+++ /dev/null
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define BSPFILE_IBSP_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-
-/* -------------------------------------------------------------------------------
-
-this file handles translating the bsp file format used by quake 3, rtcw, and ef
-into the abstracted bsp file used by q3map2.
-
-------------------------------------------------------------------------------- */
-
-/* constants */
-#define LUMP_ENTITIES 0
-#define LUMP_SHADERS 1
-#define LUMP_PLANES 2
-#define LUMP_NODES 3
-#define LUMP_LEAFS 4
-#define LUMP_LEAFSURFACES 5
-#define LUMP_LEAFBRUSHES 6
-#define LUMP_MODELS 7
-#define LUMP_BRUSHES 8
-#define LUMP_BRUSHSIDES 9
-#define LUMP_DRAWVERTS 10
-#define LUMP_DRAWINDEXES 11
-#define LUMP_FOGS 12
-#define LUMP_SURFACES 13
-#define LUMP_LIGHTMAPS 14
-#define LUMP_LIGHTGRID 15
-#define LUMP_VISIBILITY 16
-#define LUMP_ADVERTISEMENTS 17
-#define HEADER_LUMPS 18
-
-
-/* types */
-typedef struct
-{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ HEADER_LUMPS ];
-}
-ibspHeader_t;
-
-
-
-/* brush sides */
-typedef struct
-{
- int planeNum;
- int shaderNum;
-}
-ibspBrushSide_t;
-
-
-static void CopyBrushSidesLump( ibspHeader_t *header )
-{
- int i;
- ibspBrushSide_t *in;
- bspBrushSide_t *out;
-
-
- /* get count */
- numBSPBrushSides = GetLumpElements( (bspHeader_t*) header, LUMP_BRUSHSIDES, sizeof( *in ) );
-
- /* copy */
- in = GetLump( (bspHeader_t*) header, LUMP_BRUSHSIDES );
- for( i = 0; i < numBSPBrushSides; i++ )
- {
- AUTOEXPAND_BY_REALLOC(bspBrushSides, i, allocatedBSPBrushSides, 1024);
- out = &bspBrushSides[i];
- out->planeNum = in->planeNum;
- out->shaderNum = in->shaderNum;
- out->surfaceNum = -1;
- in++;
- }
-}
-
-
-static void AddBrushSidesLump( FILE *file, ibspHeader_t *header )
-{
- int i, size;
- bspBrushSide_t *in;
- ibspBrushSide_t *buffer, *out;
-
-
- /* allocate output buffer */
- size = numBSPBrushSides * sizeof( *buffer );
- buffer = safe_malloc( size );
- memset( buffer, 0, size );
-
- /* convert */
- in = bspBrushSides;
- out = buffer;
- for( i = 0; i < numBSPBrushSides; i++ )
- {
- out->planeNum = in->planeNum;
- out->shaderNum = in->shaderNum;
- in++;
- out++;
- }
-
- /* write lump */
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, buffer, size );
-
- /* free buffer */
- free( buffer );
-}
-
-
-
-/* drawsurfaces */
-typedef struct ibspDrawSurface_s
-{
- int shaderNum;
- int fogNum;
- int surfaceType;
-
- int firstVert;
- int numVerts;
-
- int firstIndex;
- int numIndexes;
-
- int lightmapNum;
- int lightmapX, lightmapY;
- int lightmapWidth, lightmapHeight;
-
- vec3_t lightmapOrigin;
- vec3_t lightmapVecs[ 3 ];
-
- int patchWidth;
- int patchHeight;
-}
-ibspDrawSurface_t;
-
-
-static void CopyDrawSurfacesLump( ibspHeader_t *header )
-{
- int i, j;
- ibspDrawSurface_t *in;
- bspDrawSurface_t *out;
-
-
- /* get count */
- numBSPDrawSurfaces = GetLumpElements( (bspHeader_t*) header, LUMP_SURFACES, sizeof( *in ) );
- SetDrawSurfaces( numBSPDrawSurfaces );
-
- /* copy */
- in = GetLump( (bspHeader_t*) header, LUMP_SURFACES );
- out = bspDrawSurfaces;
- for( i = 0; i < numBSPDrawSurfaces; i++ )
- {
- out->shaderNum = in->shaderNum;
- out->fogNum = in->fogNum;
- out->surfaceType = in->surfaceType;
- out->firstVert = in->firstVert;
- out->numVerts = in->numVerts;
- out->firstIndex = in->firstIndex;
- out->numIndexes = in->numIndexes;
-
- out->lightmapStyles[ 0 ] = LS_NORMAL;
- out->vertexStyles[ 0 ] = LS_NORMAL;
- out->lightmapNum[ 0 ] = in->lightmapNum;
- out->lightmapX[ 0 ] = in->lightmapX;
- out->lightmapY[ 0 ] = in->lightmapY;
-
- for( j = 1; j < MAX_LIGHTMAPS; j++ )
- {
- out->lightmapStyles[ j ] = LS_NONE;
- out->vertexStyles[ j ] = LS_NONE;
- out->lightmapNum[ j ] = -3;
- out->lightmapX[ j ] = 0;
- out->lightmapY[ j ] = 0;
- }
-
- out->lightmapWidth = in->lightmapWidth;
- out->lightmapHeight = in->lightmapHeight;
-
- VectorCopy( in->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( in->lightmapVecs[ 0 ], out->lightmapVecs[ 0 ] );
- VectorCopy( in->lightmapVecs[ 1 ], out->lightmapVecs[ 1 ] );
- VectorCopy( in->lightmapVecs[ 2 ], out->lightmapVecs[ 2 ] );
-
- out->patchWidth = in->patchWidth;
- out->patchHeight = in->patchHeight;
-
- in++;
- out++;
- }
-}
-
-
-static void AddDrawSurfacesLump( FILE *file, ibspHeader_t *header )
-{
- int i, size;
- bspDrawSurface_t *in;
- ibspDrawSurface_t *buffer, *out;
-
-
- /* allocate output buffer */
- size = numBSPDrawSurfaces * sizeof( *buffer );
- buffer = safe_malloc( size );
- memset( buffer, 0, size );
-
- /* convert */
- in = bspDrawSurfaces;
- out = buffer;
- for( i = 0; i < numBSPDrawSurfaces; i++ )
- {
- out->shaderNum = in->shaderNum;
- out->fogNum = in->fogNum;
- out->surfaceType = in->surfaceType;
- out->firstVert = in->firstVert;
- out->numVerts = in->numVerts;
- out->firstIndex = in->firstIndex;
- out->numIndexes = in->numIndexes;
-
- out->lightmapNum = in->lightmapNum[ 0 ];
- out->lightmapX = in->lightmapX[ 0 ];
- out->lightmapY = in->lightmapY[ 0 ];
- out->lightmapWidth = in->lightmapWidth;
- out->lightmapHeight = in->lightmapHeight;
-
- VectorCopy( in->lightmapOrigin, out->lightmapOrigin );
- VectorCopy( in->lightmapVecs[ 0 ], out->lightmapVecs[ 0 ] );
- VectorCopy( in->lightmapVecs[ 1 ], out->lightmapVecs[ 1 ] );
- VectorCopy( in->lightmapVecs[ 2 ], out->lightmapVecs[ 2 ] );
-
- out->patchWidth = in->patchWidth;
- out->patchHeight = in->patchHeight;
-
- in++;
- out++;
- }
-
- /* write lump */
- AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, buffer, size );
-
- /* free buffer */
- free( buffer );
-}
-
-
-
-/* drawverts */
-typedef struct
-{
- vec3_t xyz;
- float st[ 2 ];
- float lightmap[ 2 ];
- vec3_t normal;
- byte color[ 4 ];
-}
-ibspDrawVert_t;
-
-
-static void CopyDrawVertsLump( ibspHeader_t *header )
-{
- int i;
- ibspDrawVert_t *in;
- bspDrawVert_t *out;
-
-
- /* get count */
- numBSPDrawVerts = GetLumpElements( (bspHeader_t*) header, LUMP_DRAWVERTS, sizeof( *in ) );
- SetDrawVerts( numBSPDrawVerts );
-
- /* copy */
- in = GetLump( (bspHeader_t*) header, LUMP_DRAWVERTS );
- out = bspDrawVerts;
- for( i = 0; i < numBSPDrawVerts; i++ )
- {
- VectorCopy( in->xyz, out->xyz );
- out->st[ 0 ] = in->st[ 0 ];
- out->st[ 1 ] = in->st[ 1 ];
-
- out->lightmap[ 0 ][ 0 ] = in->lightmap[ 0 ];
- out->lightmap[ 0 ][ 1 ] = in->lightmap[ 1 ];
-
- VectorCopy( in->normal, out->normal );
-
- out->color[ 0 ][ 0 ] = in->color[ 0 ];
- out->color[ 0 ][ 1 ] = in->color[ 1 ];
- out->color[ 0 ][ 2 ] = in->color[ 2 ];
- out->color[ 0 ][ 3 ] = in->color[ 3 ];
-
- in++;
- out++;
- }
-}
-
-
-static void AddDrawVertsLump( FILE *file, ibspHeader_t *header )
-{
- int i, size;
- bspDrawVert_t *in;
- ibspDrawVert_t *buffer, *out;
-
-
- /* allocate output buffer */
- size = numBSPDrawVerts * sizeof( *buffer );
- buffer = safe_malloc( size );
- memset( buffer, 0, size );
-
- /* convert */
- in = bspDrawVerts;
- out = buffer;
- for( i = 0; i < numBSPDrawVerts; i++ )
- {
- VectorCopy( in->xyz, out->xyz );
- out->st[ 0 ] = in->st[ 0 ];
- out->st[ 1 ] = in->st[ 1 ];
-
- out->lightmap[ 0 ] = in->lightmap[ 0 ][ 0 ];
- out->lightmap[ 1 ] = in->lightmap[ 0 ][ 1 ];
-
- VectorCopy( in->normal, out->normal );
-
- out->color[ 0 ] = in->color[ 0 ][ 0 ];
- out->color[ 1 ] = in->color[ 0 ][ 1 ];
- out->color[ 2 ] = in->color[ 0 ][ 2 ];
- out->color[ 3 ] = in->color[ 0 ][ 3 ];
-
- in++;
- out++;
- }
-
- /* write lump */
- AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, buffer, size );
-
- /* free buffer */
- free( buffer );
-}
-
-
-
-/* light grid */
-typedef struct
-{
- byte ambient[ 3 ];
- byte directed[ 3 ];
- byte latLong[ 2 ];
-}
-ibspGridPoint_t;
-
-
-static void CopyLightGridLumps( ibspHeader_t *header )
-{
- int i, j;
- ibspGridPoint_t *in;
- bspGridPoint_t *out;
-
-
- /* get count */
- numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTGRID, sizeof( *in ) );
-
- /* allocate buffer */
- bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
- memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
-
- /* copy */
- in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );
- out = bspGridPoints;
- for( i = 0; i < numBSPGridPoints; i++ )
- {
- for( j = 0; j < MAX_LIGHTMAPS; j++ )
- {
- VectorCopy( in->ambient, out->ambient[ j ] );
- VectorCopy( in->directed, out->directed[ j ] );
- out->styles[ j ] = LS_NONE;
- }
-
- out->styles[ 0 ] = LS_NORMAL;
-
- out->latLong[ 0 ] = in->latLong[ 0 ];
- out->latLong[ 1 ] = in->latLong[ 1 ];
-
- in++;
- out++;
- }
-}
-
-
-static void AddLightGridLumps( FILE *file, ibspHeader_t *header )
-{
- int i;
- bspGridPoint_t *in;
- ibspGridPoint_t *buffer, *out;
-
-
- /* dummy check */
- if( bspGridPoints == NULL )
- return;
-
- /* allocate temporary buffer */
- buffer = safe_malloc( numBSPGridPoints * sizeof( *out ) );
-
- /* convert */
- in = bspGridPoints;
- out = buffer;
- for( i = 0; i < numBSPGridPoints; i++ )
- {
- VectorCopy( in->ambient[ 0 ], out->ambient );
- VectorCopy( in->directed[ 0 ], out->directed );
-
- out->latLong[ 0 ] = in->latLong[ 0 ];
- out->latLong[ 1 ] = in->latLong[ 1 ];
-
- in++;
- out++;
- }
-
- /* write lumps */
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, buffer, (numBSPGridPoints * sizeof( *out )) );
-
- /* free buffer (ydnar 2002-10-22: [bug 641] thanks Rap70r! */
- free( buffer );
-}
-
-/*
-LoadIBSPFile()
-loads a quake 3 bsp file into memory
-*/
-
-void LoadIBSPFile( const char *filename )
-{
- ibspHeader_t *header;
-
-
- /* load the file header */
- LoadFile( filename, (void**) &header );
-
- /* swap the header (except the first 4 bytes) */
- SwapBlock( (int*) ((byte*) header + sizeof( int )), sizeof( *header ) - sizeof( int ) );
-
- /* make sure it matches the format we're trying to load */
- if( force == qfalse && *((int*) header->ident) != *((int*) game->bspIdent) )
- Error( "%s is not a %s file", filename, game->bspIdent );
- if( force == qfalse && header->version != game->bspVersion )
- Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
-
- /* load/convert lumps */
- numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
-
- numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
-
- numBSPPlanes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_PLANES, (void **) &bspPlanes, sizeof( bspPlane_t ), &allocatedBSPPlanes );
-
- numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); // TODO fix overflow
-
- numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
-
- numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
-
- numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
-
- numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, (void **) &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
-
- CopyBrushSidesLump( header );
-
- CopyDrawVertsLump( header );
-
- CopyDrawSurfacesLump( header );
-
- numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFog_t ) ); // TODO fix overflow
-
- numBSPDrawIndexes = CopyLump( (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ) );
-
- numBSPVisBytes = CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, 1 ); // TODO fix overflow
-
- numBSPLightBytes = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTMAPS, 1 ); // TODO change to CopyLump_Allocate
- bspLightBytes = safe_malloc( numBSPLightBytes );
- CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );
-
- bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData);
-
- CopyLightGridLumps( header );
-
- /* advertisements */
- if(header->version == 47) // quake live's bsp version
- numBSPAds = CopyLump( (bspHeader_t*) header, LUMP_ADVERTISEMENTS, bspAds, sizeof( bspAdvertisement_t ) );
- else
- numBSPAds = 0;
-
- /* free the file buffer */
- free( header );
-}
-
-
-
-/*
-WriteIBSPFile()
-writes an id bsp file
-*/
-
-void WriteIBSPFile( const char *filename )
-{
- ibspHeader_t outheader, *header;
- FILE *file;
- time_t t;
- char marker[ 1024 ];
- int size;
-
-
- /* set header */
- header = &outheader;
- memset( header, 0, sizeof( *header ) );
-
- //% Swapfile();
-
- /* set up header */
- *((int*) (bspHeader_t*) header->ident) = *((int*) game->bspIdent);
- header->version = LittleLong( game->bspVersion );
-
- /* write initial header */
- file = SafeOpenWrite( filename );
- SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
-
- /* add marker lump */
- time( &t );
- sprintf( marker, "I LOVE MY Q3MAP2 %s on %s)", Q3MAP_VERSION, asctime( localtime( &t ) ) );
- AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );
-
- /* add lumps */
- AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes*sizeof( bspBrush_t ) );
- AddBrushSidesLump( file, header );
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
- AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) );
- AddDrawVertsLump( file, header );
- AddDrawSurfacesLump( file, header );
- AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes );
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes );
- AddLightGridLumps( file, header );
- AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize );
- AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[ 0 ] ) );
-
- /* advertisements */
- AddLump( file, (bspHeader_t*) header, LUMP_ADVERTISEMENTS, bspAds, numBSPAds * sizeof( bspAdvertisement_t ) );
-
- /* emit bsp size */
- size = ftell( file );
- Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / (1024 * 1024), size );
-
- /* write the completed header */
- fseek( file, 0, SEEK_SET );
- SafeWrite( file, header, sizeof( *header ) );
-
- /* close the file */
- fclose( file );
-}