCullable
-{
-public:
- virtual bool testLight(const RendererLight& light) const = 0;
- virtual void insertLight(const RendererLight& light)
- {
- }
- virtual void clearLights()
- {
- }
-};
-
-class Renderable;
-typedef Callback1<const Renderable&> RenderableCallback;
-
-typedef Callback1<const RendererLight&> RendererLightCallback;
-
-class LightList
-{
-public:
- virtual void evaluateLights() const = 0;
- virtual void lightsChanged() const = 0;
- virtual void forEachLight(const RendererLightCallback& callback) const = 0;
-};
-
-const int c_attr_TexCoord0 = 1;
-const int c_attr_Tangent = 3;
-const int c_attr_Binormal = 4;
-
-class OpenGLRenderable
-{
-public:
- virtual void render(RenderStateFlags state) const = 0;
-};
-
-class Matrix4;
-struct qtexture_t;
-class ModuleObserver;
-
-#include "generic/vector.h"
-
-class Shader
-{
-public:
- virtual void addRenderable(const OpenGLRenderable& renderable, const Matrix4& modelview, const LightList* lights = 0) = 0;
- virtual void incrementUsed() = 0;
- virtual void decrementUsed() = 0;
- virtual void attach(ModuleObserver& observer) = 0;
- virtual void detach(ModuleObserver& observer) = 0;
- virtual qtexture_t& getTexture() const = 0;
- virtual unsigned int getFlags() const = 0;
-};
-
-class ShaderCache
-{
-public:
- INTEGER_CONSTANT(Version, 1);
- STRING_CONSTANT(Name, "renderstate");
-
- virtual Shader* capture(const char* name) = 0;
- virtual void release(const char* name) = 0;
- /*! Render all Shader objects. */
- virtual void render(RenderStateFlags globalstate, const Matrix4& modelview, const Matrix4& projection, const Vector3& viewer = Vector3(0, 0, 0)) = 0;
-
- virtual void realise() = 0;
- virtual void unrealise() = 0;
-
- virtual bool lightingSupported() const = 0;
- virtual bool useShaderLanguage() const = 0;
-
- virtual const LightList& attach(LightCullable& cullable) = 0;
- virtual void detach(LightCullable& cullable) = 0;
- virtual void changed(LightCullable& cullable) = 0;
- virtual void attach(RendererLight& light) = 0;
- virtual void detach(RendererLight& light) = 0;
- virtual void changed(RendererLight& light) = 0;
-
- virtual void attachRenderable(const Renderable& renderable) = 0;
- virtual void detachRenderable(const Renderable& renderable) = 0;
- virtual void forEachRenderable(const RenderableCallback& callback) const = 0;
-};
-
-#include "modulesystem.h"
-
-template<typename Type>
-class GlobalModule;
-typedef GlobalModule<ShaderCache> GlobalShaderCacheModule;
-
-template<typename Type>
-class GlobalModuleRef;
-typedef GlobalModuleRef<ShaderCache> GlobalShaderCacheModuleRef;
-
-inline ShaderCache& GlobalShaderCache()
-{
- return GlobalShaderCacheModule::getTable();
-}
-
-#endif