+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-// q3data.h
-
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <string.h>
-#include <sys/stat.h>
-
-#include "../common/cmdlib.h"
-#include "scriplib.h"
-#include "mathlib.h"
-#include "polyset.h"
-#include "trilib.h"
-#include "imagelib.h"
-#include "qthreads.h"
-#include "l3dslib.h"
-#include "bspfile.h"
-#include "p3dlib.h"
-#include "3dslib.h"
-#include "aselib.h"
-#include "md3lib.h"
-
-void Cmd_ASEConvert( qboolean grabAnims );
-void Cmd_3DSConvert( void );
-void Cmd_Modelname (void);
-void Cmd_SpriteBase (void);
-void Cmd_Base (void);
-void Cmd_Cd (void);
-void Cmd_Origin (void);
-void Cmd_ScaleUp (void);
-void Cmd_Frame (void);
-void Cmd_Modelname (void);
-void Cmd_SpriteShader(void);
-void Cmd_Skin(void);
-void Cmd_Skinsize (void);
-void FinishModel (int type);
-
-void Cmd_Grab (void);
-void Cmd_Raw (void);
-void Cmd_Mip (void);
-void Cmd_Environment (void);
-void Cmd_Colormap (void);
-
-void Cmd_File (void);
-void Cmd_Dir (void);
-void Cmd_StartWad (void);
-void Cmd_EndWad (void);
-void Cmd_Mippal (void);
-void Cmd_Mipdir (void);
-
-void Cmd_Video (void);
-
-void ReleaseFile (char *filename);
-void ReleaseShader( char *filename );
-
-void Convert3DStoMD3( const char *filename );
-
-void OrderMesh( int input[][3], int output[][3], int numTris );
-
-extern byte *byteimage, *lbmpalette;
-extern int byteimagewidth, byteimageheight;
-
-extern qboolean g_release; // don't grab, copy output data to new tree
-extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
-extern qboolean g_archive; // don't grab, copy source data to new tree
-extern qboolean do3ds;
-extern char g_only[256]; // if set, only grab this cd
-extern qboolean g_skipmodel; // set true when a cd is not g_only
-extern qboolean g_verbose;
-
-extern char *trifileext;
-
-#define TYPE_ITEM 0
-#define TYPE_PLAYER 1
-#define TYPE_WEAPON 2
-#define TYPE_HAND 3
-#define TYPE_UNKNOWN 4