+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-// trace.c
-/*
-#include "cmdlib.h"
-#include "mathlib.h"
-#include "bspfile.h"
-*/
-
-#include "qrad.h"
-
-#define ON_EPSILON 0.1
-
-typedef struct tnode_s
-{
- int type;
- vec3_t normal;
- float dist;
- int children[2];
- int pad;
-} tnode_t;
-
-tnode_t *tnodes, *tnode_p;
-
-/*
-==============
-MakeTnode
-
-Converts the disk node structure into the efficient tracing structure
-==============
-*/
-void MakeTnode (int nodenum)
-{
- tnode_t *t;
- dplane_t *plane;
- int i;
- dnode_t *node;
-
- t = tnode_p++;
-
- node = dnodes + nodenum;
- plane = dplanes + node->planenum;
-
- t->type = plane->type;
- VectorCopy (plane->normal, t->normal);
- t->dist = plane->dist;
-
- for (i=0 ; i<2 ; i++)
- {
- if (node->children[i] < 0)
- t->children[i] = (dleafs[-node->children[i] - 1].contents & CONTENTS_SOLID) | (1<<31);
- else
- {
- t->children[i] = tnode_p - tnodes;
- MakeTnode (node->children[i]);
- }
- }
-
-}
-
-
-/*
-=============
-MakeTnodes
-
-Loads the node structure out of a .bsp file to be used for light occlusion
-=============
-*/
-void MakeTnodes (dmodel_t *bm)
-{
- // 32 byte align the structs
- tnodes = malloc( (numnodes+1) * sizeof(tnode_t));
- tnodes = (tnode_t *)(((int)tnodes + 31)&~31);
- tnode_p = tnodes;
-
- MakeTnode (0);
-}
-
-
-//==========================================================
-
-
-int TestLine_r (int node, vec3_t start, vec3_t stop)
-{
- tnode_t *tnode;
- float front, back;
- vec3_t mid;
- float frac;
- int side;
- int r;
-
- if (node & (1<<31))
- return node & ~(1<<31); // leaf node
-
- tnode = &tnodes[node];
- switch (tnode->type)
- {
- case PLANE_X:
- front = start[0] - tnode->dist;
- back = stop[0] - tnode->dist;
- break;
- case PLANE_Y:
- front = start[1] - tnode->dist;
- back = stop[1] - tnode->dist;
- break;
- case PLANE_Z:
- front = start[2] - tnode->dist;
- back = stop[2] - tnode->dist;
- break;
- default:
- front = (start[0]*tnode->normal[0] + start[1]*tnode->normal[1] + start[2]*tnode->normal[2]) - tnode->dist;
- back = (stop[0]*tnode->normal[0] + stop[1]*tnode->normal[1] + stop[2]*tnode->normal[2]) - tnode->dist;
- break;
- }
-
- if (front >= -ON_EPSILON && back >= -ON_EPSILON)
- return TestLine_r (tnode->children[0], start, stop);
-
- if (front < ON_EPSILON && back < ON_EPSILON)
- return TestLine_r (tnode->children[1], start, stop);
-
- side = front < 0;
-
- frac = front / (front-back);
-
- mid[0] = start[0] + (stop[0] - start[0])*frac;
- mid[1] = start[1] + (stop[1] - start[1])*frac;
- mid[2] = start[2] + (stop[2] - start[2])*frac;
-
- r = TestLine_r (tnode->children[side], start, mid);
- if (r)
- return r;
- return TestLine_r (tnode->children[!side], mid, stop);
-}
-
-int TestLine (vec3_t start, vec3_t stop)
-{
- return TestLine_r (0, start, stop);
-}
-
-/*
-==============================================================================
-
-LINE TRACING
-
-The major lighting operation is a point to point visibility test, performed
-by recursive subdivision of the line by the BSP tree.
-
-==============================================================================
-*/
-
-typedef struct
-{
- vec3_t backpt;
- int side;
- int node;
-} tracestack_t;
-
-
-/*
-==============
-TestLine
-==============
-*/
-qboolean _TestLine (vec3_t start, vec3_t stop)
-{
- int node;
- float front, back;
- tracestack_t *tstack_p;
- int side;
- float frontx,fronty, frontz, backx, backy, backz;
- tracestack_t tracestack[64];
- tnode_t *tnode;
-
- frontx = start[0];
- fronty = start[1];
- frontz = start[2];
- backx = stop[0];
- backy = stop[1];
- backz = stop[2];
-
- tstack_p = tracestack;
- node = 0;
-
- while (1)
- {
- if (node == CONTENTS_SOLID)
- {
-#if 0
- float d1, d2, d3;
-
- d1 = backx - frontx;
- d2 = backy - fronty;
- d3 = backz - frontz;
-
- if (d1*d1 + d2*d2 + d3*d3 > 1)
-#endif
- return false; // DONE!
- }
-
- while (node < 0)
- {
- // pop up the stack for a back side
- tstack_p--;
- if (tstack_p < tracestack)
- return true;
- node = tstack_p->node;
-
- // set the hit point for this plane
-
- frontx = backx;
- fronty = backy;
- frontz = backz;
-
- // go down the back side
-
- backx = tstack_p->backpt[0];
- backy = tstack_p->backpt[1];
- backz = tstack_p->backpt[2];
-
- node = tnodes[tstack_p->node].children[!tstack_p->side];
- }
-
- tnode = &tnodes[node];
-
- switch (tnode->type)
- {
- case PLANE_X:
- front = frontx - tnode->dist;
- back = backx - tnode->dist;
- break;
- case PLANE_Y:
- front = fronty - tnode->dist;
- back = backy - tnode->dist;
- break;
- case PLANE_Z:
- front = frontz - tnode->dist;
- back = backz - tnode->dist;
- break;
- default:
- front = (frontx*tnode->normal[0] + fronty*tnode->normal[1] + frontz*tnode->normal[2]) - tnode->dist;
- back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist;
- break;
- }
-
- if (front > -ON_EPSILON && back > -ON_EPSILON)
-// if (front > 0 && back > 0)
- {
- node = tnode->children[0];
- continue;
- }
-
- if (front < ON_EPSILON && back < ON_EPSILON)
-// if (front <= 0 && back <= 0)
- {
- node = tnode->children[1];
- continue;
- }
-
- side = front < 0;
-
- front = front / (front-back);
-
- tstack_p->node = node;
- tstack_p->side = side;
- tstack_p->backpt[0] = backx;
- tstack_p->backpt[1] = backy;
- tstack_p->backpt[2] = backz;
-
- tstack_p++;
-
- backx = frontx + front*(backx-frontx);
- backy = fronty + front*(backy-fronty);
- backz = frontz + front*(backz-frontz);
-
- node = tnode->children[side];
- }
-}
-
-