]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3map2/game_ef.h
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3map2 / game_ef.h
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3map2/game_ef.h b/misc/mediasource/netradiant-src/tools/quake3/q3map2/game_ef.h
deleted file mode 100644 (file)
index 84ea664..0000000
+++ /dev/null
@@ -1,210 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#ifndef GAME_EF_H
-#define GAME_EF_H
-
-
-
-/* -------------------------------------------------------------------------------
-
-content and surface flags
-
-------------------------------------------------------------------------------- */
-
-/* game flags */
-#define E_CONT_SOLID                           1                       /* an eye is never valid in a solid */
-#define E_CONT_LAVA                                    8
-#define E_CONT_SLIME                           16
-#define E_CONT_WATER                           32
-#define E_CONT_FOG                                     64
-#define E_CONT_LADDER                          128                     /* elite force ladder contents */
-
-#define E_CONT_AREAPORTAL                      0x8000
-
-#define E_CONT_PLAYERCLIP                      0x10000
-#define E_CONT_MONSTERCLIP                     0x20000
-#define E_CONT_SHOTCLIP                                0x40000         /* elite force shot clip */
-#define E_CONT_ITEM                                    0x80000
-#define E_CONT_CLUSTERPORTAL           0x100000
-#define E_CONT_DONOTENTER                      0x200000
-#define E_CONT_BOTCLIP                         0x400000
-
-#define E_CONT_ORIGIN                          0x1000000       /* removed before bsping an entity */
-
-#define E_CONT_BODY                                    0x2000000       /* should never be on a brush, only in game */
-#define E_CONT_CORPSE                          0x4000000
-#define E_CONT_DETAIL                          0x8000000       /* brushes not used for the bsp */
-#define E_CONT_STRUCTURAL                      0x10000000      /* brushes used for the bsp */
-#define E_CONT_TRANSLUCENT                     0x20000000      /* don't consume surface fragments inside */
-#define E_CONT_TRIGGER                         0x40000000
-#define E_CONT_NODROP                          0x80000000      /* don't leave bodies or items (death fog, lava) */
-
-#define E_SURF_NODAMAGE                                0x1                     /* never give falling damage */
-#define E_SURF_SLICK                           0x2                     /* effects game physics */
-#define E_SURF_SKY                                     0x4                     /* lighting from environment map */
-#define E_SURF_LADDER                          0x8
-#define E_SURF_NOIMPACT                                0x10            /* don't make missile explosions */
-#define E_SURF_NOMARKS                         0x20            /* don't leave missile marks */
-#define E_SURF_FLESH                           0x40            /* make flesh sounds and effects */
-#define E_SURF_NODRAW                          0x80            /* don't generate a drawsurface at all */
-#define E_SURF_HINT                                    0x100           /* make a primary bsp splitter */
-#define E_SURF_SKIP                                    0x200           /* completely ignore, allowing non-closed brushes */
-#define E_SURF_NOLIGHTMAP                      0x400           /* surface doesn't need a lightmap */
-#define E_SURF_POINTLIGHT                      0x800           /* generate lighting info at vertexes */
-#define E_SURF_METALSTEPS                      0x1000          /* clanking footsteps */
-#define E_SURF_NOSTEPS                         0x2000          /* no footstep sounds */
-#define E_SURF_NONSOLID                                0x4000          /* don't collide against curves with this set */
-#define E_SURF_LIGHTFILTER                     0x8000          /* act as a light filter during q3map -light */
-#define E_SURF_ALPHASHADOW                     0x10000         /* do per-pixel light shadow casting in q3map */
-#define E_SURF_NODLIGHT                                0x20000         /* don't dlight even if solid (solid lava, skies) */
-#define E_SURF_FORCEFIELD                      0x40000         /* elite force forcefield brushes */
-
-/* ydnar flags */
-#define E_SURF_VERTEXLIT                       (E_SURF_POINTLIGHT | E_SURF_NOLIGHTMAP)
-
-
-
-/* -------------------------------------------------------------------------------
-
-game_t struct
-
-------------------------------------------------------------------------------- */
-
-{
-       "ef",                           /* -game x */
-       "baseef",                       /* default base game data dir */
-       ".ef",                          /* unix home sub-dir */
-       "elite",                        /* magic path word */
-       "scripts",                      /* shader directory */
-       64,                                     /* max lightmapped surface verts */
-       999,                            /* max surface verts */
-       6000,                           /* max surface indexes */
-       qfalse,                         /* flares */
-       "flareshader",          /* default flare shader */
-       qfalse,                         /* wolf lighting model? */
-       128,                            /* lightmap width/height */
-       1.0f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
-       1.0f,                           /* lightmap compensate */
-       1.0f,                           /* lightgrid scale */
-       1.0f,                           /* lightgrid ambient scale */
-       qfalse,                         /* light angle attenuation uses half-lambert curve */
-       qfalse,                         /* disable shader lightstyles hack */
-       qfalse,                         /* keep light entities on bsp */
-       8,                                      /* default patchMeta subdivisions tolerance */
-       qfalse,                         /* patch casting enabled */
-       qfalse,                         /* compile deluxemaps */
-       0,                                      /* deluxemaps default mode */
-       512,                /* minimap size */
-       1.0f,               /* minimap sharpener */
-       0.0f,               /* minimap border */
-       qtrue,              /* minimap keep aspect */
-       MINIMAP_MODE_GRAY,  /* minimap mode */
-       "%s.tga",           /* minimap name format */
-       "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
-       qfalse,                         /* cod-style lump len/ofs order */
-       LoadIBSPFile,           /* bsp load function */
-       WriteIBSPFile,          /* bsp write function */
-       
-       {
-               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
-               
-               /* default */
-               { "default",            E_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
-               
-               
-               /* ydnar */
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
-               
-               
-               /* compiler */
-               { "origin",                     E_CONT_ORIGIN,                          E_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
-               { "areaportal",         E_CONT_AREAPORTAL,                      E_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
-               { "trans",                      E_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "detail",                     E_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
-               { "structural",         E_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
-               { "hint",                       0,                                                      0,                                                      E_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
-               { "nodraw",                     0,                                                      0,                                                      E_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
-               
-               { "alphashadow",        0,                                                      0,                                                      E_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
-               { "lightfilter",        0,                                                      0,                                                      E_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
-               { "nolightmap",         0,                                                      0,                                                      E_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               { "pointlight",         0,                                                      0,                                                      E_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               
-               
-               /* game */
-               { "nonsolid",           0,                                                      E_CONT_SOLID,                           E_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
-               
-               { "trigger",            E_CONT_TRIGGER,                         E_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "water",                      E_CONT_WATER,                           E_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "slime",                      E_CONT_SLIME,                           E_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "lava",                       E_CONT_LAVA,                            E_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               
-               { "playerclip",         E_CONT_PLAYERCLIP,                      E_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "monsterclip",        E_CONT_MONSTERCLIP,                     E_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "shotclip",           E_CONT_SHOTCLIP,                        E_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodrop",                     E_CONT_NODROP,                          E_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "clusterportal",      E_CONT_CLUSTERPORTAL,           E_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "donotenter",         E_CONT_DONOTENTER,                      E_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "botclip",            E_CONT_BOTCLIP,                         E_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "fog",                        E_CONT_FOG,                                     E_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
-               { "sky",                        0,                                                      0,                                                      E_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
-               
-               { "slick",                      0,                                                      0,                                                      E_SURF_SLICK,                           0,                                                      0,                                                      0 },
-               
-               { "noimpact",           0,                                                      0,                                                      E_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
-               { "nomarks",            0,                                                      0,                                                      E_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
-               { "ladder",                     E_CONT_LADDER,                          E_CONT_SOLID,                           E_SURF_LADDER,                          0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodamage",           0,                                                      0,                                                      E_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
-               { "metalsteps",         0,                                                      0,                                                      E_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
-               { "flesh",                      0,                                                      0,                                                      E_SURF_FLESH,                           0,                                                      0,                                                      0 },
-               { "nosteps",            0,                                                      0,                                                      E_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
-               { "nodlight",           0,                                                      0,                                                      E_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
-               { "forcefield",         0,                                                      0,                                                      E_SURF_FORCEFIELD,                      0,                                                      0,                                                      0 },
-               
-               
-               /* null */
-               { NULL, 0, 0, 0, 0, 0, 0 }
-       }
-}
-
-
-
-/* end marker */
-#endif
-