+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#if !defined(INCLUDED_SELECT_H)
-#define INCLUDED_SELECT_H
-
-#include "math/vector.h"
-
-void Select_GetBounds(Vector3& mins, Vector3& maxs);
-void Select_GetMid(Vector3& mid);
-
-void Select_Delete();
-void Select_Invert();
-void Select_Inside();
-void Select_Touching();
-void Scene_ExpandSelectionToEntities();
-
-void Selection_Flipx();
-void Selection_Flipy();
-void Selection_Flipz();
-void Selection_Rotatex();
-void Selection_Rotatey();
-void Selection_Rotatez();
-
-
-void Selection_MoveDown();
-void Selection_MoveUp();
-
-void Select_AllOfType();
-
-void DoRotateDlg();
-void DoScaleDlg();
-
-
-void Select_SetShader(const char* shader);
-
-class TextureProjection;
-void Select_SetTexdef(const TextureProjection& projection);
-
-class ContentsFlagsValue;
-void Select_SetFlags(const ContentsFlagsValue& flags);
-
-void Select_RotateTexture(float amt);
-void Select_ScaleTexture(float x, float y);
-void Select_ShiftTexture(float x, float y);
-void Select_FitTexture(float horizontal = 1, float vertical = 1);
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected);
-
-void HideSelected();
-void Select_ShowAllHidden();
-
-// updating workzone to a given brush (depends on current view)
-
-void Selection_construct();
-void Selection_destroy();
-
-
-struct select_workzone_t
-{
- // defines the boundaries of the current work area
- // is used to guess brushes and drop points third coordinate when creating from 2D view
- Vector3 d_work_min, d_work_max;
-
- select_workzone_t() :
- d_work_min(-64.0f,-64.0f,-64.0f),
- d_work_max( 64.0f, 64.0f, 64.0f)
- {
- }
-};
-
-const select_workzone_t& Select_getWorkZone();
-
-#endif