]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/darkplaces-src/gl_draw.c
Update the darkplaces engine source
[voretournament/voretournament.git] / misc / source / darkplaces-src / gl_draw.c
index 05d6c92527fefa1c570359d3a4e8e84f51f90981..17213e566db0be1d09e6ca02d42d9e59f1cf59f2 100644 (file)
@@ -42,6 +42,8 @@ cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y",
 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+cvar_t r_nearest_2d = {CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
+cvar_t r_nearest_conchars = {CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
 
 extern cvar_t v_glslgamma;
 
@@ -109,7 +111,7 @@ static rtexture_t *draw_generateconchars(void)
        Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
 #endif
 
-       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
+       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA | (r_nearest_conchars.integer ? TEXF_FORCENEAREST : 0), -1, NULL);
        Mem_Free(data);
        return tex;
 }
@@ -328,8 +330,12 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
        texflags = TEXF_ALPHA;
        if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
                texflags |= TEXF_CLAMP;
+       if (cachepicflags & CACHEPICFLAG_MIPMAP)
+               texflags |= TEXF_MIPMAP;
        if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
                texflags |= TEXF_COMPRESS;
+       if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
+               texflags |= TEXF_FORCENEAREST;
 
        // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
@@ -341,7 +347,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        // if it was created (or replaced) by Draw_NewPic, just return it
                        if(pic->flags & CACHEPICFLAG_NEWPIC)
                                return pic;
-                       if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag
+                       if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
                        {
                                if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
                                {
@@ -393,7 +399,7 @@ reload:
        pic->lastusedframe = draw_frame;
 
        // load a high quality image from disk if possible
-       if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
+       if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false)))
        {
                // note this loads even if autoload is true, otherwise we can't get the width/height
                loaded = true;
@@ -519,7 +525,7 @@ rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
                {
                        qboolean ddshasalpha;
                        float ddsavgcolor[4];
-                       pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0);
+                       pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false);
                }
                if (pic->tex == NULL)
                {
@@ -673,20 +679,20 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                        Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
        }
 
-       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
        if(fnt->tex == r_texture_notexture)
        {
                for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
                {
                        if (!fnt->fallbacks[i][0])
                                break;
-                       fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
                        if(fnt->tex != r_texture_notexture)
                                break;
                }
                if(fnt->tex == r_texture_notexture)
                {
-                       fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex;
                        strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
                }
                else
@@ -1012,7 +1018,7 @@ static void gl_draw_start(void)
                        LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
-       SCR_UpdateLoadingScreen(true);
+       SCR_UpdateLoadingScreen(true, true);
 }
 
 static void gl_draw_shutdown(void)
@@ -1044,6 +1050,8 @@ void GL_Draw_Init (void)
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
        Cvar_RegisterVariable(&r_textcontrast);
+       Cvar_RegisterVariable(&r_nearest_2d);
+       Cvar_RegisterVariable(&r_nearest_conchars);
 
        // allocate fonts storage
        fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
@@ -1709,10 +1717,20 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                //thisw = fnt->width_of[num];
                                thisw = fnt->width_of[ch];
                                // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
-                               s = (ch & 15)*0.0625f + (0.5f / tw);
-                               t = (ch >> 4)*0.0625f + (0.5f / th);
-                               u = 0.0625f * thisw - (1.0f / tw);
-                               v = 0.0625f - (1.0f / th);
+                               if (r_nearest_conchars.integer)
+                               {
+                                       s = (ch & 15)*0.0625f;
+                                       t = (ch >> 4)*0.0625f;
+                                       u = 0.0625f * thisw;
+                                       v = 0.0625f;
+                               }
+                               else
+                               {
+                                       s = (ch & 15)*0.0625f + (0.5f / tw);
+                                       t = (ch >> 4)*0.0625f + (0.5f / th);
+                                       u = 0.0625f * thisw - (1.0f / tw);
+                                       v = 0.0625f - (1.0f / th);
+                               }
                                ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3];
                                ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3];
                                ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3];
@@ -1913,10 +1931,10 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true, false);
        }
        else
-               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
+               R_SetupShader_Generic_NoTexture((flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;