]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/libs/splines/splines.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / libs / splines / splines.h
diff --git a/misc/mediasource/netradiant-src/libs/splines/splines.h b/misc/mediasource/netradiant-src/libs/splines/splines.h
deleted file mode 100644 (file)
index e442d8b..0000000
+++ /dev/null
@@ -1,1120 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#ifndef __SPLINES_H
-#define __SPLINES_H
-
-#define GTKRADIANT
-
-#ifdef GTKRADIANT
-#include "igl.h"
-#endif
-
-#include "util_list.h"
-#include "util_str.h"
-#include "math_vector.h"
-
-typedef int fileHandle_t;
-
-extern void glBox(idVec3 &color, idVec3 &point, float size);
-extern void glLabeledPoint(idVec3 &color, idVec3 &point, float size, const char *label);
-
-static idVec4 blue(0, 0, 1, 1);
-static idVec4 red(1, 0, 0, 1);
-
-class idPointListInterface {
-public:
-       idPointListInterface() {
-               selectedPoints.Clear();
-       };
-       virtual ~idPointListInterface() {};
-       
-       virtual int numPoints() {
-               return 0;
-       }
-       
-       virtual void addPoint(const float x, const float y, const float z) {}
-       virtual void addPoint(const idVec3 &v) {}
-       virtual void removePoint(int index) {}
-       virtual idVec3 *getPoint(int index) { return NULL; }
-       
-       int     selectPointByRay(float ox, float oy, float oz, float dx, float dy, float dz, bool single) {
-               idVec3 origin(ox, oy, oz);
-               idVec3 dir(dx, dy, dz);
-               return selectPointByRay(origin, dir, single);
-       }
-
-       int     selectPointByRay(const idVec3 origin, const idVec3 direction, bool single) {
-               int             i, besti, count;
-               float   d, bestd;
-               idVec3  temp, temp2;
-
-               // find the point closest to the ray
-               besti = -1;
-               bestd = 8;
-               count = numPoints();
-
-               for (i=0; i < count; i++) {
-                       temp = *getPoint(i);
-                       temp2 = temp;
-                       temp -= origin;
-                       d = DotProduct(temp, direction);
-                       __VectorMA (origin, d, direction, temp);
-                       temp2 -= temp;
-                       d = temp2.Length();
-                       if (d <= bestd) {
-                               bestd = d;
-                               besti = i;
-                       }
-               }
-
-               if (besti >= 0) {
-                       selectPoint(besti, single);
-               }
-
-               return besti;
-       }
-
-       int isPointSelected(int index) {
-               int count = selectedPoints.Num();
-               for (int i = 0; i < count; i++) {
-                       if (selectedPoints[i] == index) {
-                               return i;
-                       }
-               }
-               return -1;
-       }
-       
-       int selectPoint(int index, bool single) {
-               if (index >= 0 && index < numPoints()) {
-                       if (single) {
-                               deselectAll();
-                       } else {
-                               if (isPointSelected(index) >= 0) {
-                                       selectedPoints.Remove(index);
-                               }
-                       }
-                       return selectedPoints.Append(index);
-               }
-               return -1;
-       }
-       
-       void selectAll() {
-               selectedPoints.Clear();
-               for (int i = 0; i < numPoints(); i++) {
-                       selectedPoints.Append(i);
-               }
-       }
-
-       void deselectAll() {
-               selectedPoints.Clear();
-       }
-
-       int numSelectedPoints();
-    
-       idVec3 *getSelectedPoint(int index) {
-               assert(index >= 0 && index < numSelectedPoints());
-               return getPoint(selectedPoints[index]);
-       }
-       
-       virtual void updateSelection(float x, float y, float z) {
-               idVec3 move(x, y, z);
-               updateSelection(move);
-       }
-
-       virtual void updateSelection(const idVec3 &move) {
-               int count = selectedPoints.Num();
-               for (int i = 0; i < count; i++) {
-                       *getPoint(selectedPoints[i]) += move;
-               }
-       }
-
-       void drawSelection() {
-               int count = selectedPoints.Num();
-               for (int i = 0; i < count; i++) {
-                       glBox(red, *getPoint(selectedPoints[i]), 4);
-               }
-       }
-
-protected:
-       idList<int> selectedPoints;
-
-};
-
-
-class idSplineList {
-
-public:
-
-       idSplineList() {
-               clear();
-       }
-
-       idSplineList(const char *p) {
-               clear();
-               name = p;
-       };
-
-       ~idSplineList() {
-               clear();
-       };
-
-       void clearControl() {
-               for (int i = 0; i < controlPoints.Num(); i++) {
-                       delete controlPoints[i];
-               }
-               controlPoints.Clear();
-       }
-
-       void clearSpline() {
-               for (int i = 0; i < splinePoints.Num(); i++) {
-                       delete splinePoints[i];
-               }
-               splinePoints.Clear();
-       }
-
-       void parse(const char *(*text));
-       void write(fileHandle_t file, const char *name);
-
-       void clear() {
-               clearControl();
-               clearSpline();
-               splineTime.Clear();
-               selected = NULL;
-               dirty = true;
-               activeSegment = 0;
-               granularity = 0.025f;
-               pathColor.set(1.0f, 0.5f, 0.0f);
-               controlColor.set(0.7f, 0.0f, 1.0f);
-               segmentColor.set(0.0f, 0.0f, 1.0f);
-               activeColor.set(1.0f, 0.0f, 0.0f);
-       }
-
-       void initPosition(long startTime, long totalTime);
-       const idVec3 *getPosition(long time);
-
-
-       void draw(bool editMode);
-       void addToRenderer();
-
-       void setSelectedPoint(idVec3 *p);
-       idVec3 *getSelectedPoint() {
-         return selected;
-       }
-
-       void addPoint(const idVec3 &v) {
-               controlPoints.Append(new idVec3(v));
-               dirty = true;
-       }
-
-       void addPoint(float x, float y, float z) {
-               controlPoints.Append(new idVec3(x, y, z));
-               dirty = true;
-       }
-
-       void updateSelection(const idVec3 &move);
-
-       void startEdit() {
-               editMode = true;
-       }
-               
-       void stopEdit() {
-               editMode = false;
-       }
-
-       void buildSpline();
-
-       void setGranularity(float f) {
-               granularity = f;
-       }
-
-       float getGranularity() {
-               return granularity;
-       }
-
-       int numPoints() {
-               return controlPoints.Num();
-       }
-
-       idVec3 *getPoint(int index) {
-               assert(index >= 0 && index < controlPoints.Num());
-               return controlPoints[index];
-       }
-
-       idVec3 *getSegmentPoint(int index) {
-               assert(index >= 0 && index < splinePoints.Num());
-               return splinePoints[index];
-       }
-
-
-       void setSegmentTime(int index, int time) {
-               assert(index >= 0 && index < splinePoints.Num());
-               splineTime[index] = time;
-       }
-
-       int getSegmentTime(int index) {
-               assert(index >= 0 && index < splinePoints.Num());
-               return (int)splineTime[index];
-       }
-       void addSegmentTime(int index, int time) {
-               assert(index >= 0 && index < splinePoints.Num());
-               splineTime[index] += time;
-       }
-
-       float totalDistance();
-
-       static idVec3 zero;
-
-       int getActiveSegment() {
-               return activeSegment;
-       }
-
-       void setActiveSegment(int i) {
-               //assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num()));
-               activeSegment = i;
-       }
-
-       int numSegments() {
-               return splinePoints.Num();
-       }
-
-       void setColors(idVec3 &path, idVec3 &segment, idVec3 &control, idVec3 &active) {
-               pathColor = path;
-               segmentColor = segment;
-               controlColor = control;
-               activeColor = active;
-       }
-
-       const char *getName() {
-               return name.c_str();
-       }
-
-       void setName(const char *p) {
-               name = p;
-       }
-
-       bool validTime() {
-               if (dirty) {
-                       buildSpline();
-               }
-               // gcc doesn't allow static casting away from bools
-               // why?  I've no idea...
-               return (bool)(splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num());
-       }
-
-       void setTime(long t) {
-               time = t;
-       }
-
-       void setBaseTime(long t) {
-               baseTime = t;
-       }
-
-protected:
-       idStr name;
-       float calcSpline(int step, float tension);
-       idList<idVec3*> controlPoints;
-       idList<idVec3*> splinePoints;
-       idList<double> splineTime;
-       idVec3 *selected;
-       idVec3 pathColor, segmentColor, controlColor, activeColor;
-       float granularity;
-       bool editMode;
-       bool dirty;
-       int activeSegment;
-       long baseTime;
-       long time;
-       friend class idCamera;
-};
-
-// time in milliseconds 
-// velocity where 1.0 equal rough walking speed
-struct idVelocity {
-       idVelocity(long start, long duration, float s) {
-               startTime = start;
-               time = duration;
-               speed = s;
-       }
-       long    startTime;
-       long    time;
-       float   speed;
-};
-
-// can either be a look at or origin position for a camera
-// 
-class idCameraPosition : public idPointListInterface {
-public:
-       
-       virtual void clearVelocities() {
-               for (int i = 0; i < velocities.Num(); i++) {
-                       delete velocities[i];
-                       velocities[i] = NULL;
-               }
-               velocities.Clear();
-       }
-
-       virtual void clear() {
-               editMode = false;
-               clearVelocities();
-       }
-
-       idCameraPosition(const char *p) {
-               name = p;
-       }
-
-       idCameraPosition() {
-               time = 0;
-               name = "position";
-       }
-
-       idCameraPosition(long t) {
-               time = t;
-       }
-
-       virtual ~idCameraPosition() {
-               clear();
-       }
-
-       
-       // this can be done with RTTI syntax but i like the derived classes setting a type
-       // makes serialization a bit easier to see
-       //
-       enum positionType {
-               FIXED = 0x00,
-               INTERPOLATED,
-               SPLINE,
-               POSITION_COUNT
-       };
-
-
-       virtual void start(long t) {
-               startTime = t;
-       }
-
-       long getTime() {
-               return time;
-       }
-
-       virtual void setTime(long t) {
-               time = t;
-       }
-
-       float getBaseVelocity() {
-               return baseVelocity;
-       }
-
-       float getVelocity(long t) {
-               long check = t - startTime;
-               for (int i = 0; i < velocities.Num(); i++) {
-                       if (check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time) {
-                               return velocities[i]->speed;
-                       }
-               }
-               return baseVelocity;
-       }
-
-       void addVelocity(long start, long duration, float speed) {
-               velocities.Append(new idVelocity(start, duration, speed));
-       }
-
-       virtual const idVec3 *getPosition(long t) { 
-               assert(true);
-               return NULL;
-       }
-
-       virtual void draw(bool editMode) {};
-
-       virtual void parse(const char *(*text)) {};
-       virtual void write(fileHandle_t file, const char *name);
-       virtual bool parseToken(const char *key, const char *(*text));
-
-       const char *getName() {
-               return name.c_str();
-       }
-
-       void setName(const char *p) {
-               name = p;
-       }
-
-       virtual void startEdit() {
-               editMode = true;
-       }
-
-       virtual void stopEdit() {
-               editMode = false;
-       }
-
-       virtual void draw() {};
-
-       const char *typeStr() {
-               return positionStr[static_cast<int>(type)];
-       }
-
-       void calcVelocity(float distance) {
-               float secs = (float)time / 1000;
-               baseVelocity = distance / secs;
-       }
-
-protected:
-       static const char* positionStr[POSITION_COUNT];
-       long            startTime;
-       long            time;
-       idCameraPosition::positionType type;
-       idStr           name;
-       bool    editMode;
-       idList<idVelocity*> velocities;
-       float           baseVelocity;
-};
-
-class idFixedPosition : public idCameraPosition {
-public:
-
-       void init() {
-               pos.Zero();
-               type = idCameraPosition::FIXED;
-       }
-       
-       idFixedPosition() : idCameraPosition() {
-               init();
-       }
-       
-       idFixedPosition(idVec3 p) : idCameraPosition() {
-               init();
-               pos = p;
-       }
-
-       virtual void addPoint(const idVec3 &v) {
-               pos = v;
-       }
-       
-       virtual void addPoint(const float x, const float y, const float z) {
-               pos.set(x, y, z);
-       }
-
-
-       ~idFixedPosition() {
-       }
-
-       virtual const idVec3 *getPosition(long t) { 
-               return &pos;
-       }
-
-       void parse(const char *(*text));
-       void write(fileHandle_t file, const char *name);
-
-       virtual int numPoints() {
-               return 1;
-       }
-
-       virtual idVec3 *getPoint(int index) {
-               if (index != 0) {
-                       assert(true);
-               };
-               return &pos;
-       }
-
-       virtual void draw(bool editMode) {
-               glLabeledPoint(blue, pos, (editMode) ? 5 : 3, "Fixed point");
-       }
-
-protected:
-       idVec3 pos;
-};
-
-class idInterpolatedPosition : public idCameraPosition {
-public:
-
-       void init() {
-               type = idCameraPosition::INTERPOLATED;
-               first = true;
-               startPos.Zero();
-               endPos.Zero();
-       }
-       
-       idInterpolatedPosition() : idCameraPosition() {
-               init();
-       }
-       
-       idInterpolatedPosition(idVec3 start, idVec3 end, long time) : idCameraPosition(time) {
-               init();
-               startPos = start;
-               endPos = end;
-       }
-
-       ~idInterpolatedPosition() {
-       }
-
-       virtual const idVec3 *getPosition(long t);
-
-       void parse(const char *(*text));
-       void write(fileHandle_t file, const char *name);
-
-       virtual int numPoints() {
-               return 2;
-       }
-
-       virtual idVec3 *getPoint(int index) {
-               assert(index >= 0 && index < 2);
-               if (index == 0) {
-                       return &startPos;
-               }
-               return &endPos;
-       }
-
-       virtual void addPoint(const float x, const float y, const float z) {
-               if (first) {
-                       startPos.set(x, y, z);
-                       first = false;
-               } else {
-                       endPos.set(x, y, z);
-                       first = true;
-               }
-       }
-
-       virtual void addPoint(const idVec3 &v) {
-               if (first) {
-                       startPos = v;
-                       first = false;
-               } else {
-                       endPos = v;
-                       first = true;
-               }
-       }
-
-       virtual void draw(bool editMode) {
-               glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated");
-               glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated");
-         glBegin(GL_LINES);
-         glVertex3fv(startPos);
-         glVertex3fv(endPos);
-         glEnd();
-       }
-
-       virtual void start(long t) {
-               idCameraPosition::start(t);
-               lastTime = startTime;
-               distSoFar = 0.0;
-               idVec3 temp = startPos;
-               temp -= endPos;
-               calcVelocity(temp.Length());
-       }
-
-protected:
-       bool first;
-       idVec3 startPos;
-       idVec3 endPos;
-       long lastTime;
-       float distSoFar;
-};
-
-class idSplinePosition : public idCameraPosition {
-public:
-
-       void init() {
-               type = idCameraPosition::SPLINE;
-       }
-       
-       idSplinePosition() : idCameraPosition() {
-               init();
-       }
-       
-       idSplinePosition(long time) : idCameraPosition(time) {
-               init();
-       }
-
-       ~idSplinePosition() {
-       }
-
-       virtual void start(long t) {
-               idCameraPosition::start(t);
-               target.initPosition(t, time);
-               lastTime = startTime;
-               distSoFar = 0.0;
-               calcVelocity(target.totalDistance());
-       }
-
-       //virtual const idVec3 *getPosition(long t) { 
-       //      return target.getPosition(t);
-       //}
-       virtual const idVec3 *getPosition(long t);
-
-
-       //virtual const idVec3 *getPosition(long t) const { 
-
-       void addControlPoint(idVec3 &v) {
-               target.addPoint(v);
-       }
-
-       void parse(const char *(*text));
-       void write(fileHandle_t file, const char *name);
-
-       virtual int numPoints() {
-               return target.numPoints();
-       }
-
-       virtual idVec3 *getPoint(int index) {
-               return target.getPoint(index);
-       }
-
-       virtual void addPoint(const idVec3 &v) {
-               target.addPoint(v);
-       }
-
-       virtual void addPoint(const float x, const float y, const float z) {
-               target.addPoint(x, y, z);
-       }
-
-       virtual void draw(bool editMode) {
-               target.draw(editMode);
-       }
-
-       virtual void updateSelection(const idVec3 &move) {
-               idCameraPosition::updateSelection(move);
-               target.buildSpline();
-       }
-
-protected:
-       idSplineList target;
-       long lastTime;
-       float distSoFar;
-};
-
-class idCameraFOV {
-public:
-       
-       idCameraFOV() {
-               time = 0;
-               length = 0;
-               fov = 90;
-       }
-
-       idCameraFOV(int v) {
-               time = 0;
-               length = 0;
-               fov = v;
-       }
-
-       idCameraFOV(int s, int e, long t) {
-               startFOV = s;
-               endFOV = e;
-               length = t;
-       }
-
-
-       ~idCameraFOV(){}
-
-       void setFOV(float f) {
-               fov = f;
-       }
-
-       float getFOV(long t) {
-               if (length) {
-                       float percent = (t - startTime) / length;
-                       if (percent < 0.0) {
-                               percent = 0.0;
-                       } else if (percent > 1.0) {
-                               percent = 1.0;
-                       }
-                       float temp = endFOV - startFOV;
-                       temp *= percent;
-                       fov = startFOV + temp;
-
-                       if (percent == 1.0) {
-                               length = 0.0;
-                       }
-               }
-               return fov;
-       }
-
-       void start(long t) {
-               startTime = t;
-       }
-
-       void reset(float startfov, float endfov, int start, float len) {
-               startFOV = startfov;
-               endFOV = endfov;
-               startTime = start;
-               length = len * 1000;
-       }
-
-       void parse(const char *(*text));
-       void write(fileHandle_t file, const char *name);
-
-protected:
-       float fov;
-       float startFOV;
-       float endFOV;
-       int startTime;
-       int time;
-       float length;
-};
-
-
-
-
-class idCameraEvent {
-public:                                                // parameters
-       enum eventType {
-               EVENT_NA = 0x00,
-               EVENT_WAIT,                     // 
-               EVENT_TARGETWAIT,       // 
-               EVENT_SPEED,            // 
-               EVENT_TARGET,           // char(name)
-               EVENT_SNAPTARGET,       // 
-               EVENT_FOV,                      // int(time), int(targetfov)
-               EVENT_CMD,                      // 
-               EVENT_TRIGGER,          // 
-               EVENT_STOP,                     // 
-               EVENT_CAMERA,           // 
-               EVENT_FADEOUT,          // int(time)
-               EVENT_FADEIN,           // int(time)
-               EVENT_FEATHER,          // 
-               EVENT_COUNT                     
-       };
-
-       static const char* eventStr[EVENT_COUNT];
-
-       idCameraEvent() {
-               paramStr = "";
-               type = EVENT_NA;
-               time = 0;
-       }
-
-       idCameraEvent(eventType t, const char *param, long n) {
-               type = t;
-               paramStr = param;
-               time = n;
-       }
-
-       ~idCameraEvent() {};
-
-       eventType getType() {
-               return type;
-       }
-
-       const char *typeStr() {
-               return eventStr[static_cast<int>(type)];
-       }
-
-       const char *getParam() {
-               return paramStr.c_str();
-       }
-
-       long getTime() {
-               return time;
-       }
-
-       void setTime(long n) {
-               time = n;
-       }
-
-       void parse(const char *(*text));
-       void write(fileHandle_t file, const char *name);
-
-       void setTriggered(bool b) {
-               triggered = b;
-       }
-
-       bool getTriggered() {
-               return triggered;
-       }
-
-protected:
-       eventType type;
-       idStr paramStr;
-       long time;
-       bool triggered;
-
-};
-
-class idCameraDef {
-public:
-
-       void clear() {
-               currentCameraPosition = 0;
-               cameraRunning = false;
-               lastDirection.Zero();
-               baseTime = 30;
-               activeTarget = 0;
-               name = "camera01";
-               fov.setFOV(90);
-               int i;
-               for (i = 0; i < targetPositions.Num(); i++) {
-                       delete targetPositions[i];
-               }
-               for (i = 0; i < events.Num(); i++) {
-                       delete events[i];
-               }
-               delete cameraPosition;
-               cameraPosition = NULL;
-               events.Clear();
-               targetPositions.Clear();
-       }
-
-       idCameraPosition *startNewCamera(idCameraPosition::positionType type) {
-               clear();
-               if (type == idCameraPosition::SPLINE) {
-                       cameraPosition = new idSplinePosition();
-               } else if (type == idCameraPosition::INTERPOLATED) {
-                       cameraPosition = new idInterpolatedPosition();
-               } else {
-                       cameraPosition = new idFixedPosition();
-               }
-               return cameraPosition;
-       }
-
-       idCameraDef() {
-               cameraPosition = NULL;
-               clear();
-       }
-
-       ~idCameraDef() {
-               clear();
-       }
-
-       void addEvent(idCameraEvent::eventType t, const char *param, long time);
-
-       void addEvent(idCameraEvent *event);
-
-       void removeEvent( int index);
-
-       static int sortEvents(const void *p1, const void *p2);
-
-       int numEvents() {
-               return events.Num();
-       }
-
-       idCameraEvent *getEvent(int index) {
-               assert(index >= 0 && index < events.Num());
-               return events[index];
-       }
-
-       void parse(const char *(*text));
-       bool load(const char *filename);
-       void save(const char *filename);
-
-       void buildCamera();
-
-       //idSplineList *getcameraPosition() {
-       //      return &cameraPosition;
-       //}
-
-       static idCameraPosition *newFromType(idCameraPosition::positionType t) {
-               switch (t) {
-                       case idCameraPosition::FIXED : return new idFixedPosition();
-                       case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();
-                       case idCameraPosition::SPLINE : return new idSplinePosition();
-      default:
-        break;
-               };
-               return NULL;
-       }
-
-       void addTarget(const char *name, idCameraPosition::positionType type);
-
-       idCameraPosition *getActiveTarget() {
-               if (targetPositions.Num() == 0) {
-                       addTarget(NULL, idCameraPosition::FIXED);
-               }
-               return targetPositions[activeTarget];
-       }
-
-       idCameraPosition *getActiveTarget(int index) {
-               if (targetPositions.Num() == 0) {
-                       addTarget(NULL, idCameraPosition::FIXED);
-                       return targetPositions[0];
-               }
-               return targetPositions[index];
-       }
-
-       int numTargets() {
-               return targetPositions.Num();
-       }
-
-
-       void setActiveTargetByName(const char *name) {
-               for (int i = 0; i < targetPositions.Num(); i++) {
-                       if (Q_stricmp(name, targetPositions[i]->getName()) == 0) {
-                               setActiveTarget(i);
-                               return;
-                       }
-               }
-       }
-
-       void setActiveTarget(int index) {
-               assert(index >= 0 && index < targetPositions.Num());
-               activeTarget = index;
-       }
-
-       void setRunning(bool b) {
-               cameraRunning = b;
-       }
-
-       void setBaseTime(float f) {
-               baseTime = f;
-       }
-
-       float getBaseTime() {
-               return baseTime;
-       }
-
-       float getTotalTime() {
-               return totalTime;
-       }
-       
-       void startCamera(long t);
-       void stopCamera() {
-               cameraRunning = true;
-       }
-       void getActiveSegmentInfo(int segment, idVec3 &origin, idVec3 &direction, float *fv);
-
-       bool getCameraInfo(long time, idVec3 &origin, idVec3 &direction, float *fv);
-       bool getCameraInfo(long time, float *origin, float *direction, float *fv) {
-               idVec3 org, dir;
-               org[0] = origin[0];
-               org[1] = origin[1];
-               org[2] = origin[2];
-               dir[0] = direction[0];
-               dir[1] = direction[1];
-               dir[2] = direction[2];
-               bool b = getCameraInfo(time, org, dir, fv);
-               origin[0] = org[0];
-               origin[1] = org[1];
-               origin[2] = org[2];
-               direction[0] = dir[0];
-               direction[1] = dir[1];
-               direction[2] = dir[2];
-               return b;
-       }
-
-       void draw(bool editMode) {
-                // gcc doesn't allow casting away from bools
-                // why?  I've no idea...
-               if (cameraPosition) {
-                       cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));
-                       int count = targetPositions.Num();
-                       for (int i = 0; i < count; i++) {
-                               targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));
-                       }
-               }
-       }
-
-/*
-       int numSegments() {
-               if (cameraEdit) {
-                       return cameraPosition.numSegments();
-               }
-               return getTargetSpline()->numSegments();
-       }
-
-       int getActiveSegment() {
-               if (cameraEdit) {
-                       return cameraPosition.getActiveSegment();
-               }
-               return getTargetSpline()->getActiveSegment();
-       }
-
-       void setActiveSegment(int i) {
-               if (cameraEdit) {
-                       cameraPosition.setActiveSegment(i);
-               } else {
-                       getTargetSpline()->setActiveSegment(i);
-               }
-       }
-*/
-       int numPoints() {
-               if (cameraEdit) {
-                       return cameraPosition->numPoints();
-               }
-               return getActiveTarget()->numPoints();
-       }
-
-       const idVec3 *getPoint(int index) {
-               if (cameraEdit) {
-                       return cameraPosition->getPoint(index);
-               }
-               return getActiveTarget()->getPoint(index);
-       }
-
-       void stopEdit() {
-               editMode = false;
-               if (cameraEdit) {
-                       cameraPosition->stopEdit();
-               } else {
-                       getActiveTarget()->stopEdit();
-               }
-       }
-
-       void startEdit(bool camera) {
-               cameraEdit = camera;
-               if (camera) {
-                       cameraPosition->startEdit();
-                       for (int i = 0; i < targetPositions.Num(); i++) {
-                               targetPositions[i]->stopEdit();
-                       }
-               } else {
-                       getActiveTarget()->startEdit();
-                       cameraPosition->stopEdit();
-               }
-               editMode = true;
-       }
-
-       bool waitEvent(int index);
-
-       const char *getName() {
-               return name.c_str();
-       }
-
-       void setName(const char *p) {
-               name = p;
-       }
-
-       idCameraPosition *getPositionObj() {
-               if (cameraPosition == NULL) {
-                       cameraPosition = new idFixedPosition();
-               }
-               return cameraPosition;
-       }
-
-protected:
-       idStr name;
-       int currentCameraPosition;
-       idVec3 lastDirection;
-       bool cameraRunning;
-       idCameraPosition *cameraPosition;
-       idList<idCameraPosition*> targetPositions;
-       idList<idCameraEvent*> events;
-       idCameraFOV fov;
-       int activeTarget;
-       float totalTime;
-       float baseTime;
-       long startTime;
-
-       bool cameraEdit;
-       bool editMode;
-};
-
-extern bool g_splineMode;
-
-extern idCameraDef *g_splineList;
-
-
-#endif