]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake2/q2map/csg.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake2 / q2map / csg.c
diff --git a/misc/mediasource/netradiant-src/tools/quake2/q2map/csg.c b/misc/mediasource/netradiant-src/tools/quake2/q2map/csg.c
deleted file mode 100644 (file)
index 2e05829..0000000
+++ /dev/null
@@ -1,634 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include "qbsp.h"
-
-/*
-
-tag all brushes with original contents
-brushes may contain multiple contents
-there will be no brush overlap after csg phase
-
-
-
-
-each side has a count of the other sides it splits
-
-the best split will be the one that minimizes the total split counts
-of all remaining sides
-
-precalc side on plane table
-
-evaluate split side
-{
-cost = 0
-for all sides
-       for all sides
-               get 
-               if side splits side and splitside is on same child
-                       cost++;
-}
-
-
-  */
-
-void SplitBrush2 (bspbrush_t *brush, int planenum,
-       bspbrush_t **front, bspbrush_t **back)
-{
-       SplitBrush (brush, planenum, front, back);
-#if 0
-       if (*front && (*front)->sides[(*front)->numsides-1].texinfo == -1)
-               (*front)->sides[(*front)->numsides-1].texinfo = (*front)->sides[0].texinfo;     // not -1
-       if (*back && (*back)->sides[(*back)->numsides-1].texinfo == -1)
-               (*back)->sides[(*back)->numsides-1].texinfo = (*back)->sides[0].texinfo;        // not -1
-#endif
-}
-
-/*
-===============
-SubtractBrush
-
-Returns a list of brushes that remain after B is subtracted from A.
-May by empty if A is contained inside B.
-
-The originals are undisturbed.
-===============
-*/
-bspbrush_t *SubtractBrush (bspbrush_t *a, bspbrush_t *b)
-{      // a - b = out (list)
-       int             i;
-       bspbrush_t      *front, *back;
-       bspbrush_t      *out, *in;
-
-       in = a;
-       out = NULL;
-       for (i=0 ; i<b->numsides && in ; i++)
-       {
-               SplitBrush2 (in, b->sides[i].planenum, &front, &back);
-               if (in != a)
-                       FreeBrush (in);
-               if (front)
-               {       // add to list
-                       front->next = out;
-                       out = front;
-               }
-               in = back;
-       }
-       if (in)
-               FreeBrush (in);
-       else
-       {       // didn't really intersect
-               FreeBrushList (out);
-               return a;
-       }
-       return out;
-}
-
-/*
-===============
-IntersectBrush
-
-Returns a single brush made up by the intersection of the
-two provided brushes, or NULL if they are disjoint.
-
-The originals are undisturbed.
-===============
-*/
-bspbrush_t *IntersectBrush (bspbrush_t *a, bspbrush_t *b)
-{
-       int             i;
-       bspbrush_t      *front, *back;
-       bspbrush_t      *in;
-
-       in = a;
-       for (i=0 ; i<b->numsides && in ; i++)
-       {
-               SplitBrush2 (in, b->sides[i].planenum, &front, &back);
-               if (in != a)
-                       FreeBrush (in);
-               if (front)
-                       FreeBrush (front);
-               in = back;
-       }
-
-       if (in == a)
-               return NULL;
-
-       in->next = NULL;
-       return in;
-}
-
-
-/*
-===============
-BrushesDisjoint
-
-Returns true if the two brushes definately do not intersect.
-There will be false negatives for some non-axial combinations.
-===============
-*/
-qboolean BrushesDisjoint (bspbrush_t *a, bspbrush_t *b)
-{
-       int             i, j;
-
-       // check bounding boxes
-       for (i=0 ; i<3 ; i++)
-               if (a->mins[i] >= b->maxs[i]
-               || a->maxs[i] <= b->mins[i])
-                       return true;    // bounding boxes don't overlap
-
-       // check for opposing planes
-       for (i=0 ; i<a->numsides ; i++)
-       {
-               for (j=0 ; j<b->numsides ; j++)
-               {
-                       if (a->sides[i].planenum ==
-                       (b->sides[j].planenum^1) )
-                               return true;    // opposite planes, so not touching
-               }
-       }
-
-       return false;   // might intersect
-}
-
-/*
-===============
-IntersectionContents
-
-Returns a content word for the intersection of two brushes.
-Some combinations will generate a combination (water + clip),
-but most will be the stronger of the two contents.
-===============
-*/
-int    IntersectionContents (int c1, int c2)
-{
-       int             out;
-
-       out = c1 | c2;
-
-       if (out & CONTENTS_SOLID)
-               out = CONTENTS_SOLID;
-
-       return out;
-}
-
-
-int            minplanenums[3];
-int            maxplanenums[3];
-
-/*
-===============
-ClipBrushToBox
-
-Any planes shared with the box edge will be set to no texinfo
-===============
-*/
-bspbrush_t     *ClipBrushToBox (bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs)
-{
-       int             i, j;
-       bspbrush_t      *front, *back;
-       int             p;
-
-       for (j=0 ; j<2 ; j++)
-       {
-               if (brush->maxs[j] > clipmaxs[j])
-               {
-                       SplitBrush (brush, maxplanenums[j], &front, &back);
-                       if (front)
-                               FreeBrush (front);
-                       brush = back;
-                       if (!brush)
-                               return NULL;
-               }
-               if (brush->mins[j] < clipmins[j])
-               {
-                       SplitBrush (brush, minplanenums[j], &front, &back);
-                       if (back)
-                               FreeBrush (back);
-                       brush = front;
-                       if (!brush)
-                               return NULL;
-               }
-       }
-
-       // remove any colinear faces
-
-       for (i=0 ; i<brush->numsides ; i++)
-       {
-               p = brush->sides[i].planenum & ~1;
-               if (p == maxplanenums[0] || p == maxplanenums[1] 
-                       || p == minplanenums[0] || p == minplanenums[1])
-               {
-                       brush->sides[i].texinfo = TEXINFO_NODE;
-                       brush->sides[i].visible = false;
-               }
-       }
-       return brush;
-}
-
-/*
-===============
-MakeBspBrushList 
-===============
-*/
-bspbrush_t *MakeBspBrushList (int startbrush, int endbrush,
-               vec3_t clipmins, vec3_t clipmaxs)
-{
-       mapbrush_t      *mb;
-       bspbrush_t      *brushlist, *newbrush;
-       int                     i, j;
-       int                     c_faces;
-       int                     c_brushes;
-       int                     numsides;
-       int                     vis;
-       vec3_t          normal;
-       float           dist;
-
-       for (i=0 ; i<2 ; i++)
-       {
-               VectorClear (normal);
-               normal[i] = 1;
-               dist = clipmaxs[i];
-               maxplanenums[i] = FindFloatPlane (normal, dist);
-               dist = clipmins[i];
-               minplanenums[i] = FindFloatPlane (normal, dist);
-       }
-
-       brushlist = NULL;
-       c_faces = 0;
-       c_brushes = 0;
-
-       for (i=startbrush ; i<endbrush ; i++)
-       {
-               mb = &mapbrushes[i];
-
-               numsides = mb->numsides;
-               if (!numsides)
-                       continue;
-               // make sure the brush has at least one face showing
-               vis = 0;
-               for (j=0 ; j<numsides ; j++)
-                       if (mb->original_sides[j].visible && mb->original_sides[j].winding)
-                               vis++;
-#if 0
-               if (!vis)
-                       continue;       // no faces at all
-#endif
-               // if the brush is outside the clip area, skip it
-               for (j=0 ; j<3 ; j++)
-                       if (mb->mins[j] >= clipmaxs[j]
-                       || mb->maxs[j] <= clipmins[j])
-                       break;
-               if (j != 3)
-                       continue;
-
-               //
-               // make a copy of the brush
-               //
-               newbrush = AllocBrush (mb->numsides);
-               newbrush->original = mb;
-               newbrush->numsides = mb->numsides;
-               memcpy (newbrush->sides, mb->original_sides, numsides*sizeof(side_t));
-               for (j=0 ; j<numsides ; j++)
-               {
-                       if (newbrush->sides[j].winding)
-                               newbrush->sides[j].winding = CopyWinding (newbrush->sides[j].winding);
-                       if (newbrush->sides[j].surf & SURF_HINT)
-                               newbrush->sides[j].visible = true;      // hints are always visible
-               }
-               VectorCopy (mb->mins, newbrush->mins);
-               VectorCopy (mb->maxs, newbrush->maxs);
-
-               //
-               // carve off anything outside the clip box
-               //
-               newbrush = ClipBrushToBox (newbrush, clipmins, clipmaxs);
-               if (!newbrush)
-                       continue;
-
-               c_faces += vis;
-               c_brushes++;
-
-               newbrush->next = brushlist;
-               brushlist = newbrush;
-       }
-
-       return brushlist;
-}
-
-/*
-===============
-AddBspBrushListToTail
-===============
-*/
-bspbrush_t *AddBrushListToTail (bspbrush_t *list, bspbrush_t *tail)
-{
-       bspbrush_t      *walk, *next;
-
-       for (walk=list ; walk ; walk=next)
-       {       // add to end of list
-               next = walk->next;
-               walk->next = NULL;
-               tail->next = walk;
-               tail = walk;
-       }
-
-       return tail;
-}
-
-/*
-===========
-CullList
-
-Builds a new list that doesn't hold the given brush
-===========
-*/
-bspbrush_t *CullList (bspbrush_t *list, bspbrush_t *skip1)
-{
-       bspbrush_t      *newlist;
-       bspbrush_t      *next;
-
-       newlist = NULL;
-
-       for ( ; list ; list = next)
-       {
-               next = list->next;
-               if (list == skip1)
-               {
-                       FreeBrush (list);
-                       continue;
-               }
-               list->next = newlist;
-               newlist = list;
-       }
-       return newlist;
-}
-
-
-/*
-==================
-WriteBrushMap
-==================
-*/
-void WriteBrushMap (char *name, bspbrush_t *list)
-{
-       FILE    *f;
-       side_t  *s;
-       int             i;
-       winding_t       *w;
-
-       Sys_Printf ("writing %s\n", name);
-       f = fopen (name, "wb");
-       if (!f)
-               Error ("Can't write %s\b", name);
-
-       fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
-
-       for ( ; list ; list=list->next )
-       {
-               fprintf (f, "{\n");
-               for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
-               {
-                       w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
-
-                       fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
-                       fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
-                       fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
-
-                       fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture);
-                       FreeWinding (w);
-               }
-               fprintf (f, "}\n");
-       }
-       fprintf (f, "}\n");
-
-       fclose (f);
-
-}
-
-/*
-==================
-BrushGE
-
-Returns true if b1 is allowed to bite b2
-==================
-*/
-qboolean BrushGE (bspbrush_t *b1, bspbrush_t *b2)
-{
-       // detail brushes never bite structural brushes
-       if ( (b1->original->contents & CONTENTS_DETAIL) 
-               && !(b2->original->contents & CONTENTS_DETAIL) )
-               return false;
-       if (b1->original->contents & CONTENTS_SOLID)
-               return true;
-       return false;
-}
-
-/*
-=================
-ChopBrushes
-
-Carves any intersecting solid brushes into the minimum number
-of non-intersecting brushes. 
-=================
-*/
-bspbrush_t *ChopBrushes (bspbrush_t *head)
-{
-       bspbrush_t      *b1, *b2, *next;
-       bspbrush_t      *tail;
-       bspbrush_t      *keep;
-       bspbrush_t      *sub, *sub2;
-       int                     c1, c2;
-
-       Sys_FPrintf( SYS_VRB, "---- ChopBrushes ----\n");
-       Sys_FPrintf( SYS_VRB, "original brushes: %i\n", CountBrushList (head));
-
-#if 0
-       if (startbrush == 0)
-               WriteBrushList ("before.gl", head, false);
-#endif
-       keep = NULL;
-
-newlist:
-       // find tail
-       if (!head)
-               return NULL;
-       for (tail=head ; tail->next ; tail=tail->next)
-       ;
-
-       for (b1=head ; b1 ; b1=next)
-       {
-               next = b1->next;
-               for (b2=b1->next ; b2 ; b2 = b2->next)
-               {
-                       if (BrushesDisjoint (b1, b2))
-                               continue;
-
-                       sub = NULL;
-                       sub2 = NULL;
-                       c1 = 999999;
-                       c2 = 999999;
-
-                       if ( BrushGE (b2, b1) )
-                       {
-                               sub = SubtractBrush (b1, b2);
-                               if (sub == b1)
-                                       continue;               // didn't really intersect
-                               if (!sub)
-                               {       // b1 is swallowed by b2
-                                       head = CullList (b1, b1);
-                                       goto newlist;
-                               }
-                               c1 = CountBrushList (sub);
-                       }
-
-                       if ( BrushGE (b1, b2) )
-                       {
-                               sub2 = SubtractBrush (b2, b1);
-                               if (sub2 == b2)
-                                       continue;               // didn't really intersect
-                               if (!sub2)
-                               {       // b2 is swallowed by b1
-                                       FreeBrushList (sub);
-                                       head = CullList (b1, b2);
-                                       goto newlist;
-                               }
-                               c2 = CountBrushList (sub2);
-                       }
-
-                       if (!sub && !sub2)
-                               continue;               // neither one can bite
-
-                       // only accept if it didn't fragment
-                       // (commening this out allows full fragmentation)
-                       if (c1 > 1 && c2 > 1)
-                       {
-                               if (sub2)
-                                       FreeBrushList (sub2);
-                               if (sub)
-                                       FreeBrushList (sub);
-                               continue;
-                       }
-
-                       if (c1 < c2)
-                       {
-                               if (sub2)
-                                       FreeBrushList (sub2);
-                               tail = AddBrushListToTail (sub, tail);
-                               head = CullList (b1, b1);
-                               goto newlist;
-                       }
-                       else
-                       {
-                               if (sub)
-                                       FreeBrushList (sub);
-                               tail = AddBrushListToTail (sub2, tail);
-                               head = CullList (b1, b2);
-                               goto newlist;
-                       }
-               }
-
-               if (!b2)
-               {       // b1 is no longer intersecting anything, so keep it
-                       b1->next = keep;
-                       keep = b1;
-               }
-       }
-
-       Sys_FPrintf( SYS_VRB, "output brushes: %i\n", CountBrushList (keep));
-#if 0
-       {
-               WriteBrushList ("after.gl", keep, false);
-               WriteBrushMap ("after.map", keep);
-       }
-#endif
-       return keep;
-}
-
-
-/*
-=================
-InitialBrushList
-=================
-*/
-bspbrush_t *InitialBrushList (bspbrush_t *list)
-{
-       bspbrush_t *b;
-       bspbrush_t      *out, *newb;
-       int                     i;
-
-       // only return brushes that have visible faces
-       out = NULL;
-       for (b=list ; b ; b=b->next)
-       {
-#if 0
-               for (i=0 ; i<b->numsides ; i++)
-                       if (b->sides[i].visible)
-                               break;
-               if (i == b->numsides)
-                       continue;
-#endif
-               newb = CopyBrush (b);
-               newb->next = out;
-               out = newb;
-
-               // clear visible, so it must be set by MarkVisibleFaces_r
-               // to be used in the optimized list
-               for (i=0 ; i<b->numsides ; i++)
-               {
-                       newb->sides[i].original = &b->sides[i];
-//                     newb->sides[i].visible = true;
-                       b->sides[i].visible = false;
-               }
-       }
-
-       return out;
-}
-
-/*
-=================
-OptimizedBrushList
-=================
-*/
-bspbrush_t *OptimizedBrushList (bspbrush_t *list)
-{
-       bspbrush_t *b;
-       bspbrush_t      *out, *newb;
-       int                     i;
-
-       // only return brushes that have visible faces
-       out = NULL;
-       for (b=list ; b ; b=b->next)
-       {
-               for (i=0 ; i<b->numsides ; i++)
-                       if (b->sides[i].visible)
-                               break;
-               if (i == b->numsides)
-                       continue;
-               newb = CopyBrush (b);
-               newb->next = out;
-               out = newb;
-       }
-
-//     WriteBrushList ("vis.gl", out, true);
-
-       return out;
-}