]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/radiant/textures.cpp
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / radiant / textures.cpp
diff --git a/misc/mediasource/netradiant-src/radiant/textures.cpp b/misc/mediasource/netradiant-src/radiant/textures.cpp
deleted file mode 100644 (file)
index e7ff7e4..0000000
+++ /dev/null
@@ -1,912 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include "textures.h"
-
-#include "debugging/debugging.h"
-#include "warnings.h"
-
-#include "itextures.h"
-#include "igl.h"
-#include "preferencesystem.h"
-#include "qgl.h"
-
-#include "texturelib.h"
-#include "container/hashfunc.h"
-#include "container/cache.h"
-#include "generic/callback.h"
-#include "stringio.h"
-
-#include "image.h"
-#include "texmanip.h"
-#include "preferences.h"
-
-
-
-enum ETexturesMode
-{
-  eTextures_NEAREST = 0,
-  eTextures_NEAREST_MIPMAP_NEAREST = 1,
-  eTextures_NEAREST_MIPMAP_LINEAR = 2,
-  eTextures_LINEAR = 3,
-  eTextures_LINEAR_MIPMAP_NEAREST = 4,
-  eTextures_LINEAR_MIPMAP_LINEAR = 5,
-  eTextures_MAX_ANISOTROPY = 6,
-};
-
-enum TextureCompressionFormat
-{
-  TEXTURECOMPRESSION_NONE = 0,
-  TEXTURECOMPRESSION_RGBA = 1,
-  TEXTURECOMPRESSION_RGBA_S3TC_DXT1 = 2,
-  TEXTURECOMPRESSION_RGBA_S3TC_DXT3 = 3,
-  TEXTURECOMPRESSION_RGBA_S3TC_DXT5 = 4,
-};
-
-struct texture_globals_t
-{
-  // RIANT
-  // texture compression format
-  TextureCompressionFormat m_nTextureCompressionFormat;
-
-  float fGamma;
-
-  bool bTextureCompressionSupported; // is texture compression supported by hardware?
-  GLint texture_components;
-
-  // temporary values that should be initialised only once at run-time
-  bool m_bOpenGLCompressionSupported;
-  bool m_bS3CompressionSupported;
-
-  texture_globals_t(GLint components) :
-    m_nTextureCompressionFormat(TEXTURECOMPRESSION_NONE),
-    fGamma(1.0f),
-    bTextureCompressionSupported(false),
-    texture_components(components),
-    m_bOpenGLCompressionSupported(false),
-    m_bS3CompressionSupported(false)
-  {
-  }
-};
-
-texture_globals_t g_texture_globals(GL_RGBA);
-
-void SetTexParameters(ETexturesMode mode)
-{
-       float maxAniso = QGL_maxTextureAnisotropy();
-       if(maxAniso > 1)
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
-       else
-               if(mode == eTextures_MAX_ANISOTROPY)
-                       mode = eTextures_LINEAR_MIPMAP_LINEAR;
-
-  switch (mode)
-  {
-  case eTextures_NEAREST:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-    break;
-  case eTextures_NEAREST_MIPMAP_NEAREST:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-    break;
-  case eTextures_NEAREST_MIPMAP_LINEAR:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-    break;
-  case eTextures_LINEAR:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    break;
-  case eTextures_LINEAR_MIPMAP_NEAREST:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    break;
-  case eTextures_LINEAR_MIPMAP_LINEAR:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    break;
-  case eTextures_MAX_ANISOTROPY:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAniso);
-    break;
-  default:
-    globalOutputStream() << "invalid texture mode\n";
-  }
-}
-
-ETexturesMode g_texture_mode = eTextures_LINEAR_MIPMAP_LINEAR;
-
-
-
-
-byte g_gammatable[256];
-void ResampleGamma(float fGamma)
-{
-  int i,inf;
-  if (fGamma == 1.0)
-  {
-    for (i = 0; i < 256; i++)
-      g_gammatable[i] = i;
-  } else
-  {
-    for (i = 0; i < 256; i++)
-    {
-      inf = (int)(255 * pow ( static_cast<double>((i + 0.5) / 255.5) , static_cast<double>(fGamma) ) + 0.5);
-      if (inf < 0)
-        inf = 0;
-      if (inf > 255)
-        inf = 255;
-      g_gammatable[i] = inf;
-    }
-  }
-}
-
-inline const int& min_int(const int& left, const int& right)
-{
-  return std::min(left, right);
-}
-
-int max_tex_size = 0;
-const int max_texture_quality = 3;
-LatchedInt g_Textures_textureQuality(3, "Texture Quality");
-
-/// \brief This function does the actual processing of raw RGBA data into a GL texture.
-/// It will also resample to power-of-two dimensions, generate the mipmaps and adjust gamma.
-void LoadTextureRGBA(qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight)
-{
-  static float fGamma = -1;
-  float total[3];
-  byte  *outpixels = 0;
-  int   nCount = nWidth * nHeight;
-
-  if (fGamma != g_texture_globals.fGamma)
-  {
-    fGamma = g_texture_globals.fGamma;
-    ResampleGamma(fGamma);
-  }
-
-  q->width = nWidth;
-  q->height = nHeight;
-
-  total[0] = total[1] = total[2] = 0.0f;
-
-  // resample texture gamma according to user settings
-  for (int i = 0; i < (nCount * 4); i += 4)
-  {
-    for (int j = 0; j < 3; j++)
-    {
-      total[j] += (pPixels + i)[j];
-      byte b = (pPixels + i)[j];
-      (pPixels + i)[j] = g_gammatable[b];
-    }
-  }
-
-  q->color[0] = total[0] / (nCount * 255);
-  q->color[1] = total[1] / (nCount * 255);
-  q->color[2] = total[2] / (nCount * 255);
-
-  glGenTextures (1, &q->texture_number);
-
-  glBindTexture( GL_TEXTURE_2D, q->texture_number );
-
-  SetTexParameters(g_texture_mode);
-
-  int gl_width = 1;
-  while(gl_width < nWidth)
-    gl_width <<= 1;
-
-  int gl_height = 1;
-  while(gl_height < nHeight)
-    gl_height <<= 1;
-
-  bool resampled = false;
-  if (!(gl_width == nWidth && gl_height == nHeight))
-  {
-    resampled = true;
-    outpixels = (byte *)malloc(gl_width * gl_height * 4);
-    R_ResampleTexture(pPixels, nWidth, nHeight, outpixels, gl_width, gl_height, 4);
-  }
-  else
-  {
-    outpixels = pPixels;
-  }
-
-  int quality_reduction = max_texture_quality - g_Textures_textureQuality.m_value;
-  int target_width = min_int(gl_width >> quality_reduction, max_tex_size);
-  int target_height = min_int(gl_height >> quality_reduction, max_tex_size);
-
-  while (gl_width > target_width || gl_height > target_height)
-  {
-    GL_MipReduce(outpixels, outpixels, gl_width, gl_height, target_width, target_height);
-
-    if (gl_width > target_width)
-      gl_width >>= 1;
-    if (gl_height > target_height)
-      gl_height >>= 1;
-  }
-
-  int mip = 0;
-  glTexImage2D(GL_TEXTURE_2D, mip++, g_texture_globals.texture_components, gl_width, gl_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
-  while (gl_width > 1 || gl_height > 1)
-  {
-    GL_MipReduce(outpixels, outpixels, gl_width, gl_height, 1, 1);
-
-    if (gl_width > 1)
-      gl_width >>= 1;
-    if (gl_height > 1)
-      gl_height >>= 1;
-
-    glTexImage2D(GL_TEXTURE_2D, mip++, g_texture_globals.texture_components, gl_width, gl_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
-  }
-
-  glBindTexture(GL_TEXTURE_2D, 0);
-  if (resampled)
-    free(outpixels);
-}
-
-#if 0
-/*
-==============
-Texture_InitPalette
-==============
-*/
-void Texture_InitPalette (byte *pal)
-{
-  int   r,g,b;
-  int   i;
-  int   inf;
-  byte  gammatable[256];
-  float gamma;
-
-  gamma = g_texture_globals.fGamma;
-
-  if (gamma == 1.0)
-  {
-    for (i=0 ; i<256 ; i++)
-      gammatable[i] = i;
-  } else
-  {
-    for (i=0 ; i<256 ; i++)
-    {
-      inf = (int)(255 * pow ( (i+0.5)/255.5 , gamma ) + 0.5);
-      if (inf < 0)
-        inf = 0;
-      if (inf > 255)
-        inf = 255;
-      gammatable[i] = inf;
-    }
-  }
-
-  for (i=0 ; i<256 ; i++)
-  {
-    r = gammatable[pal[0]];
-    g = gammatable[pal[1]];
-    b = gammatable[pal[2]];
-    pal += 3;
-
-    //v = (r<<24) + (g<<16) + (b<<8) + 255;
-    //v = BigLong (v);
-
-    //tex_palette[i] = v;
-    tex_palette[i*3+0] = r;
-    tex_palette[i*3+1] = g;
-    tex_palette[i*3+2] = b;
-  }
-}
-#endif
-
-#if 0
-class TestHashtable
-{
-public:
-  TestHashtable()
-  {
-    HashTable<CopiedString, CopiedString, HashStringNoCase, StringEqualNoCase> strings;
-    strings["Monkey"] = "bleh";
-    strings["MonkeY"] = "blah";
-  }
-};
-
-const TestHashtable g_testhashtable;
-
-#endif
-
-typedef std::pair<LoadImageCallback, CopiedString> TextureKey;
-
-void qtexture_realise(qtexture_t& texture, const TextureKey& key)
-{
-  texture.texture_number = 0;
-  if(!string_empty(key.second.c_str()))
-  {
-    Image* image = key.first.loadImage(key.second.c_str());
-    if(image != 0)
-    {
-      LoadTextureRGBA(&texture, image->getRGBAPixels(), image->getWidth(), image->getHeight());
-      texture.surfaceFlags = image->getSurfaceFlags();
-      texture.contentFlags = image->getContentFlags();
-      texture.value = image->getValue();
-      image->release();
-      globalOutputStream() << "Loaded Texture: \"" << key.second.c_str() << "\"\n";
-      GlobalOpenGL_debugAssertNoErrors();
-    }
-    else
-    {
-      globalErrorStream() << "Texture load failed: \"" << key.second.c_str() << "\"\n";
-    }
-  }
-}
-
-void qtexture_unrealise(qtexture_t& texture)
-{
-  if(GlobalOpenGL().contextValid && texture.texture_number != 0)
-  {
-    glDeleteTextures(1, &texture.texture_number);
-    GlobalOpenGL_debugAssertNoErrors();
-  }
-}
-
-class TextureKeyEqualNoCase
-{
-public:
-  bool operator()(const TextureKey& key, const TextureKey& other) const
-  {
-    return key.first == other.first && string_equal_nocase(key.second.c_str(), other.second.c_str());
-  }
-};
-
-class TextureKeyHashNoCase
-{
-public:
-  typedef hash_t hash_type;
-  hash_t operator()(const TextureKey& key) const
-  {
-    return hash_combine(string_hash_nocase(key.second.c_str()), pod_hash(key.first));
-  }
-};
-
-#define DEBUG_TEXTURES 0
-
-class TexturesMap : public TexturesCache
-{
-  class TextureConstructor
-  {
-    TexturesMap* m_cache;
-  public:
-    explicit TextureConstructor(TexturesMap* cache)
-      : m_cache(cache)
-    {
-    }
-    qtexture_t* construct(const TextureKey& key)
-    {
-      qtexture_t* texture = new qtexture_t(key.first, key.second.c_str());
-      if(m_cache->realised())
-      {
-        qtexture_realise(*texture, key);
-      }
-      return texture;
-    }
-    void destroy(qtexture_t* texture)
-    {
-      if(m_cache->realised())
-      {
-        qtexture_unrealise(*texture);
-      }
-      delete texture;
-    }
-  };
-
-  typedef HashedCache<TextureKey, qtexture_t, TextureKeyHashNoCase, TextureKeyEqualNoCase, TextureConstructor> qtextures_t;
-  qtextures_t m_qtextures;
-  TexturesCacheObserver* m_observer;
-  std::size_t m_unrealised;
-
-public:
-  TexturesMap() : m_qtextures(TextureConstructor(this)), m_observer(0), m_unrealised(1)
-  {
-  }
-  typedef qtextures_t::iterator iterator;
-
-  iterator begin()
-  {
-    return m_qtextures.begin();
-  }
-  iterator end()
-  {
-    return m_qtextures.end();
-  }
-
-  LoadImageCallback defaultLoader() const
-  {
-    return LoadImageCallback(0, QERApp_LoadImage);
-  }
-  Image* loadImage(const char* name)
-  {
-    return defaultLoader().loadImage(name);
-  }
-  qtexture_t* capture(const char* name)
-  {
-    return capture(defaultLoader(), name);
-  }
-  qtexture_t* capture(const LoadImageCallback& loader, const char* name)
-  {
-#if DEBUG_TEXTURES
-    globalOutputStream() << "textures capture: " << makeQuoted(name) << '\n';
-#endif
-    return m_qtextures.capture(TextureKey(loader, name)).get();
-  }
-  void release(qtexture_t* texture)
-  {
-#if DEBUG_TEXTURES
-    globalOutputStream() << "textures release: " << makeQuoted(texture->name) << '\n';
-#endif
-    m_qtextures.release(TextureKey(texture->load, texture->name));
-  }
-  void attach(TexturesCacheObserver& observer)
-  {
-    ASSERT_MESSAGE(m_observer == 0, "TexturesMap::attach: cannot attach observer");
-    m_observer = &observer;
-  }
-  void detach(TexturesCacheObserver& observer)
-  {
-    ASSERT_MESSAGE(m_observer == &observer, "TexturesMap::detach: cannot detach observer");
-    m_observer = 0;
-  }
-  void realise()
-  {
-    if(--m_unrealised == 0)
-    {
-      g_texture_globals.bTextureCompressionSupported = false;
-
-      if(GlobalOpenGL().ARB_texture_compression())
-      {
-        g_texture_globals.bTextureCompressionSupported = true;
-        g_texture_globals.m_bOpenGLCompressionSupported = true;
-      }
-
-      if(GlobalOpenGL().EXT_texture_compression_s3tc())
-      {
-        g_texture_globals.bTextureCompressionSupported = true;
-        g_texture_globals.m_bS3CompressionSupported = true;
-      }
-
-         switch(g_texture_globals.texture_components)
-         {
-                 case GL_RGBA:
-                         break;
-                 case GL_COMPRESSED_RGBA_ARB:
-                         if (!g_texture_globals.m_bOpenGLCompressionSupported)
-                         {
-                                 globalOutputStream() << "OpenGL extension GL_ARB_texture_compression not supported by current graphics drivers\n";
-                                 g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
-                                 g_texture_globals.texture_components = GL_RGBA;
-                         }
-                         break;
-                 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-                 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
-                 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
-                         if(!g_texture_globals.m_bS3CompressionSupported)
-                         {
-                                 globalOutputStream() << "OpenGL extension GL_EXT_texture_compression_s3tc not supported by current graphics drivers\n";
-                                 if(g_texture_globals.m_bOpenGLCompressionSupported)
-                                 {
-                                         g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_RGBA;
-                                         g_texture_globals.texture_components = GL_COMPRESSED_RGBA_ARB;
-                                 }
-                                 else
-                                 {
-                                         g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
-                                         g_texture_globals.texture_components = GL_RGBA;
-                                 }
-                         }
-                         break;
-                 default:
-                         globalOutputStream() << "Unknown texture compression selected, reverting\n";
-                         g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
-                         g_texture_globals.texture_components = GL_RGBA;
-                         break;
-         }
-
-
-      glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
-      if(max_tex_size == 0)
-      {
-        max_tex_size = 1024;
-      }
-
-      for(qtextures_t::iterator i = m_qtextures.begin(); i != m_qtextures.end(); ++i)
-      {
-        if(!(*i).value.empty())
-        {
-          qtexture_realise(*(*i).value, (*i).key);
-        }
-      }
-      if(m_observer != 0)
-      {
-        m_observer->realise();
-      }
-    }
-  }
-  void unrealise()
-  {
-    if(++m_unrealised == 1)
-    {
-      if(m_observer != 0)
-      {
-        m_observer->unrealise();
-      }
-      for(qtextures_t::iterator i = m_qtextures.begin(); i != m_qtextures.end(); ++i)
-      {
-        if(!(*i).value.empty())
-        {
-          qtexture_unrealise(*(*i).value);
-        }
-      }
-    }
-  }
-  bool realised()
-  {
-    return m_unrealised == 0;
-  }
-};
-
-TexturesMap* g_texturesmap;
-
-TexturesCache& GetTexturesCache()
-{
-  return *g_texturesmap;
-}
-
-
-void Textures_Realise()
-{
-  g_texturesmap->realise();
-}
-
-void Textures_Unrealise()
-{
-  g_texturesmap->unrealise();
-}
-
-
-Callback g_texturesModeChangedNotify;
-
-void Textures_setModeChangedNotify(const Callback& notify)
-{
-  g_texturesModeChangedNotify = notify;
-}
-
-void Textures_ModeChanged()
-{
-  if(g_texturesmap->realised())
-  {
-    SetTexParameters(g_texture_mode);
-
-    for(TexturesMap::iterator i = g_texturesmap->begin(); i != g_texturesmap->end(); ++i)
-    {
-      glBindTexture (GL_TEXTURE_2D, (*i).value->texture_number);
-      SetTexParameters(g_texture_mode);
-    }
-
-    glBindTexture( GL_TEXTURE_2D, 0 );
-  }
-  g_texturesModeChangedNotify();
-}
-
-void Textures_SetMode(ETexturesMode mode)
-{
-  if(g_texture_mode != mode)
-  {
-    g_texture_mode = mode;
-
-    Textures_ModeChanged();
-  }
-}
-
-void Textures_setTextureComponents(GLint texture_components)
-{
-  if(g_texture_globals.texture_components != texture_components)
-  {
-    Textures_Unrealise();
-    g_texture_globals.texture_components = texture_components;
-    Textures_Realise();
-  }
-}
-
-void Textures_UpdateTextureCompressionFormat()
-{
-  GLint texture_components = GL_RGBA;
-
-       switch (g_texture_globals.m_nTextureCompressionFormat)
-       {
-       case (TEXTURECOMPRESSION_NONE):
-               {
-                       texture_components = GL_RGBA;
-                       break;
-               }
-       case (TEXTURECOMPRESSION_RGBA):
-               {
-                       texture_components = GL_COMPRESSED_RGBA_ARB;
-                       break;
-               }
-       case (TEXTURECOMPRESSION_RGBA_S3TC_DXT1):
-               {
-                       texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
-                       break;
-               }
-       case (TEXTURECOMPRESSION_RGBA_S3TC_DXT3):
-               {
-                       texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-                       break;
-               }
-       case (TEXTURECOMPRESSION_RGBA_S3TC_DXT5):
-               {
-                       texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-                       break;
-               }
-       }
-
-  Textures_setTextureComponents(texture_components);
-}
-
-void TextureCompressionImport(TextureCompressionFormat& self, int value)
-{
-  if(!g_texture_globals.m_bOpenGLCompressionSupported
-    && g_texture_globals.m_bS3CompressionSupported
-    && value >= 1)
-  {
-    ++value;
-  }
-  switch(value)
-  {
-  case 0:
-    self = TEXTURECOMPRESSION_NONE;
-    break;
-  case 1:
-    self = TEXTURECOMPRESSION_RGBA;
-    break;
-  case 2:
-    self = TEXTURECOMPRESSION_RGBA_S3TC_DXT1;
-    break;
-  case 3:
-    self = TEXTURECOMPRESSION_RGBA_S3TC_DXT3;
-    break;
-  case 4:
-    self = TEXTURECOMPRESSION_RGBA_S3TC_DXT5;
-    break;
-  }
-  Textures_UpdateTextureCompressionFormat();
-}
-typedef ReferenceCaller1<TextureCompressionFormat, int, TextureCompressionImport> TextureCompressionImportCaller;
-
-void TextureGammaImport(float& self, float value)
-{
-  if(self != value)
-  {
-    Textures_Unrealise();
-    self = value;
-    Textures_Realise();
-  }
-}
-typedef ReferenceCaller1<float, float, TextureGammaImport> TextureGammaImportCaller;
-
-void TextureModeImport(ETexturesMode& self, int value)
-{
-  switch(value)
-  {
-  case 0:
-    Textures_SetMode(eTextures_NEAREST);
-    break;
-  case 1:
-    Textures_SetMode(eTextures_NEAREST_MIPMAP_NEAREST);
-    break;
-  case 2:
-    Textures_SetMode(eTextures_LINEAR);
-    break;
-  case 3:
-    Textures_SetMode(eTextures_NEAREST_MIPMAP_LINEAR);
-    break;
-  case 4:
-    Textures_SetMode(eTextures_LINEAR_MIPMAP_NEAREST);
-    break;
-  case 5:
-    Textures_SetMode(eTextures_LINEAR_MIPMAP_LINEAR);
-    break;
-  case 6:
-    Textures_SetMode(eTextures_MAX_ANISOTROPY);
-  }
-}
-typedef ReferenceCaller1<ETexturesMode, int, TextureModeImport> TextureModeImportCaller;
-
-void TextureModeExport(ETexturesMode& self, const IntImportCallback& importer)
-{
-  switch(self)
-  {
-  case eTextures_NEAREST:
-    importer(0);
-    break;
-  case eTextures_NEAREST_MIPMAP_NEAREST:
-    importer(1);
-    break;
-  case eTextures_LINEAR:
-    importer(2);
-    break;
-  case eTextures_NEAREST_MIPMAP_LINEAR:
-    importer(3);
-    break;
-  case eTextures_LINEAR_MIPMAP_NEAREST:
-    importer(4);
-    break;
-  case eTextures_LINEAR_MIPMAP_LINEAR:
-    importer(5);
-    break;
-  case eTextures_MAX_ANISOTROPY:
-    importer(6);
-    break;
-  default:
-    importer(4);
-  }
-}
-typedef ReferenceCaller1<ETexturesMode, const IntImportCallback&, TextureModeExport> TextureModeExportCaller;
-
-void Textures_constructPreferences(PreferencesPage& page)
-{
-  {
-    const char* percentages[] = { "12.5%", "25%", "50%", "100%", };
-    page.appendRadio(
-      "Texture Quality",
-      STRING_ARRAY_RANGE(percentages),
-      LatchedIntImportCaller(g_Textures_textureQuality),
-      IntExportCaller(g_Textures_textureQuality.m_latched)
-    );
-  }
-  page.appendSpinner(
-    "Texture Gamma",
-    1.0,
-    0.0,
-    1.0,
-    FloatImportCallback(TextureGammaImportCaller(g_texture_globals.fGamma)),
-    FloatExportCallback(FloatExportCaller(g_texture_globals.fGamma))
-  );
-  {
-    const char* texture_mode[] = { "Nearest", "Nearest Mipmap", "Linear", "Bilinear", "Bilinear Mipmap", "Trilinear", "Anisotropy" };
-    page.appendCombo(
-      "Texture Render Mode",
-      STRING_ARRAY_RANGE(texture_mode),
-      IntImportCallback(TextureModeImportCaller(g_texture_mode)),
-      IntExportCallback(TextureModeExportCaller(g_texture_mode))
-    );
-  }
-  {
-    const char* compression_none[] = { "None" };
-    const char* compression_opengl[] = { "None", "OpenGL ARB" };
-    const char* compression_s3tc[] = { "None", "S3TC DXT1", "S3TC DXT3", "S3TC DXT5" };
-    const char* compression_opengl_s3tc[] = { "None", "OpenGL ARB", "S3TC DXT1", "S3TC DXT3", "S3TC DXT5" };
-    StringArrayRange compression(
-      (g_texture_globals.m_bOpenGLCompressionSupported)
-        ? (g_texture_globals.m_bS3CompressionSupported)
-          ? STRING_ARRAY_RANGE(compression_opengl_s3tc)
-          : STRING_ARRAY_RANGE(compression_opengl)
-        : (g_texture_globals.m_bS3CompressionSupported)
-          ? STRING_ARRAY_RANGE(compression_s3tc)
-          : STRING_ARRAY_RANGE(compression_none)
-    );
-    page.appendCombo(
-      "Hardware Texture Compression",
-      compression,
-      TextureCompressionImportCaller(g_texture_globals.m_nTextureCompressionFormat),
-      IntExportCaller(reinterpret_cast<int&>(g_texture_globals.m_nTextureCompressionFormat))
-    );
-  }
-}
-void Textures_constructPage(PreferenceGroup& group)
-{
-  PreferencesPage page(group.createPage("Textures", "Texture Settings"));
-  Textures_constructPreferences(page);
-}
-void Textures_registerPreferencesPage()
-{
-  PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Textures_constructPage>());
-}
-
-void TextureCompression_importString(const char* string)
-{
-  g_texture_globals.m_nTextureCompressionFormat = static_cast<TextureCompressionFormat>(atoi(string));
-  Textures_UpdateTextureCompressionFormat();
-}
-typedef FreeCaller1<const char*, TextureCompression_importString> TextureCompressionImportStringCaller;
-
-
-void Textures_Construct()
-{
-  g_texturesmap = new TexturesMap;
-
-  GlobalPreferenceSystem().registerPreference("TextureCompressionFormat", TextureCompressionImportStringCaller(), IntExportStringCaller(reinterpret_cast<int&>(g_texture_globals.m_nTextureCompressionFormat)));
-  GlobalPreferenceSystem().registerPreference("TextureFiltering", IntImportStringCaller(reinterpret_cast<int&>(g_texture_mode)), IntExportStringCaller(reinterpret_cast<int&>(g_texture_mode)));
-  GlobalPreferenceSystem().registerPreference("TextureQuality", IntImportStringCaller(g_Textures_textureQuality.m_latched), IntExportStringCaller(g_Textures_textureQuality.m_latched));
-  GlobalPreferenceSystem().registerPreference("SI_Gamma", FloatImportStringCaller(g_texture_globals.fGamma), FloatExportStringCaller(g_texture_globals.fGamma));
-
-  g_Textures_textureQuality.useLatched();
-
-  Textures_registerPreferencesPage();
-
-  Textures_ModeChanged();
-}
-void Textures_Destroy()
-{
-  delete g_texturesmap;
-}
-
-
-#include "modulesystem/modulesmap.h"
-#include "modulesystem/singletonmodule.h"
-#include "modulesystem/moduleregistry.h"
-
-class TexturesDependencies :
-  public GlobalRadiantModuleRef,
-  public GlobalOpenGLModuleRef,
-  public GlobalPreferenceSystemModuleRef
-{
-  ImageModulesRef m_image_modules;
-public:
-  TexturesDependencies() :
-    m_image_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("texturetypes"))
-  {
-  }
-  ImageModules& getImageModules()
-  {
-    return m_image_modules.get();
-  }
-};
-
-class TexturesAPI
-{
-  TexturesCache* m_textures;
-public:
-  typedef TexturesCache Type;
-  STRING_CONSTANT(Name, "*");
-
-  TexturesAPI()
-  {
-    Textures_Construct();
-
-    m_textures = &GetTexturesCache();
-  }
-  ~TexturesAPI()
-  {
-    Textures_Destroy();
-  }
-  TexturesCache* getTable()
-  {
-    return m_textures;
-  }
-};
-
-typedef SingletonModule<TexturesAPI, TexturesDependencies> TexturesModule;
-typedef Static<TexturesModule> StaticTexturesModule;
-StaticRegisterModule staticRegisterTextures(StaticTexturesModule::instance());
-
-ImageModules& Textures_getImageModules()
-{
-  return StaticTexturesModule::instance().getDependencies().getImageModules();
-}
-
-
-