aborts the current host frame and goes on with the next one
================
*/
+void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
void Host_AbortCurrentFrame(void)
{
// in case we were previously nice, make us mean again
Host_Init();
realtime = 0;
- dirtytime = Sys_DirtyTime();
for (;;)
{
if (setjmp(host_abortframe))
// Look for clients who have spawned
playing = false;
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- if(host_client->spawned)
+ if(host_client->begun)
if(host_client->netconnection)
playing = true;
if(sv.time < 10)
SV_SendClientMessages();
if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
- prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
+ prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
PRVM_serverglobalfloat(time) = sv.time;
prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
}
if (cls.demopaused)
clframetime = 0;
}
+ else
+ {
+ // host_framerate overrides all else
+ if (host_framerate.value)
+ clframetime = host_framerate.value;
- // host_framerate overrides all else
- if (host_framerate.value)
- clframetime = host_framerate.value;
-
- if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
- clframetime = 0;
+ if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
+ clframetime = 0;
+ }
if (cls.timedemo)
clframetime = cl.realframetime = cl_timer;
if(locksession_run)
return;
locksession_run = true;
- if(locksession.integer != 0)
+ if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
{
char vabuf[1024];
char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);